Lv96 Poutsos' Flicker Nuke - Outdated

Holy FUCK, after seeing you all talk about melee splash, I finally decided to give it a try, and with only 45k dps with splash, it still blew shit up faster than without. It is really awesome to see a whole pack blow up at once, bc even with one shotting everything, the big packs still take awhile to take out one by one. I am officially a fan of splash now, thx guys!
"
G1deon wrote:


20% for hp, 12.5% for mana. Thats why i go for soul taker.


Why do you think it's 12.5%? If it was like that, i would be OOM with my mana pool (and i am not going OOM)

"
If your dagger is faster than 1.4, get a new dagger. You don't need to change gems, that will just result in less dps, making your flicker even worse.

The best DPS combination of gems is: Multistrike, Melee Splash, Melee Damage on Full Life, Melee Physical Damage, Power Charge on Critical (Increased Critical Damage gives the same DPS output as Power Charge on Critical, but costs more mana, and less DPS output, than Melee Physical Damage). With all these gems, my Flicker Strike costs just 80 mana. If your Flicker costs 94 mana, then something is terribly wrong.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Aug 10, 2013, 1:43:19 AM
He guys,i ve been away for a few days.
Dolx.Incredible DPS!About the mana issues.Resec out of "aspect of the panther" and the extra atacks speed nodes there and get instead either(from the upper root) 10 dex,50% crit chance and pressure points for 30% multiplier, OR go full multiplier for heartseeker.U dont need the 14% attack speed that aspect of the panther and the near nodes offer.
About mana leech in general!Gideon has it right.More detailed:^Your mana caps its regeneration at 750% of your total mana PER minute,which means 12,5% per second.Then it aplies your extra mana regeneration.EG. if u have an extra 10% maa regeneration your regeneration is 1.1* 750= 825% PER MINUTE = 13.75% per second.So it is worth while to stack extra mana and mana regeneration,but it is absolutetely worthless to stack more mana leech than the 2% from the shadow tree.Also as roguemjb said,it is better to have a relatively slow dagger.

EDIT:DOlx,about your case.You hae absolutely no mana or mana regen on your gear.The extra mana leech is worthless,get more mana.Also i should have pointed that out on the first page,pn rainbowstrides for a high MANA ROLL.In details: you have 11 attacks per second and the attack costs 94 mana meaning,11 / 3(cause of multistrike)=3,6 attacks cahrged/3.6* 94 = 338.4 Roughly per scond.That means without extra mana regeneration u ll need around 2800 mana to completely cover up the cost of ur attack which is impossible :P.So the answer is to stack as much mana as u can,some mana regeneration,and spec out of this extra 14% atack speed on the ranger
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Last edited by Poutsos#0458 on Aug 10, 2013, 11:03:01 AM
For the mana issue, has anyone ever tried using the +25 mana per kill circle? We kill so fast i think this could compensate. On my flicker marauder i have 30% reduced mana cost to take care of it. Still leveling and theory crafting my shadow so i havent tested it yet.
"
Glutton wrote:
For the mana issue, has anyone ever tried using the +25 mana per kill circle? We kill so fast i think this could compensate. On my flicker marauder i have 30% reduced mana cost to take care of it. Still leveling and theory crafting my shadow so i havent tested it yet.


It is definetely worthwhile,but if u dont play anarchy,there is no reason to go for iron reflexes/unwavering stance,so these points are very far away
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
"
Scott45 wrote:
I Could use some help. My dps in town on flicker is only 12k and with full frenzy (6) and power nodes (4) it only reaches 27k (with melee splash.

here is gear



here is my tree

http://www.pathofexile.com/passive-skill-tree/AAAAAgYABX0FtQzyDkgQexEvEZYV1xXwFr8Z1RzcHhonqSgqKjgrCiy_LOEwVDMMO-E-z0GHRnFHBlFHVmNW6lb1X2pjQ20ZcFJwVnq4feN-WX_GgseGrofbiEKNv46KkBuTJ5Ugl9CZV5mamhOdo6Kjpcumf6crpzSsZq6TsbO0DLTFtUi297k-uXy95r46wFHBAMHFwfPC7MNt1QDXhth22xrbbtvU4vfjhOdU6f7rY-wY7LDtQfLh8-r1S_lj_Kv-K_-T_94=


sorry, kinda new to the forums, so i dont know how to do all the cool hide and show stuff.

I dont really want the physical damage helm right now, cant afford it and i have one back in standard play.


U r gear is good.I think the main problem with DPS is that u need at least one more red socket to put increased melee physical damage.This alone will increase dramatically your DPS

EDIT:Your dps gear is fine.You need to increase your ES which seems to not be all tha much at the moment.Aso why do u use double strike instead of frenzy.WIth 6 charges i bet frenzy will deal more damage,plus u can recharge your flicker strike if there arent any mobs to kill around.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Last edited by Poutsos#0458 on Aug 10, 2013, 11:39:57 AM
"
Poutsos wrote:
"
Glutton wrote:
For the mana issue, has anyone ever tried using the +25 mana per kill circle? We kill so fast i think this could compensate. On my flicker marauder i have 30% reduced mana cost to take care of it. Still leveling and theory crafting my shadow so i havent tested it yet.


It is definetely worthwhile,but if u dont play anarchy,there is no reason to go for iron reflexes/unwavering stance,so these points are very far away


Nah, they are right off the path to vaal pact. Takes 4 points to get them.

Edit: correction, 5 points
Last edited by Glutton#2577 on Aug 10, 2013, 1:58:03 PM
Anyone got any advice on where to go up the tree as far as level progression goes?

Are Vaal Pact and Ghost Reaver not worth getting until later in the game?

Also when should one grab all the Frenzy charges and Ondar's Guile?
"
Glutton wrote:
"
Poutsos wrote:
"
Glutton wrote:
For the mana issue, has anyone ever tried using the +25 mana per kill circle? We kill so fast i think this could compensate. On my flicker marauder i have 30% reduced mana cost to take care of it. Still leveling and theory crafting my shadow so i havent tested it yet.


It is definetely worthwhile,but if u dont play anarchy,there is no reason to go for iron reflexes/unwavering stance,so these points are very far away


Nah, they are right off the path to vaal pact. Takes 4 points to get them.

Edit: correction, 5 points


How do you get 5 points for unwavering stance? Looks like 10 points to me. Not even worth it on Anarchy imo.

Report Forum Post

Report Account:

Report Type

Additional Info