STR vs INT vs DEX disucussion
Yeah I've also noticed that the higher lvl you are the more useless accuracy bonus becomes, and your hit chance is getting lower even if you invest heavily on DEX.
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Agreed. There is nothing more annoying to level up and your DPS goes down because of the accuracy rating.
Luke: Sorry we have to leave you here, but it just ain't right to eat your wife's and daughter's brains. Plus you're really disgusting and I don't want to spend anymore time with you.
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Mobs/Players can "Evade" Crits, so Accuracy increasing the chance of a Crit hitting (not being Evaded), is a logical reasoning for making Dex give spell crit :P
I always thought Accuracy was useless, until I leveled as a non-Resolute melee class with 350+Dex. Suffice to say, I never needed any Accuracy nodes, it was heaven. IGN: Golem_Antsy, Harvest
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If I was in charge, I'd implement the following 5 points:
To use OP's metrics, 30 Dex would give 1% attack speed (1 small node) plus maybe about 90 evasion (ideally balanced to be worth about about 0.3 of a small node). Accuracy wouldn't even enter the equation, as all three attributes effect accuracy. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB on Jun 11, 2013, 2:47:32 PM
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I am a crit lover myself, but I think 1% is too much for every 5 dex. Let us split it to 0.4% crit chance and 1% crit damage. High crit chance characters can become too OP past 70+ lvls because of the elemental effects, and the recent change to reflect damage mobs.
how about spell evasion? :) I need more purple titles
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I really don't like the idea of adding critical strike chance as any of the attribute bonuses. Am I the only one here who thinks increasing it should be a choice, not a side effect?
Plus, critical strikes in this game are an intelligence focus, not dexterity (as stated by the developers). There's a big difference between hitting your opponent and hitting your opponent in the right spot. same name in-game
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I wouldn't like any build determining changes at all, but if there had to be any, it should be a very low percentage of attack speed. Keep critical strikes out of dexterity.
I'd just like to get an useful % chance to hit. All points I spent into increasing my accuracy didn't make my character stronger - we even started with a useful chance to hit - they weren't even sufficient to keep him from getting weaker. Sorry Exile, but your loot is in another dungeon!
IGN: Delirii |