How I Got to Level 100

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TheAnuhart wrote:
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Sneakypaw wrote:
Btw. solo play will never be as efficient as group play and that is good. People should start accepting that.


Accept it?


Why?

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Chris Wilson wrote:

Our core design goal for the multiplayer aspects of Path of Exile is that multiplayer and singleplayer are equally viable.


http://www.pathofexile.com/forum/view-thread/322592


I'll just paste-in my comment from 2 pages back:
Spoiler
Congratulations again Havoc (in case you didn't read my PM).
it was great fun watching that happen live, and I enjoyed every minute.

but here's what I learned from your description:

1) never alone
you won't get anywhere in this game unless you have a "crew". a dedicated team with a collective goal.
this actually makes me really sad as a solo player at level 72 (which isn't even on Ladder).
playing mostly solo in levels 1-72 (a few times in a team of 2-3 in levels 68-72), my currency is pathetic, and my gear is miserable. both equipped and a stash full of vendor trash.
today for the first time I got invited to what seemed like a small crew running 70-72 maps, and felt pretty useless: too low level, staying back and raising Rejuv and Skelly Totems (I'm a melee Mara. I should go in smacking stuff dammit). dying too much, contributed only one map...
and in the end I had to go to work so I stopped playing (writing this from cellphone so expect typos :) ).
which brings me to part (2), but before getting there - I must say that for the first time I had a "good inventory problem": so much yellow on the floor, so little room in inventory.
I would never get to such a state solo in a single map. and it's not like any of us had exceptional Magic Find.


2) no-life or get lost
you either play the hell out of the game, or find yourself something else to play. Havoc played thousands of hours on one character (HvR). it's just crazy. I don't think most WoW players clocked as many hours in a year.
having a job and a family, I'll never get to such a point. nor will I be of any use to the team I ran with today, probably.
I don't consider myself a bad player. I think I have skills. I beat some pretty tough games before, in my 30 years of gaming. solo. Median XL mod for D2 as just one example.
but when it's a matter of both time and skill, instead of just skill - I guess I'm not "Hardcore" enough for this game, and will have to find something else sooner or later.


I will keep playing. I want to see this one to release at least. beat the real final boss.
but when it comes to competing on the Ladder - count me out.
I'm no stranger to Ladders, though. I even got to top 20 in one game years ago. but reasons (1) and (2) above will make sure I won't get top 15000 in this game (unless everybody leave for some reason).
and if release Path Of Exile comes out as much a time sink and a gear check as it is now, I seriously doubt I'll even be able to beat it (Merciless. maps not included).
Alva: I'm sweating like a hog in heat
Shadow: That was fun
"
TheAnuhart wrote:
"
Sneakypaw wrote:
Btw. solo play will never be as efficient as group play and that is good. People should start accepting that.


Accept it?


Why?

"
Chris Wilson wrote:

Our core design goal for the multiplayer aspects of Path of Exile is that multiplayer and singleplayer are equally viable.


http://www.pathofexile.com/forum/view-thread/322592


viabilty is not the same as efficiency


edit: there are many 'viable' builds in PoE but most of them wont be as efficient as a dual totem spork build. <--- see the difference?

edit: @BoondockSaint: happy your pimp came to your rescue? too bad his post didn't refute mine.
“Demons run when a good man goes to war"
Last edited by Sneakypaw on May 22, 2013, 12:37:15 PM
Sneaky has a point.
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y135lc wrote:
Sneaky has a point.


keep stroking, i am almost there....*joke*

edit: sorry, i had to do that. For some reason I get a bit embarased when people agree with me so openly. That was my way to cope with it^^'
“Demons run when a good man goes to war"
Last edited by Sneakypaw on May 22, 2013, 12:51:21 PM
"
Sneakypaw wrote:


viabilty is not the same as efficiency


Well, it really is, in context (presuming you mean viability rather than viabilty).

You can be viable or not.

You can be more viable or less viable.
As the quote from Chris says equally viable, we know where we are.

Exactly how can solo be equally viable but less efficient, when efficiency will denote the viability?

Chris talks about progression, challenge and overcoming that challenge.
In this thread, you yourself are talking about progression. How does viability =/= efficiency, in this context?

"
Sneakypaw wrote:
there are many 'viable' builds in PoE but most of them wont be as efficient as a dual totem spork build. <--- see the difference?


And thus not as viable.
Viable but not equally viable.
Efficient but not equally efficient.
Casually casual.

Last edited by TheAnuhart on May 22, 2013, 12:59:43 PM
you guys just can't keep it civil can you all.

shame on all of you.

"
TheAnuhart wrote:
"
Sneakypaw wrote:


viabilty is not the same as efficiency


Well, it really is, in context (presuming you mean viability rather than viabilty).

You can be viable or not.

You can be more viable or less viable.
As the quote from Chris says equally viable, we know where we are.

Exactly how can solo be equally viable but less efficient, when efficiency will denote the viability?

Chris talks about progression, challenge and overcoming that challenge.
In this thread, you yourself are talking about progression. How does viability =/= efficiency, in this context?

"
Sneakypaw wrote:
there are many 'viable' builds in PoE but most of them wont be as efficient as a dual totem spork build. <--- see the difference?


And thus not as viable.
Viable but not equally viable.
Efficient but not equally efficient.


If you want to go that way we both will walk against a wall.

We don't know what exactly is viable in Chris's eyes. He could mean you can reach level 100 by playing solo and you can reach it by playing with a group thus making them equally viable if that criteria is met. Or he could mean they can reach just as fast or whatever.

Since we don't know, it's all semantics.
“Demons run when a good man goes to war"
Lawl, that's funny man, you got the fanbois believing that shit...

"oh ya we got unlucky after running 150+ 73-75 maps" LOL

I am not hating on you man, takes a lot of dedication to do what you did, but to say was 100% legit, I don't think so.

If you want that to be believable, tell your friends who buy maps/currency from d2jsp to be careful who they disclose that information to :P

Its pretty obvious as you rarely open maps to...

Granted their business doesn't affect you and I wouldn't expect you to say no to mappin with your group because of purchased maps, but this post shoulda remained non existent.
Last edited by AthenaUS on May 22, 2013, 1:23:00 PM
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AthenaUS wrote:
Lawl, thats funny man, you got the fanbois believing that shit...

"oh ya we got unlucky after running 150+ 73-75 maps" LOL

I am not hating on you man, takes a lot of dedication to do what you did, but to say was 100% legit, I dont think so.

If you want that to be believable, tell your friends who buy maps/currency from d2jsp to be careful who they disclose that information to :P

Blah blah blah
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"
Sneakypaw wrote:
If you want to go that way we both will walk against a wall.

We don't know what exactly is viable in Chris's eyes. He could mean you can reach level 100 by playing solo and you can reach it by playing with a group thus making them equally viable if that criteria is met. Or he could mean they can reach just as fast or whatever.

Since we don't know, it's all semantics.


Fine, OK, let's just call it semantics.

Spoiler
I must point out, however, that you claimed to know exactly what BoondockSaint meant and indeed GGG's goal in order to correct them in your reply. Semantics, I suppose.
Casually casual.

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