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pneuma wrote:
gj faerwin!
Also lol at "first build of the week build nerfed, congratulations".


What higher praise to a beta tester than nerfing one of their builds?

That said, the two proposed changes aren't really nerfs in my eyes: quivers really shouldn't work without bows, and 'weapon elemental damage' really shouldn't work without weapons. The implementation of more attack skills working when unarmed will more than make up for these, I think. Unarmed flicker strike? Oh man.

Well done faerwin, and by extension bodhe, whose Facebreaker research was, to me, seminal in the process of understanding the item's potential.

https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
juuh elikkäs :D
"
Charan wrote:
"
pneuma wrote:
gj faerwin!
Also lol at "first build of the week build nerfed, congratulations".


What higher praise to a beta tester than nerfing one of their builds?




I am at 4 build nerfs (although one of them was due to a bug being fixed with rain of arrows and the templar animation making it hit twice)!

shock nova getting nerfed
firestorm getting nerfed
and now facebreaker nerf!

It's all good though, I just need to set my eyes on the next thing :P

And pneuma, you wanted to see the build in action, you got your wish :P


"
That said, the two proposed changes aren't really nerfs in my eyes: quivers really shouldn't work without bows, and 'weapon elemental damage' really shouldn't work without weapons. The implementation of more attack skills working when unarmed will more than make up for these, I think. Unarmed flicker strike? Oh man.

Well done faerwin, and by extension bodhe, whose Facebreaker research was, to me, seminal in the process of understanding the item's potential.



Personally, I'd do it differently. Blackgleam damage conversion likely needs to be exclusive to bows but I don't think that simply making quivers unusable is a good idea. It will simply force everyone using facebreaker to go for shields otherwise.

As for weapon elemental damage increases, I don't like that idea at all honestly. To me that's simply killing diversification for facebreaking builds. I know there's at least 1 more person making a serious build with it and he's not even using these nodes and still has similar damage.

I really think that the problem comes from frenzy and the bonus increase from facebreaker itself.
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun
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Charan wrote:
quivers really shouldn't work without bows


I'm along with faerwin here, whats so strange about the imagination to grab an arrow in your hand and attack with it in melee range? I even could imagine to dual wield quivers (arrows) or to combine it with a shield... But of course, to have it balanced, it should never overcome a weapon, considered the very limited, non-tiered quiver arrow damage. (On the other hand, "some" elemental damage, drawn together, easiliy raises way above an average bow (on my templar, even with the actual patches restrictions on his elemental damage, only ~10% of my damage is phys)
For WED it seems we have to decide: is the bow the weapon, or is it the arrow (or both)?
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
I'd like to resubmit my Witch AsunaKOB which is level 72 as of this post date.

While the build is "similar" to Build #1, it does a even better job at level 35, rather than the level 4x one in Build #1.

I call it the Totemic Pulser or "Laundromat".
Last edited by Dark_Force9999#0003 on Aug 27, 2012, 2:07:07 PM
Well, in the lights of OP build getting nerfed, I think i should come out and submit my character.

The char name is ElementalFury lvl 75. He's based around the idea of getting as much critical strike chance as possible. (A similar variation can be made to maximize it to 95% as I did before in 0.9.8 http://www.pathofexile.com/forum/view-thread/27686 and after by someone else http://www.pathofexile.com/forum/view-thread/45073)

He's a wand witch with Elemental Hit linked with multiple projectile. The result is an AOE, ranged attack, with 73%+ critical strike chance. Crit multiplier is about x4 so you can assure every crit is a kill.

Base damage of elemental hit is quite high, combined with additive increase in weapon elemental damage, multiplicate increase in Weapon Elemental Damage support gem, and x4 critical damage multiplier can get the DPS up to the 10k+ (since actual dmg from elemental hit is not shown)

Mana cost is a huge problem but can be solved with clarity, the rest of the aura reserve space is used for defensive aura like Grace and Discipline

The build


The item that made 73.7% critical chance possible

Spoiler
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(Note: you can easily have maximum critical chance with 3 power charges, or combined with the unique crit glove)

There's lots of room for improvement on item, more accuracy, more defense... Obviously more damage is really not needed.

How to play: Turn on 3 auras, right click (elemental hit) everything that move. Corpse also shatter so necro is no big deal. Elemental weakness a boss if he have too high resist. Pop flask or temporal weakness if things go bad.

(I was experimenting with power siphon to get charges but it is really unnecessary)

If this build get nerfed, i hope that it will not be the high critical chance but rather the damage (I know Chris is awesome)
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
Some items in this post are currently unavailable.
I'm not sure if you have a quill rain build yet but I have a sorc called FireShooter that used quill rain and IAS gear to shoot explosive arrows fast enough to setup charges on enemies and kill them quickly.

She is only in the 30's at the moment but she kills groups very easily. I need to figure out a quicker boss killer, she works but could be faster there. I'm hoping to try something with burning arrow but that will require some skill pts to get burning damage up.

I use 2 dream fragments with clarity to keep mana up. I'm at approx 75 mana regen/sec right now.

IAS comes from gear and blood rage, I haven't added any extra charge passives or mana attack speed passives yet but I can get over 5.0+ attacks per second.

Here is all the equipment I can explain more if you like about the build.

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Last edited by mylon2202#2911 on Aug 27, 2012, 6:19:06 PM
Some items in this post are currently unavailable.
"
mylon2202 wrote:
snip


We have very similar builds, it feels like a competition now =(.

My character, GJTheRudeWitch (see what I did here? xD), is built around the idea of using quill rain and explosive arrow and it's currently lv 57 (I think I'm ready to run some maps). I decided to use a witch because one of the problems of this particular setup is that EA is a pretty expensive skill, so all the increased mana and mana regen in the top part of the tree is very useful to maintain a good killing speed. another approach I thought was using a blood magic marauder, but the lack of increased fire damage and increased radius nodes are a big hit for my idea of this build, the huge mana (life) cost did the rest.

In terms of survivability I decided to go for CI and all the ES nodes that are available without branching out into the templar or the shadow. At the moment the total ES is quite low (2800) but it's mostly because I didn't use any stashed or traded gear.

As I said, the main skill used to kill is explosive arrow, an high level Clarity is used to increase the already big mana regen while Discipline helps me survive quite easily.
In terms of curses I use Elemental Weakness to increase the damage vs single target enemy an vs fire resistance, I also plan to use temporal chains, I just need to find it xD.
I usually take with me raise zombie because I can destroy corpses with them and they are quite useful to group monsters for me (I also admit that they work great vs fire resistance xD), recently I also added decoy totem to gain an extra second.
Phase run is used to move around quickly, rarely it's used to kite away.

The slight problem that I find at the moment is dealing with single yellow monsters: EA can't output much damage when not fighting groups. Right now a combination of zombies, elemental weakness and diamond flask over 5 fuse charges seems to work to kill them, but I would prefer a more viable solution.

In the future there are many changes I will do, currently I'm using a low level quill rain so I can't have more than three sockets on it, I plan to upgrade to at least 4L so I can use the mana leech gem and swap lesser multiple projectile with gmp (at the moment lmp works great, but still gmp is a straight upgrade). As I said, I plan to use temporal chain to "work" in every situation without hurry. The last change is to move the auras to the primary set considered that I have the required space, so I can use a normal bow instead with burning arrow and deal with these pesky monsters wandering all alone =P.

I apologize for my English.





ps: I feel like I forgot something.
Last edited by gjrud#1713 on Aug 27, 2012, 8:04:12 PM
I guess the facebreaker build is a bit too strong, but it's not crazy since it deals absolutely zero AoE damage. builds with multiple projectiles or AoE could deal 3x less damage but still deal about the same overall DPS due to hitting multiple targets. For PvP though I guess it's more likely overpowered (especially if resolute technique will work in PvP, which I don't think it will though)

Removing blackgleam/quivers from affecting unarmed attack is the main thing necessary to nerf the build — elemental weapon damage doesn't have too extreme of an impact, since it's only hatred and added fire supports that would the be affected by it, which I think is certainly quite reasonable.

I made an elemental hit wand build before facebreaker came out where even when unarmed I could deal huge amounts of damage to monsters, often 1-shotting them.
In my opinion the build is far more powerful than the current power of exploiting blackgleam on facebreaker because it can hit multiple targets at once (while maintaining about the same DPS), and is ranged making it much faster to kill things. It also uses elemental equilibrium to really help out allies using cold damage builds, and also applies shock condition like a mofo (for even more damage).

Aside from that, once facebreaker came out, I came up with 3 very different facebreaker theoretical builds (which I have not yet executed); I guess I'll share them here:

Spoiler

turkey puncher codename "glass cannon" — a kinda stupid/silly build because it goes for many crit passives, even though the build doesn't really need more DPS (especially spikey DPS). Makes more sense to get resolute technique
Link to build's passive tree

turkey puncher MK_II — this is the main serious/viable build, although it's not including resolute technique, which could be added if the build was tweaked. Happens to be almost identical to faewin's build. The blood magic may not be necessary (or may even be a hindrance considering hatred).
Link to build's passive tree


Super turbo turkey puncher — the original build I thought-up which does not use/exploit blackgleam. It's quite defensive as well, with max block, 24% dodge, a fair bit of evasion, and some health)
Link to build's passive tree
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Last edited by Xapti#6455 on Aug 27, 2012, 7:47:34 PM
Ha ha, mylon/gjrud i guess that Quill rain Bow was too obvious ! :D

I'm running an EA witch also. I decided to focus on explosions.
So i went for minion instability and a support totem with Detonate dead. It's so much fun to see everything blowing up ! ( can't wait for the extra gore ! :D )

I'm going also for Elemental equilibrium ( placing a little of Cold or lightning damage on the bow ) to boost fire dmg ( also with Elemental weakness ).

I made a thread on the witch section if you want to share your toughs.
Last edited by super_maZon#1997 on Aug 27, 2012, 7:48:08 PM

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