Epic List of Changes v1.0.4
bump - v1.0.3
IGN: @GreenDude
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PvP in mind:
Town portal should have a 5-10 sec channelling effect. VERY easily interrupted. Respawn option should appear 5-10 sec after death… so that your murderer can do dark 'things' with your lifeless carcass and want the victim to SEE... (I believe micro-transaction aesthetic finishing moves will be available) Last edited by Gyver#4095 on Jul 31, 2012, 3:23:19 AM
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add on 3) - auras can be deactivated by clicking their icon in the upper left screen corner.
remark on 11) in D2, the scrolls work(ed) different - they could be placed into the belt. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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reg. Necromancers. I like the mechanics alot even though it can be rather tedious the re-clear a small area multiple times due to a Necromancer coming by.
In order to repel the ad nauseum resurrection that can make fights vs. Necromancers tedious and quite hard for some classees here is a couple of suggestions: - Resurrected monsters only gets 70% of the HP of the orignal monster. Ie. a resurrect of a resurrect only have 49% of the initial HP. - Necromancers use life to resurrect monsters, say 8% of max life per monster. Necromancers could/should be buffed in other ways to compensate for either of these. [Standard league - UTC +2]
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" Yes I tried it, it warns you when you sell an item with a gem in it. It actually warns you when you try to place that item into the trade window. ✠ ✠ Last edited by wiggin#5896 on Jul 31, 2012, 7:08:33 AM
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Mark, The labels on breakables was an awesome thing for me. Instead of removing them, I think you guys should have at least left a checkbox option to keep them on at all times. I hate the thought of missing a map drop within a map or pyramids because I missed a breakable object.
I would also like an option to keep item compare on all the time. What some consider to be UI clutter(the devs) is another persons preferred way of playing the game. Holding a hot key works, but why not have the option? |
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" In the meantime, you could use the application specific mouse bindings most mouse drivers offer today and map the side button to a keystroke. Inside POE you map this key to a skill slot. | |
" I fail to see your point. Whether the item goes in the belt (did it rly?) or whether it does not, the binding was on the F1-F5 keys and you didnt need them on ur belt to cast it. v1.0.4 - new suggestions on necromancers by sevenOfDiamonds, added #19 and 20 and credited the users. Let's keep adding some :) IGN: @GreenDude Last edited by GreenDude#3233 on Jul 31, 2012, 10:24:47 AM
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I'm not sure if these have been suggested or not, but:
For the overlay map, it would be nice to have an option for style or detail. Transparency is nice, but I would like a map with less stuff (so I could use a lower transparency and see more of my character). The overlay maps are very busy right now. It would also be nice to be able to see the waypoint not yet discovered dot while in the area from the world menu. "Bye" - Mr. Popo
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I like the idea of the minimap. it does have too much in some areas. But we need to give a suggestion.
What would you like to see? Only the map border and doorway areas? remove waters and rivers. Or perhaps keep the current minimap but add a simple version which has a one line border, and very few details and colors. IGN: @GreenDude
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