Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Hi =)

I almost didn't bother to comment on this thread mostly because I do not have any suggestions for the developers, but instead a suggestion for the community.

First of all I think I should list off some facts about me:

- I enjoy co-op play with *strangers* (not that you are all strange, well you probably are, but I only mean I haven't had the pleasure of playing with you yet)

- I have played games with FFA loot

- I have played games with designated loot

- I really like when something cool drops in a game that someone I am partied with can use. (I think a lot of people feel this way)

Ok, I think that covers the important parts behind what I am saying.

So, since you all probably agree with the above, then think this ~

FFA loot will never stop me from killing a mob or playing the game. There is no whocanlootitquicker game for me. There isn't for you either. You are all absolutely willing to agree that a thriving co-op community is better than a restricted one. Quite frankly, those of you who would prefer designated loot are assuming that I want to take advantage of you. If you are adamant about designated loot, then you really aren't interested in co-op at all, are you?

Perhaps I just want you to consider the word cooperation.
"
Laellu wrote:
Hi =)

I almost didn't bother to comment on this thread mostly because I do not have any suggestions for the developers, but instead a suggestion for the community.

First of all I think I should list off some facts about me:

- I enjoy co-op play with *strangers* (not that you are all strange, well you probably are, but I only mean I haven't had the pleasure of playing with you yet)

- I have played games with FFA loot

- I have played games with designated loot

- I really like when something cool drops in a game that someone I am partied with can use. (I think a lot of people feel this way)

Ok, I think that covers the important parts behind what I am saying.

So, since you all probably agree with the above, then think this ~

FFA loot will never stop me from killing a mob or playing the game. There is no whocanlootitquicker game for me. There isn't for you either. You are all absolutely willing to agree that a thriving co-op community is better than a restricted one. Quite frankly, those of you who would prefer designated loot are assuming that I want to take advantage of you. If you are adamant about designated loot, then you really aren't interested in co-op at all, are you?

Perhaps I just want you to consider the word cooperation.


Your suggestion sounds wonderful. I wish the world was really like that. Problem is its really not no matter how much we want it to be. Hopefully people can find friends quickly enough so that they at least have someone to play with that will have an attitude of cooperation and sharing.

I am curious to know if the developers want all of the ninjaing and selfishness going on? It sounds to me like they do want it in here since its more cutthroat and hardcore or whatever. So if everyone all of the sudden cooperated wouldn't their intentions with the FFA system be compromised? I don't know just something I am thinking about.
Standard Forever
"
Laellu wrote:
Hi =)

I almost didn't bother to comment on this thread mostly because I do not have any suggestions for the developers, but instead a suggestion for the community.

First of all I think I should list off some facts about me:

- I enjoy co-op play with *strangers* (not that you are all strange, well you probably are, but I only mean I haven't had the pleasure of playing with you yet)

- I have played games with FFA loot

- I have played games with designated loot

- I really like when something cool drops in a game that someone I am partied with can use. (I think a lot of people feel this way)

Ok, I think that covers the important parts behind what I am saying.

So, since you all probably agree with the above, then think this ~

FFA loot will never stop me from killing a mob or playing the game. There is no whocanlootitquicker game for me. There isn't for you either. You are all absolutely willing to agree that a thriving co-op community is better than a restricted one. Quite frankly, those of you who would prefer designated loot are assuming that I want to take advantage of you. If you are adamant about designated loot, then you really aren't interested in co-op at all, are you?

Perhaps I just want you to consider the word cooperation.


Your post assumes everyone is exactly the same morally, which is not the case unfortunately. If making options for this would be possible, I could only view it as a positive thing? Yes?
Last edited by Voidtek1969#0798 on Aug 3, 2012, 7:30:44 AM
Hi iamstryker =)

It is nice that you took the time to consider what I said. I do realize it seems altruistic in a vague way, but in a healthy community I fully believe it is mostly possible.

As for what you are indicating. Do you really think they like they idea of people 'ninjalooting' ? I personally think you could see their point of view differently. (I could be WAY WAY off the odds as I have no idea what they think, and I can't read minds). At any rate, wouldn't a truly cut-throat setting require profound adaption and cooperation to be truly plausible to thrive within?
Hi Voidtek1969 =)

I really don't think that all people think and believe exactly as I do. I don't even think that I an *right* if there is such a thing on this topic. It does occur to me however that the ninjalooters and the designated loot people are in closer agreement than they think. Both groups are in my very humble opinion a bit selfish by design.

That right there is a horribly rude thing to say. I do believe if you take some time to think it over, you might agree. After all, you aren't worried over regular loot are you? You are worried about uberweapon01 dropping and you not getting it because someone was faster and inconsiderate. With designated loot, you really only solve the *faster* problem, but you no longer have to feel inconsiderate for keeping loot that someone else could use.

Overall, the problem for me is inconsiderate. You can't *cure* that.

For the record, when I say *you*, I do not mean YOU. =)
"
Laellu wrote:
Hi Voidtek1969 =)

I really don't think that all people think and believe exactly as I do. I don't even think that I an *right* if there is such a thing on this topic. It does occur to me however that the ninjalooters and the designated loot people are in closer agreement than they think. Both groups are in my very humble opinion a bit selfish by design.

That right there is a horribly rude thing to say. I do believe if you take some time to think it over, you might agree. After all, you aren't worried over regular loot are you? You are worried about uberweapon01 dropping and you not getting it because someone was faster and inconsiderate. With designated loot, you really only solve the *faster* problem, but you no longer have to feel inconsiderate for keeping loot that someone else could use.

Overall, the problem for me is inconsiderate. You can't *cure* that.

For the record, when I say *you*, I do not mean YOU. =)


I see what your saying and I agree that all of us are selfish to some extent. We all want to be rewarded for putting in hours and hours into this game. How can we make it fair for everyone? Well my favorite solution is to do it the D3 way so that drops are completely random for everyone. This way there is no arguing, there is no hurt feelings and everyone is satisfied that it is just their own luck and magic find that determines their drops. Its not based on who camps next to the enemies and clicks on the loot the fastest. In this system you can still be fully cooperative. You can still be gracious and considerate by giving the other player something that they need. All said and done this is why I support having different looting options so that people can play the way that they want and everyone has a chance to be social without the frustration.

edit: I don't think in these games that someone should feel inconsiderate for keeping a hard to find item for himself. With allocated loot it is completely up to the person who legitimately earned the piece to decide whether or not to keep it or share it and he does not have to feel bad one way or the other because he earned it himself and the other player is earning his items himself to. Nothing to feel bad about.
Standard Forever
Last edited by iamstryker#5952 on Aug 3, 2012, 8:07:33 AM
"
Voidtek1969 wrote:
Not a fan of the current loot system to be honest. After playing several public games it quickly became apparent that as soon as loot dropped(especially a rare), the entire group stopped what they were doing and fixated on any rare timers, waiting to loot faster than anyone else if it became open, even while mobs were still there killing people.

The immersion & flow of the game completely breaks down & stops as soon as any loot is dropped(especially rares). This is not a good thing imo, and is just another way for Devs to punish people who want to group with others they don't know and play together.

I thought the point of multi-player was to work together towards a common goal, not try & screw each other out of loot or other things. Theres enough games out there where you actually get screwed for playing together(I'm talking to you D3, as well as others). I don't understand the mentality of making a multiplayer-capable game and then inserting mechanics to make people not want to play together. It's a waste of Dev time to be honest.

If you must have timers for whatever reason, then allow players to set the timers(and display that loot timer in the game list) so they don't feel so pressured to drop everything they are doing and fixate on not letting some other person take something that was designated for them at first. Obviously, you would need to set a ceiling on what that timer could be(9999999 seconds would not work of course).

I actually lost loot to others in some multi-player games I joined, and to say the least, it left a bad taste in my mouth about grouping with others in PoE. I actually stopped grouping after that.

Multi-player should be about grouping up and meeting others and enjoying the experience, not about backstabbing someone you just met because the Dev's implemented a mechanic that makes it ok.

In fact, there's only 2 things I don't like about PoE. One is the way loot is done in multi-player currently, and the other is how close the point of view is to your character. If you could make it so we can choose how we do loot perhaps, as well as allow us to pull the view farther out around our character, this game would be perfect for me. Both of these things I listed are rather big deals to me, and hopefully will be changed.


Hello everyone. I wanted to give my feedback too, but readying some of the last pages i match the exact words of what i wanted to say about looting.
"
Laellu wrote:
Hi Voidtek1969 =)

I really don't think that all people think and believe exactly as I do. I don't even think that I an *right* if there is such a thing on this topic. It does occur to me however that the ninjalooters and the designated loot people are in closer agreement than they think. Both groups are in my very humble opinion a bit selfish by design.

That right there is a horribly rude thing to say. I do believe if you take some time to think it over, you might agree. After all, you aren't worried over regular loot are you? You are worried about uberweapon01 dropping and you not getting it because someone was faster and inconsiderate. With designated loot, you really only solve the *faster* problem, but you no longer have to feel inconsiderate for keeping loot that someone else could use.

Overall, the problem for me is inconsiderate. You can't *cure* that.

For the record, when I say *you*, I do not mean YOU. =)


Weird, I thought this thread got axed(was giving me an error a second ago).

The main problem I have is that the FFA looting really draws away from the cohesion & immersion I was seeing in multi-player games I was participating in. Literally as soon as loot dropped, everything would stop in the game, while everyone watched the timer on any rares they didn't get designated for.

As far as the loot itself, obviously everyone wants to better themselves(it's human nature after all). Personally, most times in games that have designated loot, I DO give away pretty much anything I can't use myself. Exceptions would mainly be for people that were acting rudely in games I was in heh.

I think the biggest issue I have with the FFA loot is, like I said, in the games I was in, literally everyone stopped what they were doing and waited for that timer to end so they could madly click that loot. I saw several times where the cohesion of the group visibly changed after the first time someone looted something that wasn't originally designated for them. The people that "lost" the loot went from being talkative before it happened to pretty much not saying anything anymore. I've seen it many many times before. People handle the situation differently. Some will just leave the game, while others will basically "clam up" & detach themselves emotionally from the group, while still others will say what's on their minds. In most cases however, it always ends the same.

I don't know. Personally I think the FFA loot fits right in with a cut-throat league, since you basically have a bunch of solo'ers who just happen to be in the same multiplayer game so that they can use each other to further their own agenda.

However, in a multi-player game where people join to experience the game with others they don't yet know, who may become friends in the future(hopefully), I think FFA looting just creates dissension & fosters ill-will really.

If the Dev's want "climb over the backs of your friends/comrades to further your own agenda" type looting, then ok, it's their game.

I would just like an option on this one issue personally.
Hi again =)

I am just so iffy either way with this. I don't think designated loot is as nice as everyone thinks it is, and I don't think FFA is as bad as the rest of everyone thinks it is. In the end, I'd adjust to either.

When I imagine the worst people I have gamed with, I want designated loot. Although that thought is immediately followed by *maybe I should just solo*.

Perhaps the real best answer is just that there is the option. The group leader can say FFA or designated loot or some other system. People like options. That is good. Is that a practical answer? I am not sure. (I mean programming and resources-wise)

Maybe they could implement a way to test this and see what the real numbers are on what people choose. I do see how they (developers) may have hard opinions on what they want, but it does seem to me that they are flexible to some degree on this issue.

As far as the timer goes and how effective that is? I do not think it is effective to solve anything. I believe it creates a weird distraction. And for the record, I cannot loot anything within timer period. Although, I wouldn't take that as a cry to increase the timer from me. I don't think the timer is helpful.
a poll would be useful.
jaywilson.jpg

Step 1: Slap the Community in the Face
Step 2: Ask them if they aren't thankful
Step 3: ???????
Step 4: PROFIT
-------------------------------------------
(EU Realm) Schynbalds(Ranger) | Zischagge(Marauder)

Report Forum Post

Report Account:

Report Type

Additional Info