maps drop rate
GGG, thank you for listening to the community and slowly working towards a better endgame experience.
That said: 1. Availability of endgame content should not be connected to player stats or map difficulty (mods). Every map should drop at least a new map to keep on playing (suggestion: every boss drops a map). 2. Map difficulty should increase the chance to get a higher level map, or more then 1 map (vendor recipe), so that people can progress. 3. White maps can drop 1 level lower maps up to equal level. 4. Blue maps can drop 1 level lower maps up to 1 level higher level maps. 5. Rare maps can drop equal level maps and higher. Equal importance of map mods This way mods like maze/horde/+size are for those who desire it and not more desired then others. Why? Map 1: Size 100 squares/mobs Map 2: Size 100 squares/mobs Map 3: Size 200 squares/mobs Doing map 1 will net me a new map and a drop value of 100. After this I will do map 2 and walk away with a new map and again a potential drop value of 100 (items and additional maps). If I had done map 3, that map would have taken me equally long as map 1 + 2, will net me 1 map and a potential drop value of 200 (equal to map 1 + 2). Proper reward for higher difficulty Players control the difficulty they wish to face. Harder maps will result in more maps / higher maps for potential trading (excess maps) and progression (vendor recipe). Last edited by Ferumbras#1155 on Sep 12, 2012, 3:47:31 AM
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" GGG has two choices: 1. The final act / final location is considered endgame content and maps are a situational bonus. 2. Maps are considered endgame content. Maps have the potential to give players power over their endgame experience in terms of difficulty and diversity. Their character build determines in what map mods they will shine and where they will fall behind. If GGG were to choose option 1 I would be extremely disappointed. And PoE would for me be pushed to the side, since it would be the same old boring routine that all other ARPG's fall for. Nobody wants to do the same area over and over. PoE has the tools to give a much better experience to the players, please do not waste that. " Couldn't have said it better. |
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" How about temporal chains + enfeeble +25% mobs faster and hit harder and faster casting? Still not a single map. Dude just read the rest if the thread. I don't mind them going hardcore on map mods but i DO MIND that they go grindy on map drop rates. " Wrong...they said that maps are THE END GAME..period. FFA loot = Single Player Game Last edited by silentman#6390 on Sep 12, 2012, 5:54:38 AM
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@silentman
Maybe you missed the part where I implied that the balance is not perfect yet. Also saying 'one hard map gave me nothing' doesn't prove anything. I have got three maps from a blue ezmode dune map earlier; two 60s and one 61 - and it doesn't prove anything either. Anyhow I was trying to put the change in context for people who are discussing here, obviously I do read this thread and it made me write that message. Any change connected to any kind of nerf is going to cause negative reaction, we are made that way and the loss aversion works in games as well. But trying to stay reasonable and think more about the game itself than about our current characters would help. ✠ ✠
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" Exactly mine feeling... in fact the same feeling that i had in ToG, that is darn SAD. Since i joined POE this is the first time that i am not at work and not at least looking at PoE chat, just not motivated at all " Fully support your suggestion Ferumbras Last edited by Viperrox#0878 on Sep 12, 2012, 7:33:17 AM
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Maps are THE END GAME.
WTF, bunch of people with no brain... o_O ? Playing POE since 0.9.0
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" First you are one of the few lucky ones and as i told you about reading the rest of the thread that most people now have problems getting any maps. In regards to the second part when chris responded to a fellow forum member who said that IIQ should not be the factor of which people can get to the end game chirs said that he feels the same and that is the direction they mostly going to. Now this patch made it so that the map drop is related to IIQ of 24%....isn't this also an IIQ that should not be the factor of which people can get to end game? My point is that he said that they will solve the map issue so that we can enjoy more end game system then made maps even more rare as you can read in this thread and ingame in global chat. You can find chirs quotes in the major patch 9.12 notes mostly first page. FFA loot = Single Player Game
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" Constructive.. really.. People just like it explicitly clarified by GGG, since the current game does not reflect this stance, at all. |
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Yesterday i used 12 maps and got 8 out of them.
All of them i rolled yellow with atleast 30% quantity find. At this rate im gonna be out of maps pretty soon and its gonna be time to deinstall Path of Exile. I dont quite understand where they are heading with the map system and such low droprates. One would assume that they would increase their droprate alot to compensate for item quantity not working on it anymore. Apparently the pyramid is the real endgame. Such a shame. Last edited by gh0un#3019 on Sep 12, 2012, 9:19:30 AM
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Removing IIQ from the map drop rate was a good decision. IIQ is still powerful but you don't need to stack it to sustain endgame. I believe GGG didn't go far enough though, it was a step in the right direction but the map drop rate should be doubled from what it is now.
GGG has earned my faith as an amazing company and I trust them to make great decisions, its possible they are just testing what a map-starved economy would be like before they tune it up. Beta is all about the testing anyway. Zaviel the Chaos-Spark Mage
Once you drink from the well of absolute power there is no turning back. Geomancers Unite! - Adding Elemental Earth http://www.pathofexile.com/forum/view-thread/50177 |
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