Keyboard Skills: Key-binding as an alt option to current control format?

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atrokkus wrote:
Another new argument in favor of d2-system is the Spectre spell: you currently can't highlight corpses in order to pick the right one to revive. YOu just hover the mouse blindly over a pile of corpses and never know which one you're actually targetting until you cast the spell to find out. Whereas with a d2-system you'd just select the Spectre skill for your right mouse button and all the corpses would become highlightable (as in d2's Revive skill).
You can have corpses highlight if you turn it on in the options, and I have no idea why you're saying that's a point in favour of the old system when having corpses highlight or not is an entirely separate thing to how you activate skills. Why would there be any difference?
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Mark_GGG wrote:
You can have corpses highlight if you turn it on in the options, and I have no idea why you're saying that's a point in favour of the old system when having corpses highlight or not is an entirely separate thing to how you activate skills. Why would there be any difference?

You mean, you can point at them and see the name of the slain monster? Outlines without names are useless. Also, I wouldn't want them visible all the time -- only when I need to cast Raise Spectre.
My comparison may be false, though.
Last edited by atrokkus#1077 on Oct 8, 2011, 9:30:07 AM
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Mark_GGG wrote:
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atrokkus wrote:
Another new argument in favor of d2-system is the Spectre spell: you currently can't highlight corpses in order to pick the right one to revive. YOu just hover the mouse blindly over a pile of corpses and never know which one you're actually targetting until you cast the spell to find out. Whereas with a d2-system you'd just select the Spectre skill for your right mouse button and all the corpses would become highlightable (as in d2's Revive skill).
You can have corpses highlight if you turn it on in the options, and I have no idea why you're saying that's a point in favour of the old system when having corpses highlight or not is an entirely separate thing to how you activate skills. Why would there be any difference?


He wants corpse highlighting not turned on but given a special skill he want it turned on / be able to lock targets..

Maybe some skills / actions would work better with highlightning / lock in and some without so both would have their place without turning options on or off .. just based on the type of action that will happen.

As detonate does not kill the cadavers around it and i don´t have to find the exact one to start a chain reaction you don´t have to target a "best" corpse but you can spam it without a 2nd click or lock in for a target. Just blow up what is under the mouse. I don´t need to read a long descriptions what i will blew up and no lock to a target.
While other skills may need a "good" select-mechanism to target exactly one thing and to make the selected thing stand out and be visible much better than a normal mouse over should do and you can lock it as target.


I am fine with how it is now - i blew up corpses that prevents me from summoning the right minions until i get the right corpse.
But sometimes you just have to summon fast to build a meatwall vs bosses or champs and in those times the selection atm is not smart enough and you summon what is under your mouse no matter what it is/was.
But if i play my melee i would like to lock a target. Atm if i have a spell on my left mouse i spam it and then say the finisher on the right mouse i have to find the exact target with the rightclick-select else it will not do the desired effect as i target a different mob that may have full HPs.
cya Deathtiny
level fast, die young and leave a nice looking corpse!
Tinyshideouts: https://www.pathofexile.com/forum/view-thread/3260135
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aimlessgun wrote:
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BurnThrew wrote:

Keeping my previous statement in mind I could name lock you with my left mouse button and then do f1-f7 to do all my skills which would now be locked onto you making it easier to target you (only gotta target once) faster combos (because I wouldn't have to take time to aim) and all around more efficient (see previous two points)

If this makes no sense let me know and I'll post tomorrow to try and explain better


It makes sense. Though honestly if we're going to do that, it feels like even having to hold down the mouse is an awkward compromise. Why not just have target selection? Like a button you can press once to keep someone targeted, until you press the button on another target or over empty space (in other games this function is done via LMB but obviously that won't work in PoE).
That's what they do in mmo's and it's really lame in my opinion (I HATE mmo's in my personal opinion the two worst games ever made is world of warcraft and dota) especially if you can lock on a target and still move around without losing the lock (without the use of a moving skill to move closer to the target) it basically gives you auto aim

Edit: Also the d2 way allows for you to name lock a target and then quickly break away to aim in front of them forcing them to run into at least one projectile
Last edited by BurnThrew#6127 on Oct 8, 2011, 1:34:45 PM
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BurnThrew wrote:
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aimlessgun wrote:
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BurnThrew wrote:

Keeping my previous statement in mind I could name lock you with my left mouse button and then do f1-f7 to do all my skills which would now be locked onto you making it easier to target you (only gotta target once) faster combos (because I wouldn't have to take time to aim) and all around more efficient (see previous two points)

If this makes no sense let me know and I'll post tomorrow to try and explain better


It makes sense. Though honestly if we're going to do that, it feels like even having to hold down the mouse is an awkward compromise. Why not just have target selection? Like a button you can press once to keep someone targeted, until you press the button on another target or over empty space (in other games this function is done via LMB but obviously that won't work in PoE).
That's what they do in mmo's and it's really lame in my opinion (I HATE mmo's in my personal opinion the two worst games ever made is world of warcraft and dota) especially if you can lock on a target and still move around without losing the lock (without the use of a moving skill to move closer to the target) it basically gives you auto aim

Edit: Also the d2 way allows for you to name lock a target and then quickly break away to aim in front of them forcing them to run into at least one projectile


You can do the projectile thing with target selection as well. You just deselect the target with the targeting key and fire in front of them.

So basically you want something that's almost target selection except you can't move around during it. Frankly the gameplay that encourages just doesn't sound very good. Just hold down the mouse most of the match and spam abilities.

I'd have to try it out before really judging it, but from the description of it plain old target selection sounds better :/
Last edited by aimlessgun#1443 on Oct 8, 2011, 3:00:06 PM
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aimlessgun wrote:


So basically you want something that's almost target selection except you can't move around during it. Frankly the gameplay that encourages just doesn't sound very good. Just hold down the mouse most of the match and spam abilities.

I'd have to try it out before really judging it, but from the description of it plain old target selection sounds better :/


Play diablo2 ever? if you stand still and name lock the people just run in a circle getting closer to you until they can get you

With the plain old target selection you would select your target and always be able to cast spells at them while moving to dodge attacks

with d2 style you have to think about when to name lock and attack and when to hit and run (requires some skill)

With yours you just name lock run around and randomly cast (requires absolutely no skill)
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BurnThrew wrote:

Play diablo2 ever? if you stand still and name lock the people just run in a circle getting closer to you until they can get you

With the plain old target selection you would select your target and always be able to cast spells at them while moving to dodge attacks

with d2 style you have to think about when to name lock and attack and when to hit and run (requires some skill)

With yours you just name lock run around and randomly cast (requires absolutely no skill)


That's from the perspective of someone shooting projectile spells, which is a pretty small subset of characters in the game. I actually don't think you can dodge arrows in PoE via movement (or if it's theoretically possible, it would be ridiculously hard because my ranger's arrows are like fucking lasers).

But anyways, I didn't pvp much in D2, and have pvped a lot in games with target selection, so I'm hopelessly biased here :)
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aimlessgun wrote:

That's from the perspective of someone shooting projectile spells, which is a pretty small subset of characters in the game. I actually don't think you can dodge arrows in PoE via movement (or if it's theoretically possible, it would be ridiculously hard because my ranger's arrows are like fucking lasers).

But anyways, I didn't pvp much in D2, and have pvped a lot in games with target selection, so I'm hopelessly biased here :)


Same here ,PVP in this type of game is never balanced and is just absurd.
aRPG games are good PVE games ,teamplay games and thats why i play them.

If i want PVP i go games that were specialy made for it since i will be sure that it will be alright.

aRPG games have hard time to balance it since almost all attack skills are like kick of chuck norris ,while there is no real defence skills or totally reverse to high defense skills.
Also no cooldown system is something that cant exist in good pvp game.

If i would need to give difficulty rating for PoE comparing to all other games i ever played it would be around 3/10.
Last time i played flash game that had cool fighting system so i even linked it to my friends ,while it was so hard that only me and one guy was able to kill any boss in the game.
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aimlessgun wrote:

That's from the perspective of someone shooting projectile spells, which is a pretty small subset of characters in the game. I actually don't think you can dodge arrows in PoE via movement (or if it's theoretically possible, it would be ridiculously hard because my ranger's arrows are like fucking lasers).

But anyways, I didn't pvp much in D2, and have pvped a lot in games with target selection, so I'm hopelessly biased here :)

I've PVPed in more games then I care to count and I was more so just giving an example if you want I'll give you an example for melee based but I don't think its necessary at this point

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herflik wrote:


Same here ,PVP in this type of game is never balanced and is just absurd.
aRPG games are good PVE games ,teamplay games and thats why i play them.

If i want PVP i go games that were specialy made for it since i will be sure that it will be alright.

aRPG games have hard time to balance it since almost all attack skills are like kick of chuck norris ,while there is no real defence skills or totally reverse to high defense skills.
Also no cooldown system is something that cant exist in good pvp game.

If i would need to give difficulty rating for PoE comparing to all other games i ever played it would be around 3/10.
Last time i played flash game that had cool fighting system so i even linked it to my friends ,while it was so hard that only me and one guy was able to kill any boss in the game.

These types of games can be incredibly balanced and have that fun element of finding different gear

Diablo2 classic (not LoD) is actually fairly balanced every class may not be able to beat every class but each class has it's counter (LoD has it too but it requires more out of the box thinking so it gets an unusually bad rep)

In my opinion a cool down is something that can't exist in a fun pvp game and is only added to "good" pvp games as an easy way of balancing it's not something that's required it's just something that's easy to do and is incredibly lazy
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BurnThrew wrote:

In my opinion a cool down is something that can't exist in a fun pvp game and is only added to "good" pvp games as an easy way of balancing it's not something that's required it's just something that's easy to do and is incredibly lazy


This doesn't make any sense to me at all. Care to explain further?

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