Timing of the 0.11.0 Patch and its New Leagues

"
Dangg wrote:
Patch looks great.

GO QLD!


Booooo!

Up the Blues!
"
...8th June...


now I'm sad :(
Not able to play poe for over month cuz of work >_<
"
Kalidor wrote:
"
ZotunKulle wrote:
I have no idea why people are even bitching about OPTIONAL health bar displays. FFS if you leave them turned off, the game will actually *gasp* not look different at all.

Aaaaand there we go.

If they implement this, you don't like it... Leave it off? I could see an argument if it becomes mandatory, but until then, who the hell are you to tell people what they should enjoy seeing on-screen or not? If Tribute wants to see damage numbers and dance around the room and clap his hands together while singing a song... Why the fuck shouldn't he?



Cause it will "ruin" the whole idea of the game...to be hard with no bar helps floating numbers etc... so lets say GGG will let you install ADD-ONS for the game to be more fun for you and to "help" you more... that would be "OPTIONAL" too right?!?



The lack of damage numbers and individual health bars make a game hard?

What is this I don't even...

In any case, you can still mouse-over any enemy to check their health and observe a graphical representation of your damage output. So, I guess for POE isn't actually hard enough, huh? Shall we remove the entire UI to make POE T3H H4RDC0R3Z G4M3Z?

Anyway, as sarcastic as you were, you're technically right. Allowing fun add-ons is technically and semantically optional. Sticking blu-tack in the center of the screen when using a zoomed-out sniper rifle in Counter-Strike is technically and semantically optional. Good job on being able to understand the meaning of "optional"!

P.S. Everyone else who said that they were fine with options but were turning it off due to individual preferences, is doing it right. Learn from them, Kalidor.
[quote="Xaem311"]On top of that, logging out can be considered a skill as the reaction time varies from player to player.[/quote]
Last edited by ZotunKulle#2106 on May 29, 2013, 7:25:41 AM
i don't understand why people bitch about floating text or healthbars,since it will be optionable,people who like it will use it and vice-versa.
Last edited by AusterlitZ#2982 on May 29, 2013, 7:34:34 AM
Not that I will use them, but at least we won't a bunch of people suggesting it over and over.
S L O W E R
Seeing how trash mobs die instantly and leaves you with the one rare monster of which you can already see the hp bar in the top I have personally never understood the need of HP bars in a ARPG, it will just clutter the screen even more and I will certanly keep it off. However it's really nice to be able to see your summons life, hope it is separate for allies and enemies.
Last edited by Kinne#2137 on May 29, 2013, 7:37:30 AM
"
Kinne wrote:
Seeing how trash mobs die instantly and leaves you with the one rare monster of which you can already see the hp bar in the top I have personally never understood the need of HP bars in a ARPG, it will just clutter the screen even more and I will certanly keep it off. However it's really nice to be able to see your summons life, hope it is separate for allies and enemies.



As long as its separate it would actually be useful. I would take seeing my zombies health over my enemies health anyday, they die so fast most of the time anyway.
S L O W E R
double post
S L O W E R
Last edited by ampdecay#1924 on May 29, 2013, 7:38:49 AM
Double post
Wise words buff -> balance <- nerf , need to happen , deal with it
Last edited by PabloCappone#5391 on May 29, 2013, 7:42:18 AM
"
Kinne wrote:
Seeing how trash mobs die instantly and leaves you with the one rare monster of which you can already see the hp bar in the top I have personally never understood the need of HP bars in a ARPG, it will just clutter the screen even more and I will certanly keep it off. However it's really nice to be able to see your summons life, hope it is separate for allies and enemies.


agree... in every lvl... 2 hit and the mobs hit the ground.. and if any rare mob still alive.. have a traditional bar..

and

<MasterOfSuspense>

"There are some very cool features that we are holding off announcing in case they're not ready in time. Thankfully"

</MasterOfSuspense>
Wise words buff -> balance <- nerf , need to happen , deal with it

Report Forum Post

Report Account:

Report Type

Additional Info