Path of Exile 0.11.0

when are tribes / clans going to be added? can't call it much else considering the environment. when they are added you could also encourage clan competitions in pvp. now that would be interesting to see, and it fits in perfectly with Wraeclast. just look at chapter 2 bandits, and imagine base pvp with those places, invading, defending, maybe a bit of mischief inbetween bases for those that want to make trappers, heheheh.

can't wait to see what else you got for this patch.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
omg
I <3 U

now, please don't add guilds or cutscene's! I'll end up broke, un-employed and single :/
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billyoatmeal wrote:
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Chris wrote:
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DaidaIos wrote:
What about the Changes discussed in this

http://www.pathofexile.com/forum/view-thread/380212/page/1

Thread, will they also be added ?


Yes, 95% likely.

Edit: Sleeeeep time. That was a long day!


I think we should wait on this one. I would love to see how the eternal orb factors in before this decision.




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Satanasitox wrote:
"Pay to win" are the new leagues too? So all the game is and will be pay to win I guess. Too bad really. With a small stash u r in great disadvantage (crafting and trading limitations). Those challenges will never be achieved by someone with a 4tab stash.


I think it would be a great idea to at least add some more stash tabs for non-paying users. I've bought several myself, but i do feel just 4 stash tabs for people with no money is a little unfair. I'm thinking about the possibility to earn more tabs would be a little more balanced. That will give non-paying users a chance to save more items from the new leagues and prevent people from just making multiple accounts. 4 tabs just isn't enough to be fair.

One way of doing this is you could use the 4 month leagues as a way to get extra tabs. The first two tabs in each four month league transfers as new permanent tabs to their respective leagues at the end. All other tabs will still transfer with the normal 'remove only' tab.

Either that or just give non-paying users a few extra tabs.

Just letting my idea flow.






-Also, I cannot freakin' wait for this update. I just might literally throw money at you guys when it comes out.



Pay to win??????? Because you cant afford a couple dollars for some stash tabs? GTFO. Mow a lawn save your allowance, get a damn job. Ask mommy for a few, but dont come in here spouting that garbage.
fix these goddamn network isssues or you have a goddamn dead game!!!

Duplicate submission protection enabled. You may have submitted this form already. If you haven't then please submit it again. and what the fuck is this?
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rewar281 wrote:
fix these goddamn network isssues or you have a goddamn dead game!!!

Duplicate submission protection enabled. You may have submitted this form already. If you haven't then please submit it again. and what the fuck is this?

Dude network issues is about YOUR INTERNET SERVICE
If you have delay or even spikes is all about your pc and your internet service , i play from bolivia and I DONT HAVE ANY ISSUE even if i have you tube open .
i though everyone hated achievements, but hey, now they are here and everybody loves them.. oh the hypocrisy
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Idioticus wrote:
"We've reduced all monster damage and have made corresponding reductions to player Life and Energy Shield passive skills."

Monsters do less damage, but you'll also have less hp to take that damage.

How does this reduce the need for hp nodes?
The way I see it, you need less hp, but to achieve that hp you need the same amount of nodes. this doesn't seem to solve anything, because overall, you're going to have to spend an equal amount of points on hp nodes than before, leaving little to no points for dmg nodes.


The reduction in mob damage allows for mitigation options like armor/es/evasion to actually, mitigate. Before the mobs did so much damage, you needed a ton of HP and now you don't.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
"
DrDeathXII wrote:
Can somebody explain to me how eternal orb is considered a new currency item if it is untradeable???



The orb is tradeable between players

The imprint it makes is not.
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
----------------------------------------------------------------------------------
The Guide to Loot Filters - Here
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Darkfyre wrote:
I have one question:

Desync?


This is anecdotal at best, but on alpha, I hardly see any desync whatsoever. But, I've never really had the issue with it that other folks seem to.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing

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