Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
Hi =)
I almost didn't bother to comment on this thread mostly because I do not have any suggestions for the developers, but instead a suggestion for the community. First of all I think I should list off some facts about me: - I enjoy co-op play with *strangers* (not that you are all strange, well you probably are, but I only mean I haven't had the pleasure of playing with you yet) - I have played games with FFA loot - I have played games with designated loot - I really like when something cool drops in a game that someone I am partied with can use. (I think a lot of people feel this way) Ok, I think that covers the important parts behind what I am saying. So, since you all probably agree with the above, then think this ~ FFA loot will never stop me from killing a mob or playing the game. There is no whocanlootitquicker game for me. There isn't for you either. You are all absolutely willing to agree that a thriving co-op community is better than a restricted one. Quite frankly, those of you who would prefer designated loot are assuming that I want to take advantage of you. If you are adamant about designated loot, then you really aren't interested in co-op at all, are you? Perhaps I just want you to consider the word cooperation. |
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" Your suggestion sounds wonderful. I wish the world was really like that. Problem is its really not no matter how much we want it to be. Hopefully people can find friends quickly enough so that they at least have someone to play with that will have an attitude of cooperation and sharing. I am curious to know if the developers want all of the ninjaing and selfishness going on? It sounds to me like they do want it in here since its more cutthroat and hardcore or whatever. So if everyone all of the sudden cooperated wouldn't their intentions with the FFA system be compromised? I don't know just something I am thinking about. Standard Forever
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" Your post assumes everyone is exactly the same morally, which is not the case unfortunately. If making options for this would be possible, I could only view it as a positive thing? Yes? Last edited by Voidtek1969#0798 on Aug 3, 2012, 7:30:44 AM
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Hi iamstryker =)
It is nice that you took the time to consider what I said. I do realize it seems altruistic in a vague way, but in a healthy community I fully believe it is mostly possible. As for what you are indicating. Do you really think they like they idea of people 'ninjalooting' ? I personally think you could see their point of view differently. (I could be WAY WAY off the odds as I have no idea what they think, and I can't read minds). At any rate, wouldn't a truly cut-throat setting require profound adaption and cooperation to be truly plausible to thrive within? |
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Hi Voidtek1969 =)
I really don't think that all people think and believe exactly as I do. I don't even think that I an *right* if there is such a thing on this topic. It does occur to me however that the ninjalooters and the designated loot people are in closer agreement than they think. Both groups are in my very humble opinion a bit selfish by design. That right there is a horribly rude thing to say. I do believe if you take some time to think it over, you might agree. After all, you aren't worried over regular loot are you? You are worried about uberweapon01 dropping and you not getting it because someone was faster and inconsiderate. With designated loot, you really only solve the *faster* problem, but you no longer have to feel inconsiderate for keeping loot that someone else could use. Overall, the problem for me is inconsiderate. You can't *cure* that. For the record, when I say *you*, I do not mean YOU. =) |
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" I see what your saying and I agree that all of us are selfish to some extent. We all want to be rewarded for putting in hours and hours into this game. How can we make it fair for everyone? Well my favorite solution is to do it the D3 way so that drops are completely random for everyone. This way there is no arguing, there is no hurt feelings and everyone is satisfied that it is just their own luck and magic find that determines their drops. Its not based on who camps next to the enemies and clicks on the loot the fastest. In this system you can still be fully cooperative. You can still be gracious and considerate by giving the other player something that they need. All said and done this is why I support having different looting options so that people can play the way that they want and everyone has a chance to be social without the frustration. edit: I don't think in these games that someone should feel inconsiderate for keeping a hard to find item for himself. With allocated loot it is completely up to the person who legitimately earned the piece to decide whether or not to keep it or share it and he does not have to feel bad one way or the other because he earned it himself and the other player is earning his items himself to. Nothing to feel bad about. Standard Forever Last edited by iamstryker#5952 on Aug 3, 2012, 8:07:33 AM
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" Hello everyone. I wanted to give my feedback too, but readying some of the last pages i match the exact words of what i wanted to say about looting. |
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" Weird, I thought this thread got axed(was giving me an error a second ago). The main problem I have is that the FFA looting really draws away from the cohesion & immersion I was seeing in multi-player games I was participating in. Literally as soon as loot dropped, everything would stop in the game, while everyone watched the timer on any rares they didn't get designated for. As far as the loot itself, obviously everyone wants to better themselves(it's human nature after all). Personally, most times in games that have designated loot, I DO give away pretty much anything I can't use myself. Exceptions would mainly be for people that were acting rudely in games I was in heh. I think the biggest issue I have with the FFA loot is, like I said, in the games I was in, literally everyone stopped what they were doing and waited for that timer to end so they could madly click that loot. I saw several times where the cohesion of the group visibly changed after the first time someone looted something that wasn't originally designated for them. The people that "lost" the loot went from being talkative before it happened to pretty much not saying anything anymore. I've seen it many many times before. People handle the situation differently. Some will just leave the game, while others will basically "clam up" & detach themselves emotionally from the group, while still others will say what's on their minds. In most cases however, it always ends the same. I don't know. Personally I think the FFA loot fits right in with a cut-throat league, since you basically have a bunch of solo'ers who just happen to be in the same multiplayer game so that they can use each other to further their own agenda. However, in a multi-player game where people join to experience the game with others they don't yet know, who may become friends in the future(hopefully), I think FFA looting just creates dissension & fosters ill-will really. If the Dev's want "climb over the backs of your friends/comrades to further your own agenda" type looting, then ok, it's their game. I would just like an option on this one issue personally. |
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Hi again =)
I am just so iffy either way with this. I don't think designated loot is as nice as everyone thinks it is, and I don't think FFA is as bad as the rest of everyone thinks it is. In the end, I'd adjust to either. When I imagine the worst people I have gamed with, I want designated loot. Although that thought is immediately followed by *maybe I should just solo*. Perhaps the real best answer is just that there is the option. The group leader can say FFA or designated loot or some other system. People like options. That is good. Is that a practical answer? I am not sure. (I mean programming and resources-wise) Maybe they could implement a way to test this and see what the real numbers are on what people choose. I do see how they (developers) may have hard opinions on what they want, but it does seem to me that they are flexible to some degree on this issue. As far as the timer goes and how effective that is? I do not think it is effective to solve anything. I believe it creates a weird distraction. And for the record, I cannot loot anything within timer period. Although, I wouldn't take that as a cry to increase the timer from me. I don't think the timer is helpful. |
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a poll would be useful.
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Step 1: Slap the Community in the Face Step 2: Ask them if they aren't thankful Step 3: ??????? Step 4: PROFIT ------------------------------------------- (EU Realm) Schynbalds(Ranger) | Zischagge(Marauder) |
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