Epic List of Changes v1.0.4
### Please note: This thread has not been updated in a long time. I may create v1.0.5 once the game comes in Open Beta. ###
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ -ıl|¦║¦|lı-ıl|¦║¦|lı- Epic List of Changes v1.0.4 -ıl|¦║¦|lı-ıl|¦║¦|lı- _______________1________________ -Buffs icons should be at the bottom (just above the XP) for easier visiblity and faster mouseover [SEE SPOILER ON #2] _______________2________________
Spoiler
-Buffs icon border should be green and debuffs red (As of right now you can't tell if its a debuff or not until you've fully read the tooltip [which is problematic in a battle vs a new debuff]) [SEE SPOILER ON #2] _______________3________________ {Bug} -Auras stay on when gem is removed and you cannot get mana reserve back unless u leave area. _______________4________________ {Bug?} -Auras turn off when u leave area. They really shouldn't _______________5________________ -REMOVED- _______________6________________ -The last area the player was in should NEVER be reset. Only previous areas. For example: If i leave Area X and go into Area Y. Area Y should never reset unless I go into Area Z or back into Area X. This allows areas to reset for farming but will prevent your inprogress area from reseting while your shopping in town using a TP. " _______________7________________ -Town portals should have a timer on it (when mouse over) to show how much time before it expires. _______________8________________ -Town portals should appear on the minimap so we can see if our friends have one up. _______________9________________ -Shockwave totem needs a rework. Suggestion: On summon, send many fast waves which slowly die out (making it very useful immediatly when cast). Alternative suggestion: increase the radius of the stun, increase stun duration, keep same damage. Currently casting a totem does not help since it does not always detonate until a few seconds and the damage and stun are useless. Cost more mana than the benefits of its stun and damage. _______________10________________ -Allow spell binding change for the Center Wheel mouse button. (i have side mouse buttons i would like to use instead of that. i know a lot of players have complained about it too) _______________11________________ -Allow key binding to town portal for a quick tp _______________12_______________ -The Ship graveyard is ironicly harder than the next three areas. Monsters from The Coves (the guys that slow when dead) should be in the ship graveyard and the cursed mariners [teleport guys] should be in the The Coves. _______________13_______________ -Linked items in the chat should show the description when you Left Mouse click rather than have to open chat and mouse over. _______________14_______________ -Boulders, crates, gold pots etc; like chests, should appear when holding Alt. Otherwise boulders may be missed like in Cavern of Anger when a boulder is behind the map border. Suggestion: " _______________15_______________ -Small apes should run away when all Large Aps are dead (those able to summon apes). Ofc they should come back and attack, but they should fear you the same way act 1 minions would run away when you killed Shamans in Diablo II [They currently only run away when you kill another small one. but the effect would be best if they all ran away a bit when the chief dies] _______________16_______________ -Necromancers need a work (A lot of people complain about them) Suggestion: Limit the amount of necromancers that can spawn within a certain radius of one another (ex: 1 necro per 50 feet square) Alternative suggestion: add a cooldown to revive (ex: 4 sec cooldown between revives) or charges (ex: 4 sec cooldown per charge. necro starts with 5 charges so he can revive up to 5 in a row if all charges are off cooldown) More Suggestions: " _______________17_______________ Skill gems should show info about the next level. [SEE SPOILER]
Spoiler
_______________18_______________by Asayus Buffs such as Hatred do not only reserve 30% mana but also use that much mana to cast. You cannot activate an aura that reserves 30 Mana if you do not have atleast 30 mana availible. They shouldnt cost the mana. _______________19_______________by Kirisute_Gomen Have an option to keep item compare always on in the Options _______________20_______________by Gyver -For PvP; Town portal should have a 5-10 sec channelling effect (cancelled when any damage is taken). Respawn option should appear 5-10 sec after death to see our killer steal all our gear (evil?) ======================= Logs: v1.0.4 - Added necromancer suggestions, suggested #19 by Kirisute_Gomen, #5 removed (will be replaced with a new suggestion soon, added suggestion #20 v1.0.3 - Buffs suggestion by Asayus v1.0.2 - Added icons to show suggestions being debated, have been confirmed & have admin comments v1.0.1 - Add necromancer suggestion and skill gem info v1.0.0 - Starting list of 15 ======================= Admin commented Confirmed change Debate. This suggestion may not be liked by the majority of players ======================= Help us add to this list! :) I will be reading suggestions and adding to this list. I will also update as some changes are confirmed. -ıl|¦║¦|lı-ıl|¦║¦|lı-ıl|¦║¦|lı-ıl|¦║¦|lı- IGN: @GreenDude Last edited by GreenDude#3233 on Nov 17, 2012, 1:10:18 AM
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Bump - v1.0.1
Cmon guys post some suggestions! lets make a longer list so admins take this topic seriously IGN: @GreenDude
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Thanks for the feedback! I've included some responses/explanations below.
"There is a popup if you try to drop an item with a gem in it. "Areas absolutely do have to reset eventually. The servers can't keep them all up forever. We're working on being able to extent the instance inactivity time. "It's the other way around. When an area instance times out due to inactivity, portals leading to that instance are no longer valid, since it's not there, and are deleted. "This would mean that someone linking an item in chat would prevent you from being able to left click to attack/cast at the point in the screen the item name was, even if you didn't have chat open. That's not acceptable. "Small chest-like items that appear in clusters are intentionally disabled from showing in this fashion, because it was to spammy on the screen having clusters of labels. "A lot of people love them how there are, and consider them their favourite monster. It's intentional that they require you to approach encounters differently. "I believe this is planned. | |
" I'm sorry but over the weekend i lost 2 gems from dropping items. I never had a warning? Also the popup should appear when selling items too EDIT: For some reason it does warn me now. thats weird. It does not warn you for selling items with gems tho " Correct but i barely have time to shop with my friend sometimes. They need more time indeed. " Thats irrevelant. The point still holds; the teleport & instance disappear. Which they shouldnt if your just shopping. Again the solution to this is simple: Timer should be shown on the Teleport when mouse over. And time should be extended. " Not to compare but D3 does it and it works fine. I've never hit an item description by accident (perhaps because chat is smaller) The solution i suggested may not be most efficient but i still think the current method is flawed. Don't you agree? " hmm i understand how clusters would be problematic indeed. i can't think of a solution at the moment. " Well ofc. This is the beta feedback forum. Everyone is intitled to suggest what they believe should change. Personally I can see how the current system is annoying. I cleared an entire area (forgetting a necro stuck in a corner) and as i passed a second time (which the necro was unstuck by then) the entire room was filled again. I strongly believe a small change could be made and tested to see if its an improvement. the two suggestions i made may help. (just make it a short cooldown or many charges. but atleast do make some kind of limit) " Great! If we could get this confirmed I will mark that suggestion as 'upcoming' " Np! I hope more people will post suggestions to add to this list. Don't forget to check back :) Also i wouldn't mind having your opinion on some of the other suggestions you didn't comment on IGN: @GreenDude Last edited by GreenDude#3233 on Jul 30, 2012, 7:49:22 PM
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I'll see if I can cover a few more.
" This suggestion has been made several times. " I like this. " Both are known issues. " Suggested before, acknowledged. I think that once GGG is done fine-tuning the duration of areas/TPs, we'll see something like this if it's necessary. " Agreed. I don't see any harm in this -- as long as it's party-only. Some features that sound great for default regarding the minimap may cause problems in more hostile leagues such as Cut-Throat. " If you find the rare Portal gem, you can do this, although it has a much longer casting time. Otherwise, portal scrolls are not meant to be 'quick' options. They are pre-emptive measures that you should lay down before combat, not necessarily during. I don't think we'll ever see a hot-key for portal scrolls. " The curve isn't that simple. I find the Prison much harder than the Prisoner's Gate, and The Old Fields MUCH harder than Fellshrine Ruins. It is not guaranteed that every zone will be harder than the last, or easier than the next. The Ship Graveyard Cave is a spike in difficulty, while the Coves are a bit of a reprieve before you have to face three pretty nasty areas. " Fair enough. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Last edited by Foreverhappychan#4626 on Jul 30, 2012, 7:56:00 PM
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" " I personally think that it should be bindable. And your only pointing out your opinion. You cannot say that tp's are not meant for safety exits unless you represent the entire staff. In Diablo II, you could bind Teleports and Indentification scrolls. The fact that you could do both (to me) means that they only wanted to make it easier for advanced users. Not as an emergancy. Otherwise they would not of made Identification scrolls a binding. For that reason i do still think it should be implemented because I like using shortkeys for stuff (like tps). It also helps hc players when lags or stuck glitches happen. Thnx for your answers. Im glad to see some comments on the ones you like IGN: @GreenDude
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I can say TP is not a safe exit for sure. If it was meant to be one then something went wrong. So many people are already complaining about dying while loading to town...
I also think it warns you when you are trying to sell an item with a gem placed in its socket. ✠ ✠
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I love your buff icons.
Code. Frag. | gplus.to/mystrdat | twitch.tv/mystrdat
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" That wasn't my opinion at all. It was a paraphrasing of something I've heard a dev say much to the same effect. I back that up with the evidence that such a change hasn't happened yet despite many iterations of the game. I also note that people, some of the more hardcore players, complain that being able to portal back to town to refresh flasks at will, especially during boss fights, is 'cheating'. Finally, Path of Exile is considered a 'hardcore' ARPG and being able to hot-key an instant escape route as opposed to providing one before things get dangerous is seen as a reduction in 'hardcore'. One can, at the worst, run from a nasty situation, open the inventory and cast a portal from a scroll. It's not as quick as it could be, but it certainly accords to the frantic pace of the game. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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" Could you (or anyone) test this and let me know plz? Thnx:) " Thanks! i dont have much photoshop skill but i tried for buff icons and Skill lvl up info :P " Point taken. I do agree that potions should not refill when you tp and that the binding could make it easier. But i come from 7 years of Diablo II hardcore. and they had both Key binding for Tps and Hp/Mp refill at town (altho they didnt use flask so it would only fill ur current hp/mp) YET, the game was tough and i died hundred of times. So i still think my point holds for the tps. The flasks i dont agree with. they should only fill up when killing and when you log in (because being stuck with all empty potions kind of sucks if you login on a different time) IGN: @GreenDude Last edited by GreenDude#3233 on Jul 30, 2012, 8:35:39 PM
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