0.10.8 Information and Race Updates

"
Ypokrator wrote:
Great news and ideas but...

"Lunaris Temple Level 3 will be made around 15% smaller."

Whats the reason of this?


Between this and moving the Lunaris Waypoint, I reckon they're trying to make Piety runs shorter to encourage farming her.
Re-balancing of skills?

I have a feeling that freeze pulse nerf inc ;_;
On a side note though, I'm happy to see changes for more viable build variety.
Last edited by Aureolin#0682 on Apr 30, 2013, 12:10:48 PM
I really hope this turns out well and doesn't wind up blowing up with rage from players about a month from now.

There are some really, really good parts of this, like paysafecard - there are plenty of people waiting on it and glad to see all the months of paperwork has worked out for you.

I hope that the "re-balancing" of all the skills in the game doesn't wind up being nerf city every week, I can just imagine all the QQ on the forums from the weekly messing with skills. I am not looking forward to it. Definately not looking forward to the "WHY YOU MESS MY BUILD UP THAT WAS MY MAIN SKILL AND Y U NO GIVE ME RESPEC"

just a few intial thougts.
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"
Uvne wrote:
I think going through with the changes is a mistake, and fails to contextualize the discontent in the feedback thread. Most of the articulate responses explained why this change has strong negative effects on the low level of the map system, while the positive responses were generally only positive because the players felt they would have a better shot at accessing the map system. Other positive responses included those who prefer to get higher level by opting in to easier content, and while this will certainly be a result, it worries me if these changes are concessions to those players.


Is there not some way to improve availability of lower maps without padding out Merciless?


I agree, it did not seem like the people who were in favor of the proposed changes put much thought into why they liked it, or I should say, didn't put much effort in conveying why they liked it. I too think it'd be a large mistake to make these changes as is, lower level maps (66 and 67) seem like they'll be completely useless except to hoard until you can recipe them into 68s.
"
peachii wrote:
I really hope this turns out well and doesn't wind up blowing up with rage from players about a month from now.

There are some really, really good parts of this, like paysafecard - there are plenty of people waiting on it and glad to see all the months of paperwork has worked out for you.

I hope that the "re-balancing" of all the skills in the game doesn't wind up being nerf city every week, I can just imagine all the QQ on the forums from the weekly messing with skills. I am not looking forward to it. Definately not looking forward to the "WHY YOU MESS MY BUILD UP THAT WAS MY MAIN SKILL AND Y U NO GIVE ME RESPEC"

just a few intial thougts.


Well, to be fair it is pretty clear they picked 4 skills that get no love first, so it looks like it'll be buff city (at least to start).

Speaking of which, as part of the light warp rebalancing I hope they'll actually make it auto target enemies when attached to a trap gem now... with it teleporting in a random direction it is totally worthless as a trap.
"
TheMadGent wrote:
"
Ypokrator wrote:
Great news and ideas but...

"Lunaris Temple Level 3 will be made around 15% smaller."

Whats the reason of this?


Between this and moving the Lunaris Waypoint, I reckon they're trying to make Piety runs shorter to encourage farming her.


Yup, unless I dreamed it, Chris did say in the original thread that those 2 adjustments would be made for Piety runs.
Casually casual.

"
TheAnuhart wrote:
"
TheMadGent wrote:
"
Ypokrator wrote:
Great news and ideas but...

"Lunaris Temple Level 3 will be made around 15% smaller."

Whats the reason of this?


Between this and moving the Lunaris Waypoint, I reckon they're trying to make Piety runs shorter to encourage farming her.


Yup, unless I dreamed it, Chris did say in the original thread that those 2 adjustments would be made for Piety runs.


I'm hoping the waypoint is right next to the entrance to level 3, otherwise theres no point in moving it.


S L O W E R
From the point of view of a person who has countless deaths from desync,

Dying sucks I get it, but please stop complaining about desync deaths, GGG knows they exist. I play hardcore so when my character dies I can make a new one from scratch and experience the game all over again. If you can't deal with deaths then why are you playing hardcore. The more you complain the more (if I were GGG) I would get annoyed. If it seems like GGG's priority is on other issues then lets solve those first.
Good memories from closed beta: http://imgur.com/D2eSfYL - Damn fine chest.
May nullsFaith from closed beta safely rest in GGG's backups ;)
Awesome patch, cant wait
"
habbey wrote:
"
Uvne wrote:
I think going through with the changes is a mistake, and fails to contextualize the discontent in the feedback thread. Most of the articulate responses explained why this change has strong negative effects on the low level of the map system, while the positive responses were generally only positive because the players felt they would have a better shot at accessing the map system. Other positive responses included those who prefer to get higher level by opting in to easier content, and while this will certainly be a result, it worries me if these changes are concessions to those players.


Is there not some way to improve availability of lower maps without padding out Merciless?


I agree, it did not seem like the people who were in favor of the proposed changes put much thought into why they liked it, or I should say, didn't put much effort in conveying why they liked it. I too think it'd be a large mistake to make these changes as is, lower level maps (66 and 67) seem like they'll be completely useless except to hoard until you can recipe them into 68s.


Yes. This. Who cares for a stash full of 66, 67? What makes me wanna die is doing a 69 map and getting a lower level map inside it.. I want to progress! I want to do maps over 70!
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