Dragon's Immortal Tank (Updated for 1.2)

"
Tai wrote:
"
Apolyon34 wrote:
First off I just want to say thanks to Dragon for posting this guide this build has been a blast :) I thought I'd take the time to post some of my opinions of the build, as in some areas they are quite different to yours and would be eager to know what you think if you have the time.

My tree and gear
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecEswUtCAgMfQ6tEH8UIBjbGS4aMho4GlUdFCFgJvgn7SjFKaUyCTKJNug26TfsQKBDnEd-TDVQR1BQUWBT31RJVcZXDVfiWGNYr1jbWfNfP2BLYSFko2VNZadmnm5pcql07XTxdud35Xrve4x82YQMhNmE74zPj0aQVZMdlZubg57NoLSiAKcIpzCnhKmVq8WsqqyvtPm4k7ndvqfAD8Aaxp7G2M9l0NDSIdJN1I_ZYdrd4mHjaudS65_sOO8O707wH_O-8932SPe--tL7qg==

Currently level 87, I took the 18% physical damage and the endurance charge because back when I made the marauder I was following the nooby friendly guide. Obviously I'm looking forward to changing my endurance charge to a skill point when that feature is implemented... Though I will keep the 18% phyical damage as it's better on average than any available nodes (yes limb hewer gives 32% but when you account for the nodes leading up to it, its less powerful)

edit: I actually should have taken the 8% attack speed from Cruel Kraityn as I think its more dps with multistrike. Just another thing to look forward when they allow changing bandit rewards :)
side note: used to have mind and matter but I traded it for more dps.

And a gear showoff


Stats
3841 life // 3258 after reserve
896 ES
25467 dps // 37633 single target if I swap splash for added fire
81/86/81 res
11717 armor // 32643 with a 95% granite
65% block // 40% spell block
169 life regen
2% physical life leech
Negative 60 chaos res - my 'achilles heal'. Though I haven't had much trouble with chaos damage as seething pots are a godsend. I'm trying to get my hands on some 30 chaos res boots but I'm quite picky so that could take a while.



The main principle of my tree decisions is this: Enough defensive nodes to be a god without too much sacrifice of the fun stuff. By 'enough defence' I mean that when played properly I can't be killed by anything except;
-Vaal smash
-Chain corpse explosions on a reflect pack

For everything else my defences are enough with correct usage of potions. I have left any health/block nodes that do not lead to more powerful nodes untouched. With 3300 life after reserves and 900 ES I am rarely in danger. Admittedly for some end game bosses I could be more tanky but with correct use of potions I have little or no danger of dying to them (and I'm in a group which trivializes most encounters).

Determination V Vitality and the power of regen
With 3 health potions I can't personally see huge value in life regen. Even before I got soul taker and removed my blood magic gem I would do fine in maps with no life regen. It just meant my potions got a nice workout rather than being reserved for bosses (or not used at all). For this reason I prefer determination to boost my armor as it greatly increases the power of grace and any armor nodes I choose to pick up.

Block V Armor V Life
My block is at a respectable 65% and 40% for spells which I find to be more than sufficient. Cap would be nice but it just feels like a waste of points to me. Even with the cap there is a 1 in 4 chance of being hit. For these times I'd rather have a nice armor pool so any more defensive points will be spent getting the duelist and marauder clusters of 50% armor, which for me equals roughly 5k armor (dependent on determination with inner force) per cluster. Either that or mind and matter I havn't decided.

The reason I'd get the armor nodes instead of the remaining 6% life nodes is this: with this build it feels like life has an effective 'cap' where no more life is required. It's just a buffer for hard hitting bosses who's damage is invariably physical based. Once around 3k life and 700 or so ES has been reached it seems more logical to me to reduce the damage per hit rather than the buffer. I realize I am not making a solid argument here but after testing with 20k+ armor pre IR nerf it just 'feels right' to me :P.

Inner Force
7 auras (TS unaffected) x 1.18 effectiveness! I don't see how this is not worth 5 points. If you can get your hands on a soul taker there is a powerful axe damage cluster on the way so it will only require one extra filler point.

Unwavering Stance
I feel this node is overrated without CI. I rarely get stunned and when I do, what of it? It's just a 1/4 second break from doing damage and it doesn't effect my ability to run away from enemies because I never do ;) I prefer the 5% base evasion chance.

And last a quick word on Soul Taker
This axe is so ridiculous! Being able to swap blood magic for Melee physical damage is huge especially when you reach the higher dps ranges. For me it was a 10k dps increase (15k - 25k).

Not only that but it no longer costs 134 life every time I attack! This reduces the need for health regen. I have removed my 1% regen node in the templar tree and will probably do the same in the duelist tree.


Can you post your build when you reach lvl 100?


honestly I havn't given it much thought as I don't see myself going past level 90-93 but perhaps something like this



I added mind and matter, the duelist and marauder armor clusters, amplify, 12% axe damage and the three 1 handed nodes in the templar tree, and I removed leather and steel (I only have it atm because its the best armor option for 2 points) and I also removed another 1% life regeneration as I plan to do soon.

That's one way to go, I prefer being a super tanky than doing the damage, it seems i always end up in parties where we have huge damage dealers, so it doesn't matter if i do my 16k dps with life leech, or 27k without it.

I just refunded quite many passives from the Ranger side, noticed that i end up having even more life, and gaining armor + es by doing that, sadly Grace needs 153 dexterity, so i had to leave one 10 dex node to ranger side, gonna fix that at some point and get 6% life node where i was heading to. And for the next 4 more levels, i'm headed to Body and Soul passive, so the overall armor is going to end up being above 25k, ES propably at 1700-1800

Now with all the stuff done, stats are:

4272 Life (3705 after reserves, 1x 6% node missing because lacking 6 points of dexterity)
22 700 Armor (Energy Shield refreshes by 900+ from every block)
1513 Energy Shield
73% Block
64% Spell Block
Capped resistances, even with Elemental Weakness curse (81-85-81)
16k dps with life leech and splash
26.7k dps with all-in for scrubcore dps

I would never go below that amount of blocking, with my rare boots, spell block was at only 44% and it doesn't need more than one single unlucky moment against -2x% max resistance Temple Piety and you're dead from 2 lightning strikes (even if you have Topaz Flask running for 10% max res), been there once, since then, Rainbowstrides came in and they're not going anywhere :)

With the above stats, i was able to take a smash from Vaal (big thanks for Enfeeble), didn't leave much hp, but survived it and luckily the trashes what he spawned shot me and refreshed ES instantly :)

Gear (linking again, some stuff has changed since the last e-peen stretching)
Spoiler


Passives (One stupid Dexterity node still taken on the Ranger side, damn green gems)
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecEswUtBjkOrRQgFm8Y2xkuGYUaMho4GlUb-h0UIWAkqiXfJ-0oxSmlMgkzljboNuk62ECgQYxDnEd-TDVN2E99UEdQUFFgU99USVXGVw1YY1jbWfNbr18_YEthIWSjZU1mnm5pcU1yqXM_dO108XbnecB673zZgFaBb4TZhO-MdozPj0aQVZrPm4OePJ65ns2gtKIApBmnMKeEqZWsqqyvud2-p8APwBrDhsbYz2XQ0NIh0k3Uj9lh42rnUueR7Dju2e8O707wH_Iv877z3fZI97760vuq

Last edited by Juhazzz#5503 on Jul 18, 2013, 7:53:30 PM
just like that juha,why dont you take quickness nods (near blood magic) that give +30 dex instead of that +10 dex?that what i did early lvl and im still using it and it give more flexibility with stats.


between i like the change you have made with this build.hight armor is good since it give more ES back with AO and when you dont block,having a higther ES pool+dmg reduction is pretty good.so far the only thing i dont like is that you remouved vitality+2x1% life regen nods.i guess since you use 6L with life leech you dont really need life regen anymore and detemination if a pretty hudge armor boost but its not that good when you cant afford a 6L and soul taker lol.will keep my life regen till i can afford these insane gear :( (im on anarchy so getting those kind of gear is near impossible currently :( still trying to get a AE and craft a 5-6L armor....got a ilvl76 saint hauberk but havent been able to 5-6L it yet :(

Last edited by zakariusqc#1505 on Jul 18, 2013, 8:28:27 PM
"
Tai wrote:
"
COYG wrote:
Hi, just wanted to say thanks to the build maker. It works great, after respecing from a GS marauder that was so fragile. It happened to me to die only when i faced 2 bosses in spring (?) map, where the 2nd one blew the 1st corpse. That's all. Items below
Spoiler


80/85/80 ele resists, 75% block, 46% for spells 4k hp, 9k armor, 550 es, 10k dps. Cheers



why 20% reduced mana? if that % only affects skills, not auras, isn't it?


Just to be clear the 20% on reduced mana has no effect on mana reserves. Will make the initial cast cheaper and that's all.
props to you on this awesome build!... im so sad that im poor and cant afford 6 link or soul taker, but i managed to acquire a bringer of rain and had facebreakers...

it works very well until i get that 6 link and soul taker :P

i was using these before, but my dps was only 4.5k =/.


but overall i must say im really enjoying this build and just wanted to say THANK YOU! for developing such an awesome build and taking the time to explain everything :).

im currently lvl 77 and plan to continue this build until i can afford 6 link and soul taker.
nvm
My Standard shop: http://www.pathofexile.com/forum/view-thread/109915/page/1
Last edited by Synze#3778 on Jul 19, 2013, 3:53:16 PM
Why are none of his skill trees working for me :(
bye bye PoE

Hey guys and gals! I have been trying to keep up with your posts on my phone while at work, but I have limited time. I see some VERY interesting things of late. Especially with Soul Taker. This amazing axe has opened up some pretty insane change possibilities to the build. Particularly to the hp regen. Without being on BM, having a crap ton of regen is no longer necessary and I can absolutely see it being beneficial to swap out vita for determination and even drop the 2 1% nodes.

Ofc, before I would recommend it to anyone, I would want to test it myself and see if I feel like any defense was lost. But the great thing about it is, you don't need to wait for me since I see there are a few people already doing this and posting their results!

Like I said a few posts back, a couple of you guys are prob more qualified to continue this guide than I am. I have been really short on free time of late and haven't had much time to play with Soul Taker and make changes around it.

Glad to see some of you are having great success still! If I get some free time I will be making changes and updates to the guide, particularly concerning a soul taker version. Hope you guys are still having fun, and I hope to be joining you again soon.


-Dragon
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
Just reached lvl 90 like 1 hour ago :) Had to check /age of my character, i've created it 26 days ago, could be propably reached 90 faster, but kept doing Lunaris 3 runs for way too long..

Some notes during the leveling:

86-87 level: 4 Deaths
#1 Elemental Reflect
#2 Temple Piety with -max res and badly geared (30% lightning resistance with the gear)
#3 Temple Piety with -max res and badly geared (2 minutes after the first death here)
#4 68 Level map Springs with double bosses, first boss died and the second one exploded the dead boss's corpse; Baaaaym <<resurrect>>

87-88 level: 4 Deaths
#1 Elemental Reflect map mod, switched to Heavy Strike but it felt so slow, switched back to IB and 1 shotted myself instantly in a large monsterpack
#2 Temple Piety with -25% max resistance, went in with low 44% spell block, 2 hits without block, dead.
#3 Elemental Reflect map mod and -20% max resistance mod, switched for Heavy Strike but had auras on, somebody in party casts Elemental Weakness curse on Elemental Reflect monster (also map reflect) and 1 shotted myself with Heavy Strike
#4 70 lvl Pier map with -25% max resistance and +98% extra dmg as cold. Not a clue what killed me here, it was instant 1 hit (again the importance of blocking / spell blocking comes up, as there were no melee monsters around)

88-89 level: 0 Deaths
Not even a single close call situation after switched for Rainbowstride boots to get 63% Spell block

89-90 level: 0 Deaths
1 close call situation from last night, 76 level Crematorium map with -20% max resistance and i was a bit drunk and went for the boss without Ruby flasks, rest of the party was wiped instantly. And this would have been a LOT easier if i still had Unwavering Stance passive node, as i regretted it earlier, this is the only monster in the game where i miss Unwavering Stance. You are basically 40% of the fight stunned (without Unwavering) as the Firestorm keeps raining to you and rest 60% you are refresing your ES with block. So i strongly suggest thinking twice before going for the boss with rough mods if you don't have Unwavering passive taken.

This is a good place to test if you have enough Spell block, go there with the -max resistance mod and see what happens :) With Ruby potions it's not hard at all with 63% spell block. Or maybe it's better to test it in Act 1 where this boss is, but just a little bit easier version of it :p

Again I respecced a bit / lot, dropped my dps to 12K with IB + Splash + Faster Attacks + Multistrike + WED + Life Leech. But in change i gained 5000 armor and 350 ES. 12k dps is more than enough to play in party, as there's always the damage dealers when you do high level maps. And when you're doing solo, it's enough for any situation.

Now the stats are:

4390 HP (3850 after reserves)
1800 ES
26 300 Armour (ES refreshing by 1050 per block)
73% / 63% block
81-86-81 resistances.

Passive tree currently:

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecEswUtBjkOrRQgFE0WbxjbGS4ZhRoyGjgaVRv6HRQhYCSqJd8n7SjFKaUyCTboNuk62D38QKBDY0OcR35MNU3YT31QR1BQUWBT31RJVcZXDVhjWNtY9VnzXz9gS2EhZKNlTWaebmlxTXKpdO108XnAeu982YBWgW-E2YTvjHaMz49GkFWaz5uDncSePJ7NoLSiAKQZpzCnhKmVrKqsr7T5tzG53b6nwA_AGsOGxtjPZdDQ0iHSTdSP2WHjaudS55HsOO7Z7w7vTvAf8i_zvvPd9kj3vvrS-6o=
Last edited by Juhazzz#5503 on Jul 20, 2013, 4:39:23 PM
"
Juhazzz wrote:
Just reached lvl 90 like 1 hour ago :) Had to check /age of my character, i've created it 26 days ago, could be propably reached 90 faster, but kept doing Lunaris 3 runs for way too long..

Some notes during the leveling:

86-87 level: 4 Deaths
#1 Elemental Reflect
#2 Temple Piety with -max res and badly geared (30% lightning resistance with the gear)
#3 Temple Piety with -max res and badly geared (2 minutes after the first death here)
#4 68 Level map Springs with double bosses, first boss died and the second one exploded the dead boss's corpse; Baaaaym <<resurrect>>

87-88 level: 4 Deaths
#1 Elemental Reflect map mod, switched to Heavy Strike but it felt so slow, switched back to IB and 1 shotted myself instantly in a large monsterpack
#2 Temple Piety with -25% max resistance, went in with low 44% spell block, 2 hits without block, dead.
#3 Elemental Reflect map mod and -20% max resistance mod, switched for Heavy Strike but had auras on, somebody in party casts Elemental Weakness curse on Elemental Reflect monster (also map reflect) and 1 shotted myself with Heavy Strike
#4 70 lvl Pier map with -25% max resistance and +98% extra dmg as cold. Not a clue what killed me here, it was instant 1 hit (again the importance of blocking / spell blocking comes up, as there were no melee monsters around)

88-89 level: 0 Deaths
Not even a single close call situation after switched for Rainbowstride boots to get 63% Spell block

89-90 level: 0 Deaths
1 close call situation from last night, 76 level Crematorium map with -20% max resistance and i was a bit drunk and went for the boss without Ruby flasks, rest of the party was wiped instantly. And this would have been a LOT easier if i still had Unwavering Stance passive node, as i regretted it earlier, this is the only monster in the game where i miss Unwavering Stance. You are basically 40% of the fight stunned (without Unwavering) as the Firestorm keeps raining to you and rest 60% you are refresing your ES with block. So i strongly suggest thinking twice before going for the boss with rough mods if you don't have Unwavering passive taken.

This is a good place to test if you have enough Spell block, go there with the -max resistance mod and see what happens :) With Ruby potions it's not hard at all with 63% spell block.

Again I respecced a bit / lot, dropped my dps to 12K with IB + Splash + Faster Attacks + Multistrike + WED + Life Leech. But in change i gained 5000 armor and 350 ES. 12k dps is more than enough to play in party, as there's always the damage dealers when you do high level maps. And when you're doing solo, it's enough for any situation.

Now the stats are:

4390 HP (3850 after reserves)
1800 ES
26 300 Armour (ES refreshing by 1050 per block)
73% / 63% block
81-86-81 resistances.

Passive tree currently:

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecEswUtBjkOrRQgFE0WbxjbGS4ZhRoyGjgaVRv6HRQhYCSqJd8n7SjFKaUyCTboNuk62D38QKBDY0OcR35MNU3YT31QR1BQUWBT31RJVcZXDVhjWNtY9VnzXz9gS2EhZKNlTWaebmlxTXKpdO108XnAeu982YBWgW-E2YTvjHaMz49GkFWaz5uDncSePJ7NoLSiAKQZpzCnhKmVrKqsr7T5tzG53b6nwA_AGsOGxtjPZdDQ0iHSTdSP2WHjaudS55HsOO7Z7w7vTvAf8i_zvvPd9kj3vvrS-6o=


You are a beast...thanks for not posting your gear again. It makes me sick every time I see it ;)
💩 There is a lot of rude people that play this game 💩

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