Random crashes since pre-patch of 3.25

I'd say I tried almost everything out there (volt, dx11,12, memory speed, open as admin, compatibility, etc etc) and I just manage to play almost 2 hours without a single crash/bsod (memory management) by changing the RAM slot from slots 2-4 to a single RAM in slot 1. Perhaps it was my RAM slot or its just random and it will crash later but before that I couldnt even play 30 minutes without the game crashing.


Playing on:
Ryzen 5 5600x
Ram 32GB (Now 16GB lol)
GeForce 1060.

I'll edit/delete this is it crashes later today.
Seem to always be experiencing random crashes on the day of a hotfix. Last time I had to reinstall everything change graphics mode and clear caches morning after last hotfix

Now today random crashes and freezes as of todays.
"
HazeSyndrome wrote:
I've been having the loading screen crash since the final necropolis patch through leaguestart. A couple of days ago I switched to vulkan and haven't crashed since. But I see a couple of people here say they're having the issue on vulkan as well so it makes me think it's likely some shader compilation/loading cached shader issue, and it was solved when I used a renderer I hadn't used before, so it was a clean cache.


An update to this. After several days of no issues on vulkan the game began crashing again. And after the first crash it progressively crashes more frequently. Most of the crashes happened in kingsmarch or hideout, seemingly under very light gpu/cpu load. I wiped the shadercache again, both POE and steam's, and have gone another day of play without crashes. What seemed suspicious was despite the large cache(about ~3gigs before I cleared it), the gpu was chugging pretty hard and the shader bar is maxxed on fresh starts of the client when I load into a map I've done 100s of times before.

Was curious so I had windbg catch the crash:
Spoiler

(720.770): Integer divide-by-zero - code c0000094 (!!! second chance !!!)
nvoglv64!vkGetInstanceProcAddr+0xeb1e7: 00007ffd852e35f7 48f7f1 div rax,rcx

0:025> k
# Child-SP RetAddr Call Site
00 0000008087fffb30 00007ffd852e379f nvoglv64!vkGetInstanceProcAddr+0xeb1e7
01 0000008087fffb70 00007ffd852e6120 nvoglv64!vkGetInstanceProcAddr+0xeb38f
02 0000008087fffbc0 00007ffd852e7bdf nvoglv64!vkGetInstanceProcAddr+0xedd10
03 0000008087fffc20 00007ffd84e0f208 nvoglv64!vkGetInstanceProcAddr+0xef7cf
04 0000008087fffc60 00007ffdf339257d nvoglv64!DrvValidateVersion+0xdeb8
05 0000008087fffc90 00007ffdf52caf28 KERNEL32!BaseThreadInitThunk+0x1d
06 0000008087fffcc0 0000000000000000 ntdll!RtlUserThreadStart+0x28


Can't really see what leads to this from POE's code given the crashed program state but interesting that there's an unhandled div by zero in nvidia code. Most of the other threads seem to be waiting on this. At least I can confirm it's gpu related. This has been crashing on the same thing after the kingsmarch chicken fix as well.
Last edited by HazeSyndrome#2326 on Aug 7, 2024, 4:50:56 AM
Crashes and crashes and crashes. Sometimes not for an hour, then every 20 seconds until I give up.
Do or do not. There is no try.
Game started crashing to desktop with no errors.

12900k
7900xt
was running great for the last few months no issues.
7900xt, vulcan render crashes GPU drivers

Never crashed before, but this league was shit. Start was no problem, maybe 1 crash in first week, but since last week it's just getting worse. Last 2-3 days were unplayable and today I was crashing in every single map, tried many things to fix it and finally found solution that worked for me. Not a single crash since

POSSIBLE CRASH FIX: change vulcan render to dx12
Last edited by Thirlord#4469 on Aug 7, 2024, 9:54:53 PM
Wow, so I am not alone! I have all other games running fine but since the league started I can't run it on my Alienware Laptop with 4090. Please fix this. I already wiped and reloaded the machine because that's how important this game is to me.
I've crashed literally hundreds of times since launch. Tried everything up to and including a full windows reinstall. It'll run fine for hours and then start crashing on every load screen until I wait a while. Even rebooting doesn't stop it.

If I don't run the game on very low graphics settings, it just crashes every time I go into a map.

RTX 4090
i9-13900KF
"
trumpetjock wrote:
I've crashed literally hundreds of times since launch. Tried everything up to and including a full windows reinstall. It'll run fine for hours and then start crashing on every load screen until I wait a while. Even rebooting doesn't stop it.

If I don't run the game on very low graphics settings, it just crashes every time I go into a map.

RTX 4090
i9-13900KF

It's VERY likely it's your processor and or the settings and if it is the processor then there's probably no saving it. Intel 13th/14th gen crashing

If by the slim chance your processor is good then roll back your nvidia driver to 552.22
Used to crash in Heist town a lot.

Today I changed renderer from DX11 to DX12, so far so good.

RTX 3060
AMD Ryzen 7 5700G

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