0.11.0d Patch Notes
lol, I hope the rogue exiles aren't too tough now I haven't managed to find one yet >.<
"I am not lisning to your rules" - King Curtis
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I'm divided about Brutus and Kole. On one hand, the damage and speed of attack of Kole (not even Brutus) is really high. Especially the Kole-like boss in certain Maps. On the OTHER hand, if you take desync out of the picture entirely, it's very easy to avoid his ground slam. I've just been killed by it a LOT because I dodge, but desync lets me get hit anyway...so...not sure if nerfing them is a good thing.
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" No, my reply is have some ranged ability for dangerous situations. that's just common sense. And melee will ALWAYS have these issues, because that's the nature of melee, to take more damage and be in more dangerous positions and unless GGG make melee ridiculously OP that won't change. Last edited by oBLACKIECHANo#6895 on Jun 12, 2013, 10:41:24 PM
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GGG you guys are simple amazing. Less than a week and you have already increased the appearance of the rogue exiles. Simple beautiful!
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could have buffed kripp instead but that's ok too
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I LOVE these changes. I've only run into one exile that caused me problems in merciless on the ledge. After I killed her and looked at my light resist I knew why. -15% on an arc casting hoe hurts haha. Good to see you are improving them a lot! In the 4 I have killed I got 2 rares and a bunch of blues and whites.
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I believed kripp got 1 shot by kole's critical, just unlucky... beside 50% reduce is not so high. The nerf not really necessary
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" I say BS. D2 melee where balanced. D3 nothing was balanced but melee wasn't in terrible shape. In the alpha of Grim Dawn melee are viable. Even in a terrible ARPG Marvel Hero's melee are useable. This is one of the only ARPG's I have ever played where melee are so far behind ranged its not even funny. Now what I will say is GGG is getting there. Trash mobs and rare mobs are fine with melee now. Its bosses and high "spike" damage type mobs that are the only issue now. Well that and gathering gear for the average person. I have only had one or two rares so far that have had double resists on it. But that a luck issue not a balance issue. |
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" exactly Keep up the good work, GGG! MORE SKILL GEMS IN THE NEAR FUTURE, PLEASE! AND UNIQUE FLASKS!!! |
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" It's like all the people in this thread screaming that Brutus/Kole was nerfed because of Kripp's death and only Kripp's death just ignore this. This and what Charan said...GGG was very aware of how many people were dying to these two and they overdid the damage a bit so now they're bringing it more in line to what it should've been. Correcting a mistake...seems fine to me. |
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