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Posted byDrakeDog#4130on May 31, 2013, 7:58:38 PM
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Tanakeah wrote:
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rayzer147 wrote:
I don't understand these types of responses. Did you even read the post:
"Defensive options such as armour are substantially stronger now, more than offsetting the lower life totals."
Armor will now have more influence on effective health than before. How can they state it any more clearly?
I read it just fine, thank you. All it says is that armor is 'substantially stronger now', which is rather vague. Ok...fine...it's stronger, but how? Does it mean that armor is going to reduce the spikiness of larger hits better? Does it mean that 'crushing blows' that seem to burst through armor are going away or will be much more reduced? Does it potentially mean that armor may help fight against stuns from hits? What does it mean when they say that 'armor is substantially stronger'...that's the specifics I am asking about and wanting to know. Because if armor isn't going to be helping against larger spike/burst damage in terms of those mechanics staying the same as they are and all armor ends up doing is making already weaker hits even weaker, then big deal.
Now, please understand that I am NOT trying to be a 'Negative Nancy'...I am approaching this with a healthy dose of skepticism and waiting until I see more specific information, especially in terms of builds. And I do not think I am the only one who is wanting to know that.
Whereas life node %'s will be lowered, monsters being rebalanced with lower damage (due to the lower life) your armour is stronger.
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
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The Guide to Loot Filters - Here
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Posted bydavros70#3392on May 31, 2013, 8:01:40 PMValued Poster
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Desbris wrote:
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Powster wrote:
make onslaught mini turbo like planned but also with anarchy npcs......
^ What he said. Can't believe onslaught won't have these.
Perhaps if this quote pyramid grows large enough, it will!
IGN: KoTao
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Posted byKoTao#4717on May 31, 2013, 8:13:58 PM
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I'll never have the time (damn days only have 24h!) to play these challenges properly and I'll maybe only get one or two of them in the end, but either way they sound awesome, particularly Anarchy. I'm looking forward to at the very least try that one :)
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Posted byWolfborn#5187on May 31, 2013, 8:17:26 PM
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If the new uniques are based off of the new item types this leads me to a question. If you find and stash a bunch of these new item types, but don't find the unique for them... will it be possible to chance them in the permanent leagues when you die or get moved over in 4 months?
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Posted byDoushibag#1328on May 31, 2013, 8:18:56 PM
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question:
With melee buffs and skill rebalances will the bandit rewards change in any significant way?
And will there be an option to respec the bandit skills?
"there is no spoone" - The Matricks
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Posted byZeekin#4930on May 31, 2013, 8:20:00 PM
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"
Tanakeah wrote:
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rayzer147 wrote:
I don't understand these types of responses. Did you even read the post:
"Defensive options such as armour are substantially stronger now, more than offsetting the lower life totals."
Armor will now have more influence on effective health than before. How can they state it any more clearly?
I read it just fine, thank you. All it says is that armor is 'substantially stronger now', which is rather vague. Ok...fine...it's stronger, but how? Does it mean that armor is going to reduce the spikiness of larger hits better? Does it mean that 'crushing blows' that seem to burst through armor are going away or will be much more reduced? Does it potentially mean that armor may help fight against stuns from hits? What does it mean when they say that 'armor is substantially stronger'...that's the specifics I am asking about and wanting to know. Because if armor isn't going to be helping against larger spike/burst damage in terms of those mechanics staying the same as they are and all armor ends up doing is making already weaker hits even weaker, then big deal.
Now, please understand that I am NOT trying to be a 'Negative Nancy'...I am approaching this with a healthy dose of skepticism and waiting until I see more specific information, especially in terms of builds. And I do not think I am the only one who is wanting to know that.
Those were not patch notes, just a list of features. I'm sure Chris will go into more detail once the actual patch notes are known to the public, so hopefully things should become more clear then.
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Posted byWolfborn#5187on May 31, 2013, 8:20:11 PM
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I'm looking forward to the rebalance. Hopefully it will no longer be the "PATH OF LIFE NODES" anymore. Would be nice to see other builds.
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Can somebody explain to me how eternal orb is considered a new currency item if it is untradeable???
Also you should scrap the current onslaught league and replace it with an hc anarchy league.
And one last thing, rare/magic/unique map drops should go to the map maker. If noobs are sad about not having maps then maybe they should farm piety for a bit like everyone else does.
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Posted byDrDeathXII#0837on May 31, 2013, 8:39:18 PM
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These guys are so damn awesome, why can't all the game companies have a relationship with their playerbase like GGG?? <3 GGG team
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Posted bySathaeron#2934on May 31, 2013, 8:40:42 PM
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