Let it Flow - About PoE's User Experience
" Haven't you seen GGG's responses to people legitimate criticism of this game? It borders on arrogance... Just look at their responses to why "armor sucks", "evasions formula is counter intutitive" and "CI status effects scale of hidden HP"... They basically respond with "everyone may think it sucks, we don't, deal with it". Have you read their "Desync Manifesto"? All it is, is excuses. Excuses about how they had a design philosophy, and desyncs are a side effect of that philosophy. What they basically say is... The game desyncs because we designed it to not be like other games. Well no shit... Because other game's don't desync. Want some award for producing the most horrible net-code and desync filledgame ever? Well, congratulations, because you won it. They're stubborn and think they're smarter than every other developer in the last 30 years... It's too bad the playerbase is punished for that arrogance, meaning the people who shelled out money in the support stages of beta, thinking GGG would actually address the problems, instead of completely ignoring them well into their cash grab microT phase. Last edited by PabloFajita#6600 on Apr 29, 2013, 11:01:58 PM
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" Just wanna say, for all that I disagree with the way GGG is handling some things, the things you have posted are just angry and wrong. I won't bother going in depth, as it will derail the topic, but please don't derail feedback topics that are actually very good with different discussions that are incorrect, please make your own thread where others can shoot down your stupidity |
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This is a thread mainly about UI design and interaction with the game. That's got nothing to do with desync. So please move on to one of the various desync threads.
Just a hint - other games DO desync, too. It might not be as bad as PoE, but I experience position resets in Diablo III, too. Never died of one there, though, since DIII seems to try and reset the player to a clear spot. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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Please keep this thread on topic. The more polluted it gets, the more likely it is that important feedback gets missed when I have the time to follow up on it. I'm not prioritising UI improvements at the moment, but there will be a time when there's room for fixes. Currently most artist time goes towards Act3x and other updates that have been on the list for a very long time.
Omnitect of Wraeclast
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A note on inspecting other players' gear. It seems to me there's probably room for a level of information between "no information available about that character" and "describe every bit of gear, every gem, their exact path through the skill tree, the current contents of their inventory and what they had for lunch", something that better matches what an experienced player might be able to determine just by looking. Perhaps when you click on a character you might see what gear they have, unidentified, and without the socket/link/gem overlays. Maybe even knowing that someone's wearing a rare or unique is too much, and you should only see the base type of each item. In-universe, my character seems to be able to guess the rarity (normal/magic/rare/unique) of an item from across the room as soon as it drops from a monster, it doesn't seem crazy that I should be able to determine the same information looking at an item somebody's wearing across the town square.
I dunno, I'm not exactly sure what motivations somebody might have for wanting to inspect my gear. I recall the first time I made it to the Sarn Encampment and saw a bunch of people walking around wearing Sun Leather jackets and wondering what the hell they were, and if I could have clicked on them to find that out, I would have. Maybe there's some other use-case that "see unidentified items" would not cover. |
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" Like I said, make it optional and disable it by default so as to make it available without forcing the new functionality on anyone. if you want to remain private then never turn the option on and bam, bobs your uncle. Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD |
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" Thanks for reading it! I'm actually surprised at the lack of TLDR-type response yet to be received (hope I'm not jinxing myself here), since it tickles my nerves in the worst way everytime I see those. Just a few things to note to the points you bring up :) " Absolutely correct, it is nitpicking! It's what I do! Someone in the thread earlier mentioned that I was being perfectionist/pedantic with my comments - this was taken as a compliment, even though it was surely not meant as such ;) My angle is always to nitpick, but I am not doing it from a personal-taste point of view here (on most points!) As I mentioned at the beginning on the Skill & Support Gem subsection and as you pointed out yourself, the gem design is quite beautiful and easily recognizable. My comments are made in an objective user-experience mindframe with a perfectionist outlook - "good design" and "beautiful design" are not one and the same. Uniformity in icon design is absolutely what makes the design good, from a graphic design perspective. Regardless of personal taste and artistic value, icons must be made with readability, rhythm, uniformity, simplicity and with the clear intention of helping users in their task. These are things to consider much earlier in the process than artistic expression or creative novelty :) " Things that can happen (even ones that have a high chance of happening) are not the same as intuition. I have a chance of getting hit by a car today; I don't have the intuition that it will happen, however. From a UI/UX point of view, these two elements are not interconnected in the way your example would show. To be honest with you, I do understand why the choice was made by the creators to have people "turn on each other" after battle - that doesn't make the choice intuitive. I am simply bringing up the point that many users may be turned off by this aspect without really being conscious of the reasons. Again, thanks for reading and getting involved :D Get at me in game @Jyyn Do you like feedback? http://www.pathofexile.com/forum/view-thread/355307/page/1 Last edited by Phoobrak#3429 on Apr 30, 2013, 3:05:53 PM
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I've reformatted the original post a bit, and had a few things to add to the Addendum!
Get at me in game @Jyyn
Do you like feedback? http://www.pathofexile.com/forum/view-thread/355307/page/1 |
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" I made pants (texture) mods and offered to GGG = no answer. Chris already told they do not want volunteers as well. Here you can see witch and templar on pants and shadow alternative costume: http://www.pathofexile.com/forum/view-thread/202404 Because life is short, you shall make rains of all sort - Amarena, the Iron Man - My IRON MAN witch build video: http://www.youtube.com/watch?v=JJOUcu0ioL4 - Do you want your witch wearing PANTS? check http://www.pathofexile.com/forum/view-thread/19769 Last edited by Amarena#1767 on May 1, 2013, 5:38:32 PM
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homygosh what a comprehensive post. Some of the UI stuff is spot on. We'll be talking about it for sure.
Level Designer/Dungeoneer
Always post a screenshot with /debug command entered into the chat window. First stop for Common Technical Problems |