Lv96 Poutsos' Flicker Nuke - Outdated
" U know,i am huge supporter of abyssus,the item is crazy,BUT i ve been one-shot by undergound river boss with 5.5K es,that was a turning point.I took it off.Vulnerability,or even worse vuln+extra damage unfortunately do matter alot if you wear it https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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" Because of the block passives on ranger+weapon artistry https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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" When you wear pure ES gear, of course you will be 1 shot by hard hitting mobs. That doesn't make abyssus users all glass cannons, however. You can wear Abyssus, be CI, have decent ES and decent armor without any granite or endurance charges. Standard IGN: WTFNamesAllTaken.
Online everyday at 10 AM CST and at several different hours throughout the day. Best way to reach me is via forum PM. If you're looking for a deal, do your homework and make a decent offer. If I have to set a b/o via request, it will be non-negotiable. |
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" So what lvl? Like ~60? On Invalesco's build he said around Act II (merciless). Anyway what do you suggest, how much ES? What kind of gear, resistances? Thanks again. EDIT: On Vaal's Pact... not exactly sure what does it do... I mean, isn't life leech usually instant ie. You hit 20% leech with 100dmg physical, and you get instantly 20 HP, no? [1.1.0] Invasion/Ambush - Exiled Fiery Dragons (self-found / newbie friendly / invasion tested) http://www.pathofexile.com/forum/view-thread/816814 Last edited by GoranH#3360 on Oct 2, 2013, 1:59:51 AM
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" Was probably an underground river boss with real nasty mods though, because he had 5.5k es at that point, which is already more of a pool than most life builds. Even without any armor, you are supposed to survive a hit from carnage, blacksmith, etc easily with that much, even with abyssus. If he had vuln on along with abyssus, he was taking almost double the damage. They are practically the same mod, both increses to how much damage you take, instead of deal ... like shock. " Life leech without vaal pact is 'capped' at 20% (or 24% with 20quality gem) of life / es per second, I mean 'capped' because you still get full healing, but it just works like regen or flasks, over a couple of seconds and its frame based. Sometimes, with high enough dps, even 1% leech is enough to hit this 'cap'. (Or life leech healing rate) With vaal pact, all your leech is applied instantly, you can fill your bulb up in a split second from near empty to full. It has its disadvantages too, (mainly you have to be in combat for recoup life and life builds cant really use blood rage and chaos damage and bleed / burn damage can become very dangerous) but with CI they are not really that huge. (Since immune to chaos, regen out of combat, and a really big pool to soak dmg / degens) Here is some thoughts on vaal pact from another thread (life based so doesnt really apply here, but you get some info on it)
Spoiler
At some point after melee patch 0.11.1, I tested out a Life-based Vaal Pact variation.
Armor and mitigation overall was similar to what I had normally, but the build was really nerve-wracking to play because there was no way for your life to recover except leech. Flasks did not work, and your life does not recover like energy shield does. Little things like burning patches, chaos degeneration, etc. suddenly become very very scary. You have to resist your instinct to run away and remember your only chance of survival is to dive headfirst into mobs regardles of conditions (e.g., you only have 1000 life left...). I had to give up my evasion shield and use an Aegis so that I had some buffer against small attacks (hence the AR/ES cluster). That at least made the build slightly more bearable. MeleePhysicalonFull could potentially be used, but I think that was around the time I realized it was a bad idea to boost per-hit dps so high. I was getting ridiculously high single hit damage numbers. I also had to switch Cyclone to mana-based instead of blood-based in order to avoid killing myself by mistake since regaining life was so difficult. That meant giving up an aura to free up an usable mana pool and spending passives on cost reduction. I also had to use a reduced mana gem, which further affected my dps. In the end, I figured it wasn't worth it. The build was just way too stressful to play. It works, but the character was too "glassy" for me. Not to mention reflect still hurts if you can't get enough leech, and blood rage was out of the question. Last edited by mvm199#0755 on Oct 2, 2013, 2:37:05 AM
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" Yeah,around level 60 is better.U can do it earlier,but it is hard to find good items.As to how much ES,well in order to be safe,i d say your gear should have about 1000-1200ES before the transition.This amount with the passives will give you a respectable amount.Also do not use flicker strike as your main attack before your AoE dps is high enough(something like 15-20K to start).Until then it is better to use reave,double strike+splash.For resistances just try to get the highest u can have on your gear. About leech,as mvm said,life leech without vaal pact applies over time,instead of istantly https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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" Yeah,i think it was vuln+monster damage,and it could have been a nasty crit,cause i have survived the carnage smash with these mods with a granite,while wearing abyssus.However i decided that i had my fun with abyssus,and it was time to take it off. About armour,it is rediculously hard to stack with this build and IMO it is not worth the trade off.If with great gear,had to choose between 5.5K es and 10K armour and 75% all res(cause i ll be running determination) VS 8K ES,no amour and 79% to all res(running purity instead),i d take the later any time,sincce physical damage without abyssus is not scary at all anymore,while elemental still is,and the only way to really become safer against it,is to over cap your res and have the biggest pool u can get.If i could have 20K+ armour it would be different.Spell block would be awasome of course but it is impossible with this build.To clear out how dangerous elemental damage can be,i should say that i was playing a temple with 1)monster deal 35% extra damage 2)monster have 20%attack,caste,movvemnt speed 3)Unique boss deals 30% increased damage and has 25% attack speed. Well on this map i killed piety without trouble at all,and after she died,while i was on full ES(6.4 at that point) and had 79% lightning resistance, the lightning storm was kept going AFTER she died and it hit me for 6.1K ES(!!!!!),leaving me with only 300 ES,barely surviving. https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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" Never stand in the storm !!! ... it hits multiple times in a row ... even with 65% damage, it doesnt do all that damage in just one hit. well both ele spell and physical attack dmg are dangerous when it comes to bosses, its not like ele is more dangerous as such, depends on the mods. The thing is physical attacks are also increased by the 'adds 80-100% as fire/cold/lightning' mods, and this further by -max res. Whilst spells are not. So kole would get an extra 3k elemental on a crit O_O Imagine carnage with dmg, boss dmg, vuln, extra ele, -max ... yes these can all spawn, 3 prefix and 2 suffix ... lol even enfeeble, 80k armor on granite, 7 endu charges, EE purity and flasks for resists, crit reduction nodes, life marauder build might rip to that. Oh and to troll it all off ... a substantial physical dmg aura rare spawns near this carnage lol. The most dangerous ones are for physical attacks - kole (carnage), vaal, lady stormflay, loathe (mine one), shock and horror lightning strike, blacksmith, oak, kraityn, beast of the pits, titan of the grove for ele spells - megaera, piety, merveil, shock and horror / fire and fury, glace, false god, warmonger molten shell (shipyard gravicius) and asphyxia's arctic breath, and alira / mortality experimenter corpse explosions Last edited by mvm199#0755 on Oct 2, 2013, 10:41:46 AM
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Stacking armor with this build is not hard at all. Regarding 75% vs 79% resistant, who care? Ele damage pretty much doesn't affect game play. If you have enough armor, its a different between using endurance charges and granite to mow through reflect vs dying for sure.
IMO, not using armor makes you a glass cannon, Abyssus does not. Standard IGN: WTFNamesAllTaken.
Online everyday at 10 AM CST and at several different hours throughout the day. Best way to reach me is via forum PM. If you're looking for a deal, do your homework and make a decent offer. If I have to set a b/o via request, it will be non-negotiable. |
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" you are wrong on pretty much everything you said XD its not easy to stack armor on this build that 4 extra res can make a huge difference ele damage doesnt affect gameplay? you been to crem or shrine? you can still die to reflect with tons of leech, and charges and granite on, if you have a high dmg : es ratio (high crit dmg, low es) Abyssus is like having vulnerability on, its very dangerous to run certain maps with it |
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