Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
Need/Greed systems are continuously ineffective at clean distribution. Meaning everyone sees who got an item, and what they pressed. This causes conflict.
I support the temporary allocation (7 seconds?) idea. Rotate between the "nearby" players. "Nearby" being specifically having dealt any sort of damage or effect to any player or enemy within that distance of the drop. Do not show the party what each member obtains. Keep items visible exclusively to everyone that can pick them up. The goal is to limit social exploitation such as "I get all the X or kick you" which is fairly common and a big flaw in this genre. Other systems could be optional for player-created leagues. Lady Luck Loves a Trust Fall Last edited by Denninja#6883 on Apr 6, 2012, 2:58:34 AM
|
![]() |
I think ffa takes the focus away from teamplay and the action. There's a lack of comraderie when playing with strangers who are just barely pulling their weight because they don't want to lose focus on looting.
You've got a great game, but with the current system I'm only gonna solo or play with my family and friends. I think giving the choice of loot style to the team is the best course. Those who enjoy your cut throat style can do so and those who don't can pursue their preference. |
![]() |
Maybe make the items have a chance of exploding out from the monster at varying distances, rather than just on the corpse place of death, i.e. In melee range
Alternatively, to get an item you just need to click on it instead of physically travel to it The 2nd suggestion doesnt do anything about lag i guess... |
![]() |
Sorry, i haven't read the whole thread so maybe my suggestion has already been made, but i feel what i say is important.
If 3 ppl are in a party and a rare drops, i'd want the rare name to be darkened/greyed for those who can NOT pick it up, and normal looking for the one who CAN pick it up. This is even more important when 2 or more rares drop in a large group, because you can lose rares allocated to you by pointlessly click spamming items not allocated for you. I hope this helps. |
![]() |
And if the party leader can choose the loot type?
Like free for all, or roll?! We dont need ninjas in this game or some people will unistall exile :S |
![]() |
What I don't understand is why people propose FFA as the only mechanic since this game is all about being cut-throat and trying to survive.
If that's the case, players should also be allowed to just turn pvp anywhere and just murder their party members. Face it, FFA loot mechanics are archaic and outdated, letting players choose their looting style (FFA, group roll, assigned loot) makes practical sense and is as arbitrary as the FFA looting system. Last edited by IndrickBoreale#6577 on Apr 7, 2012, 7:16:29 PM
|
![]() |
" I have proposed a solution in some other thread b4, What about the both-way? A) Optional Loot System:- 1. Free for All loot 2 Random Loot 3. Sequence Loot 4. Roll Loot 5. Loot by class B) Loot for:- 1. Normal and above 2. Magical and above 3. Rare and above 4. Unique and above C) Loot for no. of slots:- 1. 1-2 2. 3-4 3. 5-6 note: if i miss out more pls add on to it. As for which setting to go into which League, we shd let the dev team decide. (or you guys prefer to suggest next to the system above) Thus indeed of forcing players on fixed loot system, give them the abiliy to Choose. But most ppl fear that it may affect during gameplay fighting mob. But i wonder if a temp storage to keep the items b4 we roll it etc, can be implemented. Not sure it may work at all though or too complicated. comment? Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED. |
![]() |
I really feel that the looting system in D3 is the only thing that Blizzard did well. Individual loot is the only way I would actually consider grouping with people I didn't know. If you don't want people playing in public type parties then any other looting system is fine. If you want to promote party play, individually allocated loot is the way to go.
|
![]() |
If I have to "fight" with other players over loot I will not party at all, because I do not find it funny, there should be some loot options, but different for every type of things (by default everything is ffa).
First of all for orb and spells we all need them so players wil vote what they want for them: -ffa -round robin (no matter who pick up the guy in order gets it ) -random (same as above just random guy gets it Items: White items, scrolls : -ffa Magic Items: -ffA -Round Robin -Random Rare and Uniqes Itmes : -ffa -Round Robin -Random -Voting who wants it (They dont drop every 5 seconds so pop up will not be annoying, plus it just needs to pop in corner of map as to not get in my way when I Kil stuff and accepting or refusing to vote will be some buttons like f/e f-vote, v -dont care and it will last only few secs before assuming you dont care ) As to the worry of my inventory will get full of stuff I dont even want this way (rr/random ), just to make option menu so players can choose wich things they dont need f.e: I am Bow Mara, in preference menu (wich I will be able to customize while not being in any party or even in the web too) for this guy I Choose: Weapons :Bows Armors: Armor based Amulets:Mana reg ones Rings: Hp based ones etc etc. So If Sword drops on the floor I will be ignored by rr or random system and vote system And if someone thinks its too complicated and likes just ffa he can still play it no problem at all Also I dont have anything against legaues desgined to be only ffa loott system and/or pvp f.e I just want normal league to be well normal :D My Item Filter : http://pastebin.com/7AsWX5jb Last edited by Olej#0386 on Apr 11, 2012, 6:57:02 PM
| |
I don't like FFA looting.
I think the Allocated Loot Method as explained is way to complicated. What needs to be done, is something I will call Instanced Loot; Everything that drops is only available (in fact, only visible) to my character, and everything that any other characters can see is only available and visible to them. Of course in certain leagues, various loot methods can be in place, like cutthroat, etc. An example; 4 people in a party kill a Boss monster. I see it drops items A, B and C. Character #2 sees that it dropped items D, E and F. and so on and so on.... |
![]() |