GGG says they are against botting, but...
" In my country, it's choosing between: 1. A suitable connection (fast, low ping, reliable) and 2. Massive cap In order to get both, you effectively pay through your nose - so no can do. I choose speed, but sometimes I wonder if it would be worth going for the larger cap and less speed option. Player since closed beta 2012. Full system specs: https://pastebin.com/c4rvbvSR
'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless |
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Glad to see this is finally being addressed. Though i still dont get why trusting the entire map seed to the client, which has long since been proven to be an open invitation to easy cheating, was ever allowed in the first place.
And when Chris mentions "slightly" more bandwidth needed for the secure map seeding, theres no reason to believe thats not entirely accurate. Its the same amount of data being sent to the client in the end, just with a few more handshakes along the way. Not the sort of thing thats going to break anyones internet usage caps; for that matter, while itll increase GGGs costs slightly, its very unlikely to even be noticable to the client at all. IGN: KoTao
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"This is probably inaccurate; more likely, the server currently sends a single large random number as a seed, which the client then uses to generate a specific instance, removing much of the need to send more detailed map data (I'm not sure to what degree things like barrels and monsters are included in seeding). It's still a jaw-droppingly bad decision, even if it does save bandwidth; plus, a series of "doodad-identifier, doodad-location" data isn't exactly a huge download either. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" You could be right, i might be oversimplifying the difference between sending the entire seed and sending pieces of said seed at the correct intervals. And yes, it was indeed a jaw-droppingly bad decision to go with a tried and failed method from the start. Thankfully, GGGs getting pretty good at "better late than never". IGN: KoTao
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" Theres a variety of reasons for their initial implementation so far. First is that it was probably easier to implement and the game is still officially listed as "Beta" it wasn't that important. Second is bandwith.. going map tile by map tile is takes up bandwith at a time when users need it to help keep from getting desynced. Last is that developers get away with what they can get away with. If the community as a whole isn't hacking then its not a problem. If its not a problem then its not something that needs to be fixed. Now that maphacks are a problem its something thats being fixed. As to why the no trading till 25 rule this was an effort to slow down RMT and botters. There was large amounts of automated bots running A1 Normal (probably ledge) over and over again. Most of these accounts were only going to about level 20ish before needing to be deleted/recreated. In addition RMTs usually used new accounts to facilitate the actual trade and would only use each account for a single trade. Now they have to actually play an account to level 25 before they can trade. What it really boils down to is a stop gap measure. Easy to implement in a short time before the more intensive application is developed and applied. IGN: DeathIsMyBestFriend, Illirianah
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Probably been said before, but this wont stop botting, this will change bot pathfinding methods... It will however stop maphacks which is more than likely a good thing
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"It will slow botting. Literally; using a non-maphack navigation method (most likely pixel analysis), the bots will take longer deciding where it is they're going, and they will literally traverse slower because they make more calculations standing still. But yes, it won't stop them. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jul 4, 2013, 5:58:54 PM
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" They will just use the part of the map that is available instead of the whole thing, the only thing that will change is that bots wont know the location of bosses and exits when they enter an area. |
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"And off-screen treasure chests, and the edges of the map that haven't been revealed yet, and it'll be harder for them to follow the road in Fellshrine... yeah, lots of stuff like that. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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one thing you can count on is that the bots will win eventually
Last edited by Saltychipmunk#1430 on Jul 5, 2013, 1:09:25 AM
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