0.11.1c Patch Notes
Love you guys, but you really should have given us some kind of warning when this bug was discovered. In game would have been nice, since many people don't check the forums everyday. I really hope you do so in the future. RIP HC/OS chars =(
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. |
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" Now if only that bloody sword would drop for me! Last edited by Zahndethus#0617 on Jun 26, 2013, 9:59:41 PM
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Damn, yeah after i got died twice, and i think my chara become weaker.
Thx for my 30% gone. |
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" It was a bug.
Spoiler
Most likely a cicada.
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level 79 dead on onslaught from this.
:/ |
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" Glad I have a Tipua because I always thought the name was nifty. Any chance we will see the exploit swapping Covenant/Malachai's in just to cast auras soon? Same for removing reduced mana, remote mining spectres, etc. Maybe this could be a major project for you guys now that damage/life mechanics have been changed. |
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Sigh.
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" No, it means you played in a group. Honestly, the damage bug was so obvious to anyone not grouped within 2 mins of the patch, but group overkill hid it. Just every so often a group member got caught out. It was amazing that map groups farmed for hours with this bug. Casually casual.
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" a shit ton - basically not playable on onslaught IGN: VistaChris
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Fixed a bug introduced in 0.11.1 where magic/rare/unique monsters did too much damage.
LOL that explains why 2 people instanly died when we were doing merciless cave in act 2. Also was wondering why golems in fellshrine were hitting me for 1k+ When i have 71% dmg reduction with endurance charges up... I now feel bad.... for the people who.... REEEEEEEEEEEEEEEEEEEEEEEEEEP IGN: Xus
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