Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

interesting
They want FFA, they were nice enough to give the small timer for people in a ranged distance (which is excellent), if they cater to this too much it'll just negate what they were trying to go for.

We're all so used to blizzard holding our hand.
Don't drop anything, just put it immediately in the backpack. Picking up loot is tedious.

I loathe people running for loot instead of helping in combat. Just uninstalled spiral knights for that reason alone.

However, i want a HUGE inventory .... as loot-managing my bags is even more tedious.
Last edited by MarlonB#0429 on Aug 24, 2011, 1:42:55 PM
It is an interesting concept, the FFA with timers on items. I'd have to actually play with it some in-game to really get a feel for how it works before commenting on it. However, I wonder why make that an aspect of the game you're even pushing for as cut-throat?

Most upcoming ARPGs seem to be adopting a personal loot drop system where amongst a party, the loot that drops is your own and you don't see any other players loot. This system seems like it would prevent a lot of griefing. But again, as I said up above, I'd really need to play with it for awhile in-game to really get a feel for how it works.
Brixtan [Default League]
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Arda_EAC: LV 67 Summoner
Brixtan: LV 27 Templar
My recommendation would be is all items of the monsters that you kill are yours for a certain amount of seconds

- Crap stuff - 10 seconds
- Mid level - 30 seconds
- High level - 60 seconds

If there is such things as rare items I would say they belong to you as long as you are in the game. Once you logout they go away or become anyone.
Have to do like in mmo.
When one pickup the item a box will pop for all user in team or in the area ( distance have to be determined) and player can pass or roll for the item ?
- All magic/rare/unique/currency/gem items are allocated to a nearby player for a very small amount of time.

i dunno about this i think that if any item is allocated to anyone then they will get it, especially at bosses. FFA worked well on D2 and i don't mean to keep comparing the two but they are incredibly similar.

Perhaps a method could be implemented whereby strength weapons are very shortly allocated to strength based characters, intelligence items would be shortly allocated to intelligence characters etc etc if you catch my drift. This would make the system more relevant and fair. For rings and amulets could remain Free for all also making the game remain cut-throat, or employ a different system for rings and amulets such as the one you already have mentioned. It would also mean players would have to make a quick decision about if they wanted that new magic sword that dropped or that new magic ring that dropped.

That's my idea anyway
Some People won't do Pick Up Groups and only run with Friends and Guild Mates they trust to be fair about loot. Some already do that regardless of loot rules already :)

It would be interesting to try out both FFA and the modified FFA presented and see if either work.

I personally prefer where the Group leader can change the loot rules to whatever the Group wants. FFA, NBG, Random, Roll, etc.
FFA :)
Temp. allocation of rare/unique item should be given to "MVP" a.k.a most damage done to the monster.

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