Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
"I agree with this very much. You are very right when you say that most of the people who are voting on this issue are the die-hard PoE fans who wouldn't change a thing about it. I'm pretty sure that once open beta comes around, the ratio of people who support FFA loot and people who don't will completely flip flop. The die-hard PoE fans will continue to support FFA loot, but they will be out numbered by newcomers that do not support this loot system and aren't willing to adjust to it before moving on to the next game. I would really hate to see an easily avoidable issue such as this bring the entire game down. I think that the best option is to allow the creator of the party to choose between FFA or instanced loot. Instanced loot would, of course, have to have quite a bit less base quantity/rarity than FFA loot to balance out how much easier it is to grab up all the items in instanced loot. This way, the die-hards get what they want, and everyone else gets what they want, all while the game economy remains the same as long as the base quantity/rarity on instanced loot is balanced in a way that a player is able to grab relatively the same amount of items whether they have instanced or FFA. Some of you might say what's the point if you're going to get basically the same loot? The point is to avoid fighting over loot. Players can still share extra loot that they find that they do not need, but they are not forced to fight with others about who gets that unique drop. I currently do not play any public party games at all due to the FFA loot system, and I would go as far as to contribute the extremely small amount of public party games to the FFA loot system. Last edited by simonizor#4619 on Aug 31, 2012, 4:02:22 PM
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Just don't touch the current system, BUT let the party creator set the pick-up timer at the creation of the party (or while everyone is in town?).
Then party creators have the choice : set timer to 0 if you want pure FFA set timer to 999 if you want instanced loot set timer to 4 if you don't want to change a thing problem solved. Could be good if the timer value was shown in the public parties list too. Last edited by truff215#6429 on Aug 31, 2012, 7:00:14 PM
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" Very good idead. Would be the easierst way to satisfy everyone. I just want to add that it would be enough (don't know exactly if truff215 wanted to suggest this too) to give the people three otions lets call them "personal looting", "short reserved" and "long reserved" or whatever will sound nice. |
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I've posted this (quote, see at the bottom of the post) in another loot discussion thread. I wanted to post it here as well, because I think it contains a unique idea, and potential solution, that I believe is worth considering.
Before I get to the quoted bit, let me first outline what problems this idea aims to "fix" and what areas it tries not to "break." 1) There are currently no public grouping options available for players who do not like pvp looting playing such a major role in their pve experience. 2) Every player wants to have a positive social multiplayer experience. 3) There have been no solutions offered yet that do not in some way compromise the other side of the debate -- those who enjoy ffa only, or the developers intention of generating tension between grouped players. 4) Some players fear that the game they enjoy would be compromised if instanced / near instanced loot were introduced, as the general / f2p crowd is likely to follow the path of least resistance (implying all instanced pubs, rarely any ffa pubs) A few invalid solutions offered thus far: 1) Play solo 2) Private groups with friends 3) Learn to deal with the system as is I've singled these out, as they do not address what I believe to be the core issue: Having a positive social experience in public groups, where you meet new players, experience new builds... etc.. playing exclusively private groups eventually becomes the same tedium as playing solo, at some point you cease to experience any new ideas, and the glamour wears off. Anywho, with those points in mind, and without further ado, I present to you, an idea so crazy it might just work:
WARNING Text Explosion Alert
" Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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@CanHasPants
I don't really get what you wanted to suggest. Maybe its because of my englisch but could you please summarize the lootsystem you want to some sentences? :) |
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" His suggestion 2 Options for group play- -If you Choose FFA (Free For All)-, you would get items (and would have to compete with the others to loot them) -if you Choose PvE (player vs environment), you get ONLY experience, no loot. Not sure how his suggestion would impact solo play, but if this happenned, I would still never group, except with people I already knew. Last edited by Rhandom911#1839 on Sep 2, 2012, 8:19:58 AM
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" And a significantly greater challenge, thus maintaining tension between players, but focusing it on the environment and not each other. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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" I think he has a point. When playing with other player you dont trust enough would force you to fight in a not proper way. For example a ranger would fight in meeleerange to have a better chance to get the items. There should be a lootingmode which gives you the possibility to do your best without having such a disadvantage from that. |
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I would prefer different timer based on league and/or choosed by the party leader.
I often go solo because i feel to stressed playing with other people (not only for the loot but I tend to play more relaxed). I like the idea of FFA loot but I don't enjoy playing it. If you play cut-throad it would add up to the feel but for default or hc (especially, because it gives you a much more carefull mindset) I dont like it that much. |
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I hate FFA, it's forcing people to take on a PvP mentality, even under default (thought we had a cut-throat difficulty coming for that). Every game thrives with a large variety of options, the more options you have the larger audience you can appeal to, the PvE exclusive happy go lucky co-op crowd would be less then pleased.
Bored in an airport? Yell, 'bomb!' |
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