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super_maZon wrote:
I'm going also for Elemental equilibrium ( placing a little of Cold or lightning damage on the bow ) to boost fire dmg ( also with Elemental weakness ).
Oh damn I've never thought of that. That's such a perfect use for elemental equilibrium. You should add both cold AND lightning damage in my opinion (in fact it's very hard/penalizing to not add both due to RNG generating rings/gloves/amulets — it's hard enough to have to reject all items that add fire damage)

supports: lesser multiple projectiles, increased AoE, concentrate area, chance to ignite?
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Xapti wrote:
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super_maZon wrote:
I'm going also for Elemental equilibrium ( placing a little of Cold or lightning damage on the bow ) to boost fire dmg ( also with Elemental weakness ).
Oh damn I've never thought of that. That's such a perfect use for elemental equilibrium. You should add both cold AND lightning damage in my opinion (in fact it's very hard/penalizing to not add both due to RNG generating rings/gloves/amulets — it's hard enough to have to reject all items that add fire damage)

supports: lesser multiple projectiles, increased AoE, concentrate area, chance to ignite?


For now it's LMP and mana leach. Cause i'm only lvl 36, mana regen is the issue. But Pierce is great, faster attack also. I should have a good AOE boost with the node.

Here's the build i'm going for, note that it may change a bit :


Not sure if this viable, correct or OP but what i'm sure is that blow up stuff in that game is hilarious !
Explosive arrow / minion instability with a detonate dead totem make such a mess it's awesome. :D

And considering i'm spaming cold/lightning shoots ( ideally with pierce ), they should all get a -25% fire.

Edit : Here's the thread where you'll find details, not sure if it deserve a build of the week as it's pretty straight forward. Still it's so funny, a shame i can't make vids, take my words on that one, that's so many explosions on the screen ! :D
Last edited by super_maZon#1997 on Aug 28, 2012, 6:51:11 AM
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Xapti wrote:
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super_maZon wrote:
I'm going also for Elemental equilibrium ( placing a little of Cold or lightning damage on the bow ) to boost fire dmg ( also with Elemental weakness ).
Oh damn I've never thought of that. That's such a perfect use for elemental equilibrium. You should add both cold AND lightning damage in my opinion (in fact it's very hard/penalizing to not add both due to RNG generating rings/gloves/amulets — it's hard enough to have to reject all items that add fire damage)

supports: lesser multiple projectiles, increased AoE, concentrate area, chance to ignite?


It's not perfect use of EE at all. I had already thought of it, and it actually sucks. When you use explosive arrow, you want to put fuse charges on everyone, so you have one explosion for each mob. Therefore, the first explosion is boosted by EE, but all the others are weakened.

It would work if you could add a second element to explosive arrow explosions, but I don't think it's possible because damage supports add to the arrow, not to the explosion.
Build of the week #2 : http://tinyurl.com/ce75gf4
Last edited by zriL#4590 on Aug 28, 2012, 8:14:08 AM
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zriL wrote:
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Xapti wrote:
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super_maZon wrote:
I'm going also for Elemental equilibrium ( placing a little of Cold or lightning damage on the bow ) to boost fire dmg ( also with Elemental weakness ).
Oh damn I've never thought of that. That's such a perfect use for elemental equilibrium. You should add both cold AND lightning damage in my opinion (in fact it's very hard/penalizing to not add both due to RNG generating rings/gloves/amulets — it's hard enough to have to reject all items that add fire damage)

supports: lesser multiple projectiles, increased AoE, concentrate area, chance to ignite?


It's not perfect use of EE at all. I had already thought of it, and it actually sucks. When you use explosive arrow, you want to put fuse charges on everyone, so you have one explosion for each mob. Therefore, the first explosion is boosted by EE, but all the others are weakened.

It would work if you cold add a second element to explosive arrow explosions, but I don't think it's possible because damage supports add to the arrow, not to the explosion.


Ho !

So if i understand correctly, you mean that no matter how fast the projectiles are ( with piercing ), there will always be a slight delay between the hits and so a delay for the explosions, so the first explosion will act as a reset of Elemental Equilibrium boosting their resist fire ?

The swith is that fast ? :s

Ho, i'm a sad panda now.

Elemental equilibrium is hard to use.

I guess i'll have to use some regret on EE.
Last edited by super_maZon#1997 on Aug 28, 2012, 7:52:01 AM
What is sure is that the explosions are different damage instances, so they should trigger EE separetely, even if it's roughly at the same time.

It's only theorical, so tell us what happens when you try without EE.
Build of the week #2 : http://tinyurl.com/ce75gf4
Last edited by zriL#4590 on Aug 28, 2012, 8:14:55 AM
This is a character named CasualsaurusRex that was the first time I determined a build before I started playing the character. I wanted to build a projectile-based character using freezing pulse and ethereal knives. The character doesn't have any particularly great equipment, it's the synergy between the skills in conjunction with charge usage that makes him viable and fun to play.

He has many sources of dealing damage. His two primary methods are Ethereal Knives linked to faster casting and lightning damage, and a Freezing Pulse Totem connected to added chaos damage and lesser multiple projectiles. He uses Fire Trap linked to critical strike chance and critical damage multiplier. He also carries discharge, although usually I prefer to keep the charges generated by power siphon linked to added cold damage and increased crit damage as well as the frenzy charges from Blood Rage in order to fuel higher dps for my other skills.

The active buffs I chose for this build were Discipline, (since I went for CI), Grace (since I also got Iron Reflexes) Clarity, and Hatred (for the physical damage bonus to EKnives). These give me 52% physical damage resistance before the 5 possible frenzy charges that each give me 4% evasion per charge. The build doesn't have much ES cooldown recovery, but it excels at handling aggro, so it's not too much of a problem.

Overall, this character is the best I've come up with so far because he is suprisingly strong even though statistically unimpressive. I finally was able to put discharge into a build without feeling like I hampered myself doing it and will probably continue playing on him past what I would normally because I'd like to see him rounded out with 34% more mana (currently at around 870) and all his charge durations and buffs in full effect. I'm at level 56 right now, so I've got a bit of a ways to go yet.

Ethereal Knives is one of the skills that starts out kind of underwhelming, but ends up pretty awesome with the right skill selections.
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zriL wrote:
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Xapti wrote:
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super_maZon wrote:
I'm going also for Elemental equilibrium ( placing a little of Cold or lightning damage on the bow ) to boost fire dmg ( also with Elemental weakness ).
Oh damn I've never thought of that. That's such a perfect use for elemental equilibrium. You should add both cold AND lightning damage in my opinion (in fact it's very hard/penalizing to not add both due to RNG generating rings/gloves/amulets — it's hard enough to have to reject all items that add fire damage)

supports: lesser multiple projectiles, increased AoE, concentrate area, chance to ignite?


It's not perfect use of EE at all. I had already thought of it, and it actually sucks. When you use explosive arrow, you want to put fuse charges on everyone, so you have one explosion for each mob. Therefore, the first explosion is boosted by EE, but all the others are weakened.

It would work if you could add a second element to explosive arrow explosions, but I don't think it's possible because damage supports add to the arrow, not to the explosion.


Not entirely true that it's a bad use of EE. I'm running a quill rain, EE, Exploding Arrow build. I use slightly differently supported EA's for single target and multi target. For single target EE gives +50% damage. For mulitple targets EE can sometimes give -25%. Given that large groups of mods disintegrate if you're using EA I'll much rather except the penalty to AOE and boost to single.
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Saffell wrote:
Not entirely true that it's a bad use of EE. I'm running a quill rain, EE, Exploding Arrow build. I use slightly differently supported EA's for single target and multi target. For single target EE gives +50% damage. For mulitple targets EE can sometimes give -25%. Given that large groups of mods disintegrate if you're using EA I'll much rather except the penalty to AOE and boost to single.


How can you know that EE is giving bonus or not ? I can't find any way to check if it's actually working or not.

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zriL wrote:
What is sure is that the explosions are different damage instances, so they should trigger EE separately, even if it's roughly at the same time.

It's only theorical, so tell us what happens when you try without EE.


Well maybe we should discuss that elsewhere actually. Sorry for that but there no answer in the EE thread for now. I'd like to use a respect point and be able to tell you, but for now i'm running with EE and EA makes everything blow usually the first time. So if i'll make more damage without EE i'm afraid that i won't notice the difference.
Last edited by super_maZon#1997 on Aug 28, 2012, 5:42:22 PM
Hey, guys!
I want to introduce my summoner.
IGN: BalaGi, 75lvl witch.
As a pure summoner im going without any attacking skills, but using two permanent curses Temporal Chains and Vulnerability plus minions.

So, why it is special?
I really like playing summoners if i may create my own army of minions.
So i run few experiments and made similar to firestorm/firestorm totem build which allows me to summon up to 65 minions atm.

Of course its hard to maintain max number, still army is always pretty huge.
Actually, maybe everybody just play same way, but searched through forums and didnt find similar builds.
People who love to play with summons only will love that build, its really fun.

I've made thread in witch forum highlightning build



Thanks!
IGN BalaGi, SayaKho
Last edited by SayaKho#3878 on Aug 28, 2012, 10:01:02 PM
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zriL wrote:
What is sure is that the explosions are different damage instances, so they should trigger EE separately, even if it's roughly at the same time.

It's only theorical, so tell us what happens when you try without EE.
If damage happens at the same time, it's not separate instances of damage — that's how it's possible to deal more than one element worth of damage triggering -50% resist for the remaining element.

If you haven't tested it yourself, I don't see how you can say what you're saying. What did you test to say that the explosions are separate? to me that sounds like you're saying the explosions are distinctly staggered like a machine gun (via visuals/audio), otherwise I don't see how you could say that EE wouldn't work.
Oh I know what you mean now — I thought you meant the individual fuse explosions triggering separately, not the fact that the AoE may overlap.
Getting concentrate support and no AoE passives would probably reduce that issue significantly (although it kinda removes the main advantage/point of using EA). Alternatively getting increased AoE and IAoE passives instead of LMP may also work.

That's an unfortunate mechanic with EE though, and should maybe even be considered to be changed somehow (not having another EE apply until at least 200 ms after the last one triggered or something)
Fresh cakes for all occasions.
Delivery in 30 eons or less
Call 1-800-DOMINUS
Remember - 'Dominus Delivers'
Last edited by Xapti#6455 on Aug 29, 2012, 11:03:33 PM

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