STR vs INT vs DEX disucussion

I would like to turn GGG attention to stats bonus disparity. I will show everything in "small" nodes values.
Some converted values.
6% life node = 25-30 flat life for late game builds (lets say 26).
8% mana = 35 flat mana.
10% accuracy = this is very dependent on the gear with proper gear or acc gem it would be around 180 flat accuracy.
12% Physical damage = 1 small node
6% ES = 1 small node
10% evasion = 1 small node
15% critical chance = 1 small node (however there are many nodes like 80% crit chance, that doesnt happen for above stats)

And now calculated stats bonuses in "small" nodes value.

30 STR = 15 flat life (0,58) + 6% Physical damage (0,5) = 1,08 of small node
30 INT = 15 flat mana (0,43) + 6% ES (1) = 1,43 of small node
30 DEX = 60 accuracy (0,3) + 6% evasion (0,6) = 0,9 of small node

While 30 STR is sometimes considered to take for its stats bonus (especially for EK Iron will), and 30 INT is actually a very good node, the 30 DEX node is always just a "meh need DEX for gem/gear".

In my opinion INT bonus after patch is a bit too strong but lets say it could be left this way.
STR bonus is as good as it should be.
And DEX nodes... Well it's a trash. Not only it has 0,7 of small node, but also those bonuses are worthless. Nobody picks small evasion nodes, even huge 30% evasion node is rarely taken. Accuracy is a joke, you can get up to 400 accuracy on single part.

So my suggestion is to change evasion bonus from 1% to 2%, and to add 1% critical chance every 5 points of DEX. So it will become:
30 DEX = 60 accuracy (0,3) + 12% evasion (1,2) + 6% crit chance (0,4) = 1,9 of small node

While you may think that its too much, let me say few things. Accuracy can be easily pumped by gear, so it should be higher. 12% is 1,2 of node, but really really almost nobody takes evasion nodes, people take armor nodes to mix it with Iron reflex. Crit chance is accounted for 0,4 of small node, but there are so many high critical chance nodes (60%, 80%, 45%), so it's not really that big. After all 300 DEX would be only 60% crit chance (1 big node).

Thanks.

Last edited by CookieVortex on Jun 11, 2013, 12:45:30 AM
This is an interesting observation. I'm not however sure on upping dex by THAT much. However I like the idea of added crit chance with dex, especially because accuracy means nothing to spell users.

I'd say instead of increasing the evasion bonus, just replace it. Evasion is nothing without life or ES, may as well just have decent crit chance instead.
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Interesting, I never did the math. Thanks. I'd like to see the accuracy taken off and switched with crit chance so that spellcasters would want dex. Hell, get rid of accuracy altogether.
Possible solutions might be:
1) Adding a crit chance bonus for dex like OP said.
2) Adding a crit multiplier bonus might make dex more interesting
3) Adding +1% movement speed and/or some projectile speed to each 10 dex

And 4), my personal favourite, adding attack/cast speed, in small amounts (4% per 30 dex?)
This would make dex a lot more interesting and usefull.

The only backside is that Rangers are already very powerful, and making dex stronger could result in even stronger rangers. However, it could also give duelists the buff that the class needs.

(Posted very late, sorry for my grammar)
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CookieVortex wrote:
I would like to turn GGG attention to stats bonus disparity. I will show everything in "small" nodes values.
Some converted values.
6% life node = 25-30 flat life for late game builds (lets say 26).
8% mana = 35 flat mana.
10% accuracy = this is very dependent on the gear with proper gear or acc gem it would be around 150 flat accuracy.
12% Physical damage = 1 small node
6% ES = 1 small node
10% evasion = 1 small node
15% critical chance = 1 small node (however there are many nodes like 80% crit chance, that doesnt happen for above stats)

And now calculated stats bonuses in "small" nodes value.

30 STR = 15 flat life (0,58) + 6% Physical damage (0,5) = 1,08 of small node
30 INT = 15 flat mana (0,43) + 6% ES (1) = 1,43 of small node
30 DEX = 15 accuracy (0,1) + 6% evasion (0,6) = 0,7 of small node

Now you can see a lack of balance. While 30 STR is sometimes considered to take for its stats bonus (especially for EK Iron will), and 30 INT is actually a very good node, the 30 DEX node is always just a "meh need DEX for gem/gear".

In my opinion INT bonus after patch is a bit too strong but lets say it could be left this way.
STR bonus is as good as it should be.
And DEX nodes... Well it's a trash. Not only it has 0,7 of small node, but also those bonuses are worthless. Nobody picks small evasion nodes, even huge 30% evasion node is rarely taken. Accuracy is a joke, you can get up to 400 accuracy on single part (show me 400 life or mana gear, not Kaoms).

So my suggestion is to change evasion bonus from 1% to 2%, accuracy from 1 to 2, and to add 1% critical chance every 5 points of DEX. So it will become:
30 DEX = 30 accuracy (0,2) + 12% evasion (1,2) + 6% crit chance (0,4) = 1,8 of small node

While you may think that its too much, let me say few things. Accuracy can be easily pumped by gear, so it should be higher. 12% is 1,2 of node, but really really almost nobody takes evasion nodes, people take armor nodes to mix it with Iron reflex. Crit chance is accounted for 0,4 of small node, but there are so many high critical chance nodes (60%, 80%, 45%), so it's not really that big. After all 300 DEX would be only 60% crit chance (1 big node).

Thanks.



In terms of dex bonus i can't comment because i play only caster. And, as a caster, i would say that these nodes are useful for 1 thing : getting the required attributes for skills ( GMP, Auras, Arctic armour.. )
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30 dex is actually 60 accuracy, but your point still stands.


It's even more disheartening if you compare to available item mods:

up to 109 life from a single mod = 218 str
up to 68 mana from a single mod = 136 int
up to 400 accuracy from a single mod = 200 dex

Aside from the fact that life/mana are more commonly useful than accuracy, nobody stacks dex because if they actually need accuracy, it's so much easier to just get it from an item mod.
Last edited by RabidRabbit on Jun 11, 2013, 12:33:34 AM
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RabidRabbit wrote:
30 dex is actually 60 accuracy, but your point still stands.


Oops you are right, correcting. But that doesnt help DEX much anyway, as you said :P.

I'd love to see a few changes to Dex too.
Just one thing: Since Dex is about being faster than your enemy, it could add a very low amount of AS/CS, but not critical strike chance (that is for Int). It shouldn't be something like 1%/5Dex (that would be too strong) but still appreciable.
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All Dexterity needs is, in my opinion, more accuracy rating.

Although we can barely tell when we don't hit and many people ignore it, it's still a very important stat.
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Yeah, definitely.
I have about 450 Dex, 52% inc Acc and still hit for merely 80% of the time.
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