maps drop rate

Another problem is the map level. Please remove the chance to gain maps with lower level than mobs. By doing this, that usual 0-2 map that drop within a map will be garantued same level or above your current map level.

Worst case you end up with no maps, so you can try another one which can be lower than your current progress if you ran out of maps in that level.
Usually you'll get a map with the same level, so you can keep trying.
Best case, you'll get a map with higher level, so you can continue progressing.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
I go back and forth on this issue in regards to levels. Honestly, lately I've been leaning more towards believing anything could drop at any time. So I vote no to floors on maps. If it was done. It would have to be at least -3 IMHO
I don't understand where they came up with 24% as the magic number. It seems everyone is either using IQI or trying to get it and I know for me the only reason I have IQI on is for map drops. From global chat it seems the average is between 50-75% between gem and gear with people who are trying to get into 66+ maps know they need over 100%.

Personally, when I'm in a map where I'm getting more than 5% exp a run (currently lvl 76) I really enjoy the game and get sucked in. When I'm running lvl 60s and don't even notice the bar move until I've done 3-4, I wonder why I'm wasting my time. I did 5 lvl 61 maps and got 7% exp, oh and 1 lvl 60 dropped.

GGG if you want to keep high lvl maps rare, I get it, I don't really like it but I understand you want people to earn lvl 100 rather than just commit time. Lower the chance of high lvl maps and jack the fuck out of lower level maps.

Have lvl 60 maps as common as transmutes so people can easily upgrade them. Maybe even more common. I mean even if people were upgrading you are talking about 3 to the power of 9 (19683 lvl 60 maps required for a lvl 69).

But no one has to worry about finding maps ever (it shouldn't be difficult to get to the end game in a hack and slash) and people who are doing serious grinding (20+ maps a day) can use the large amount of maps they find to upgrade them if they can't find higher level ones.

edit: I have 2 maps left. I'm sick of spending so many orbs on maps. Someone else said it best, when they run dry on maps they have to spend a gcp or more on mid-lvl maps then use a gcp worth of orbs to make it good in hopes of finding a new map. My gear isn't perfect, I don't want to be wasting all my currency on just being able to play. Once I'm out of maps I'm taking a break until it's fixed.
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Last edited by Moosifer#0314 on Sep 12, 2012, 1:43:25 AM
meh it was way better with IIQ at least i had a better chance to get 1-5 maps, but after this patch it seems sucks big time... sorry. I had used 3 yellow maps with the most hard mods on and no maps with 36% more item. So if they increased the maps drops everywhere, why I cant get one? something wrong with the drop rate.
HEY!!! GOT MILK!!!
What I don't get, and would really love dev answer or someone quote a dev on is:

How rare are maps supposed to be? Are they supposed to be an itemsed way of getting end game content that is customisable, or are maps supposed to be a limiting factor in the amount of end game you can play? Are maps supposed to be seen as currency? What is the targeted value of the "map" currency the devs are aiming for? Did they want white maps to be the currency? Did they actually mean modded maps to be the currency that people would want to be trading for? Is the current drop rate and map system working the way they envisioned (and what exactly is their total vision on maps, incl economy, access, expected player behaviours, any other relevent thoughts)?

IF: maps are supposed to be a neat itemised way to get customisable end game content.
THEN: they do not drop enough. Period.

IF: (white) maps are supposed to be rare, high value currency (or even mid level currency).
THEN: very sad face :(

IF:(white) maps are supposed to be rare, high value currency (or even mid level currency), BUT will overlap in difficulty (and xp gains) with other content that does NOT need an access pass (read maps).
THEN: I'm OK with that. It's just the other stuff isn't in the beta yet.

my humble opinions and questions. :)
"
newbihack wrote:
something wrong with the drop rate.


This^

At the current drop rate the maps will be gone in a day or two from stashes of most players.
I've seen it somewhere that they want to encourage people to run the nasty maps instead of those larger area and larger pack size ones. They also adjusted these mods so they have less significant effect on maps. I can see how this could work, maybe the balance is not exactly perfect yet but the idea makes sense.
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I'm also kinda curious how GGG wants maps or end game in general to be a followup for "merciless act 3". If it will be the current state of lvl60+ maps.
As StillSingle said we kinda have no clue where maps should be going, else our feedback is not really vital.
Someone mentioned they could be "candy" besides the maelstrom of chaos. Others voiced that they should be available for everyone via vendors. (just showing the range of arguments i read on the forums and in teh global chat)
As a final word i think maps are an awsome idea, reward you for finding them and carry on. That you don't have to gear for finding them is a step in the right direction. Props to GGG
--EDIT1: i make a lot of typos--
--EDIT2: english is not my native language--
Last edited by ThePlanckEpoch#4387 on Sep 12, 2012, 3:28:45 AM
It has regressed to what I think said previously regarding maps: maps are a bonus stage, and the Ancient Pyramid is the proper endgame.
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
Well, devs call maps the endgame system, I think they have a reason for that.
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