Please make Anarchy HC optional!

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Qiox wrote:
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Malzarius wrote:
Hardcore can only play onslaught, If you cant see the point you are blind. There is no reason to not allow Anarchy players who live the option of moving to HC it only drives hc players away from the league.


If you got what you are asking for...

You could die in Anarchy 1000 times and you would still get to move your loot to HC. How can you possibly say this is a good thing!?

Blind is not the word I would use to describe this suggestion.



Blind is the word I would use to describe you. He said that if your character LIVED through the league without dying then it should get move to HC but if it die even once then it will be move to SC. Still a HC logics right.
I've heard that there is a possibility of exiles being in a future hardcore league, and they premiered in softcore to test balance issues first without people losing characters to potentially overpowered bosses.
In Hardcore, if a character dies, they're out of the league. This doesn't only affect the character, it affects the economy, because all items that character had died with them, and as far as HC is concerned, are gone forever. It is never possible in HC for you to be using an item that belonged to a character that died, because their items were taken out with them.

In Anarchy, characters can continue when they die. While we track character deaths and could move to hardcore only characters that never died in Anarchy, they would be carrying items that do not belong in a hardcore economy, because they've traded with characters who died, and obtained items tainted by death. These characters managed not to die by directly benefiting from a non-HC economy, where far more items are easily available because they aren't constantly leaving, and would carry hundreds of death-tainted items to HC with them, should such a transfer occur.

Even if we kept death counts for every individual item in the league, and didn't transfer those, we'd have characters arriving in hardcore without most of their gear, losing HC gems that were socketed in non-HC items, and fundamentally, we're still putting characters in HC who didn't avoid dying in hardcore.

Not dying in a softcore league and not dying in a hardcore league are not the same, because the softcore league has far more easily available items in the economy, due to them not leaving when characters with them die. It's easier to gear up.
A character who only "didn't die" in Anarchy did not achieve the same as a character who didn't die in HC. They probably used items that wouldn't exist in a hardcore economy. They almost certainly benefited from the larger numbers of items in the economy. If they ever played in parties with characters that died, then they made progress they could not have made in HC.

A character who didn't die in Anarchy, or any other softcore league, is not equivalent to one who doesn't die in hardcore. As such, moving characters from such leagues to hardcore would not be reasonable.
I gotta say that it's a pretty strong response..

Hardcore anarchy - mabe they just didn't want to fragment the player base anymore than

hardcore anarchy deaths would move to Standard or Anarchy - not to another HC league..

Now how about Anarchy onslaught?
RipEleHit
Last edited by farqueue#1273 on Jul 12, 2013, 1:23:14 AM
Well, if you dont trade ever, then its the same
I can give you a quick example why something like this will ruin hc economy.
An exalted in anarchy costs ~60 chaos. One exalted on onslaught cost 25-30.
I can farm the heck out of anarchy, gather as many currency i can and after some months i can move to hc and be insanely rich. Trust me, you don't want something like this. Noone wants it.
Take a look at the stash of high rank players. Think about their currency and double it. You got your answer.
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Mark_GGG wrote:
death-tainted


New name for softcore players.
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Jarchan wrote:
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Mark_GGG wrote:
death-tainted


New name for softcore players.


I like it ;D
“Demons run when a good man goes to war"
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sgolemanov wrote:
Well, if you dont trade ever, then its the same

minus the whole "monsters attack+cast+move 20% faster" thing...
"We believe - so we're misled, we assume - so we're played, we confide - so we're deceived, we trust - so we're betrayed"
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wrehn wrote:
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Malzarius wrote:
Not wasting 4 months or anytime on something I can't keep.


Do you realize this is just a game, and how pathetic you sound there?


Not at all really.
His point is pretty valid, whether it's a game or not...

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