Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

FFA was always fun (if frustrating) in Diablo. Both options have advantages and disadvantages.

YOU!
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Septile wrote:
Well...

I'm kind of eh, I'd have to see how well it manages in game before I'd be able to make a proper judgment.


Same here :)

Sadly for the stated problems (lag, ranged and such) "free for all" its the worst you can do nowadays (when FFA is the system used, I mostly play alone or in guildies group which is kinda annoying), this could be a nice way, but still would have to test to see.
I will think in a option to allow the party leader change into the different's loot systems.. Every win with this.
What a beauty direct to my heart, all is here! Hate,Love,Life,Dead,Revenge! This is the mankind (Berserk Manga)
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betodeth wrote:
I will think in a option to allow the party leader change into the different's loot systems.. Every win with this.


Also a nice idea ^^
FFA Loot should not ever really be an option these days. Take a look at D2 and see how many players have run "Pickit" addons for the past decade and you see a major flaw in the system (and this from a Mega-Corp from strong security). Then the fact that Range players even with a 2s allocation are still disadvantaged to their own well earned loot. It just boggles my mind that people want to use loot systems that didn't work 15 years ago and are still abused today. It's sad that a game like Dungeons & Dragons Online is basically the only game that has almost gotten loot right. It just needs the full player assignment that is in Mabinogi Heroes (Vindictus) to be complete.

FFA is a good way to destroy what little community actually exists within our games today.
Bear "replicant" Powell
"I am Shaolin-Style!"

Thanks to MOOMANiBE, Chris, and the GGG Team for the beta hook-up.
I always loved the loot system used in Hellgate: London. Where each player got full loot drops, and could only see their own loot.

There was never any squabbling over drops.
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iamacyborg wrote:
I always loved the loot system used in Hellgate: London. Where each player got full loot drops, and could only see their own loot.

There was never any squabbling over drops.


I dont really like it, i mean, it works fine there cause its an instance game, but wouldnt work on a real mmo (i dont consider HG as a real mmo).
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Bueno wrote:


I dont really like it, i mean, it works fine there cause its an instance game, but wouldnt work on a real mmo (i dont consider HG as a real mmo).


HG is an ARPG, definitely not any sort of MMO game. But then I get the impression that PoE isn't exactly an MMO game either.

Really, any FFA loot system is going to encourage people to use a hack to get items before others.
i have another idea - why don't make some sort of travel chest/ vault where would be stored all things droped by killed monsters and on leaving location have looting options like roll, pass, need, greed;
that will eliminate rat rush for items instead of enjoying killing mobs and watching skills effects
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http://www.pathofexile.com/faq/
No offense but making it so that a random member gets all the loot seems silly to me, that is not cut throat rules that is getting screwed via RNG. Most people will play in a mode that reduces the amount of randomness they can be subjected to, this change does not promote party play at all and opens a whole new can of worms. There will be many people who will be looking for ways to make it so they can screw over other players such as kicking players before loot etc.

Honestly if you want cut throat leave it as FFA on all drops. The people who are too far away will learn to get there ass over near the boss when he is slivered to ensure they have a chance at loot. Hell we haven't played and people already know if you want a chance get your but over to where the loot will be.

And the people with bad latency, sorry, but internets are cheap these days, why should you need to compensate for them.

lol guess I am a little too cut throat.

(Having said that I like everyone getting their own loot, but am prepared to fight for mine).

ooh thats an idea, the uber items make people fight over,last one standing gets to leave with it...

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