[1.0.6] CI Crit Dagger Shadow (30k DPS Flicker Ninja) [OB video up!]

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Invalesco wrote:
updated with new trees.

this patch has boosted the damage potential of this build tremendously, but defense has taken a slight hit. However, monster damage has also decreased, which probably evens it out. Either way, I've changed the builds slightly to compensate. Overall, the good news is that this build has been buffed in this patch.


Does this mean you'll be playing this build more? You should make a new video for the main post. You did for OB and I'd say .11 is about as big of a release.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
"
Fruz wrote:
Very risky, I would not do this build without any ES gear or currency to buy it waiting for me there.


Yeah, that's what I thought man. I just remember the satisfaction of switching to CI around lv60 and I would love to couple that with being in HC. But you're right, I'll do a different build until I have the currency/items needed for this ;p
So an update with how I decided to spend my 103 points at level 85:



I ended up with about 500 less DPS than I had directly after the patch with my old build, but I now have 170% increased ES and 470% increased Crit Chance.

Ingame with my current DW gear before respec I had 4300ES and 50%/46% Crit Chance on both hands, now I have 5100ES 56%/63% and wow is it a HUGE difference.

Pre-patch I had about 5k ES also, but now that I have the same and monster damage has been decreased I feel almost invincible. The only thing that has been able to get me to half ES so far in maps are Multi-projectile Voidbearers and certain bosses like Temple Piety. Before patch with the same ES, I was getting rocked by by almost any map 70+ and had to rely a ton on my skele-totem. On top of the extra ES I put in and monster nerf I also think this is because of the massively increased crit chance I added to my tree and 2 APS before Frenzy Charges, because everything but rare and bosses is perma-frozen from crits with Hatred! Not to mention the more consistent leech I'm getting now.

Glad I decided to respec this way instead of putting everything into DPS like I was debating doing. Since I only have DPS nodes left to add, it's also a lot more fun to place that point when I actually level, loving this patch!

My gear for reference:
Spoiler
@__Alyptic ► [Lvl77 Low-Life Triple Spork Totem Witch] (Anarchy)
@Stringendo ► [Lvl85 CI Crit Dagger Shadow] (Standard)
Standard Shop: http://www.pathofexile.com/forum/view-thread/386020
Anarchy Shop: http://www.pathofexile.com/forum/view-thread/483003
Last edited by Kirarik#3257 on Jun 6, 2013, 8:10:29 PM
"
Invalesco wrote:
updated with new trees.

this patch has boosted the damage potential of this build tremendously, but defense has taken a slight hit. However, monster damage has also decreased, which probably evens it out. Either way, I've changed the builds slightly to compensate. Overall, the good news is that this build has been buffed in this patch.



what you think about going low life with this build using Shavronne's ? blood rage on low life OP ^_^
"Listen up, maggots. You are not special. You are not a beautiful or unique snowflake. You're the same decaying organic matter as everything else."

I do hope this build is viable in the new leagues, but without chaluya stun could get rough. They may add a new unique to deal with stun-otherwise unwavering stance maybe. Another way to deal with stun may need to be found.
I have to say that out of all the builds out there, this one seemed to benefit the most from 0.11.0.

It's an awesome build and a great guide, will probably roll it on Anarchy. Thank you!
Want to congratulate all fellow CI shadows with the fact that they FINALY fixed Blood Rage, and quality now gives additinal leech every time it renew itself.
How playable is this build without EoC and freeze immunity?
"
Kirarik wrote:
So an update with how I decided to spend my 103 points at level 85:



I ended up with about 500 less DPS than I had directly after the patch with my old build, but I now have 170% increased ES and 470% increased Crit Chance.

Ingame with my current DW gear before respec I had 4300ES and 50%/46% Crit Chance on both hands, now I have 5100ES 56%/63% and wow is it a HUGE difference.

Pre-patch I had about 5k ES also, but now that I have the same and monster damage has been decreased I feel almost invincible. The only thing that has been able to get me to half ES so far in maps are Multi-projectile Voidbearers and certain bosses like Temple Piety. Before patch with the same ES, I was getting rocked by by almost any map 70+ and had to rely a ton on my skele-totem. On top of the extra ES I put in and monster nerf I also think this is because of the massively increased crit chance I added to my tree and 2 APS before Frenzy Charges, because everything but rare and bosses is perma-frozen from crits with Hatred! Not to mention the more consistent leech I'm getting now.

Glad I decided to respec this way instead of putting everything into DPS like I was debating doing. Since I only have DPS nodes left to add, it's also a lot more fun to place that point when I actually level, loving this patch!

My gear for reference:
Spoiler


try to reroll the magnate belt, it now can have up to 40% increased Physical Damage, i used 1 divine on mine,
i lost 10 strength, but rolled 39% increased phy dmg :)


lovin this patch!!!
Last edited by Scr4tch#1484 on Jun 7, 2013, 2:05:31 PM
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Necrogue wrote:

Does this mean you'll be playing this build more? You should make a new video for the main post. You did for OB and I'd say .11 is about as big of a release.


i would if i could, but im a lil caught up in rl stuff atm :(

"
Prooxy wrote:

what you think about going low life with this build using Shavronne's ? blood rage on low life OP ^_^


that would be a case of sacrificing melee damage on full life for attack speed, and imo I would actually prefer melee damage on full life
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
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