3.22.0b Hotfix 4

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Palonso89 wrote:
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m0123n wrote:
Just a friendly reminder that your game still performs like a clogged toilet.


'It works fine for me' like any IT guy would say :D


Have you tried putting your computer on the other side of the room upside down? ^^
Please give us the option to compile most, or even all of the shaders before we play the game. The current solution (compiling shaders WHILE playing) is not feasible for lower end or older cpus.
A single thrawler can put up more than 16 traps? They one shot every thing!!! not just me. Why? They are already so hard to see, they even throw some at your own totem. You spawn you die. What a great concept.
Welp, we're moving into the weekend. Guess that's another 3 days without this announced "restart patch" for resurrect timers / general balance fixes in ToTA. Unreal.
Αre you going to make some updates? How much time before a surrender button or fast forward like deliriums/ blights etc. or a death spawn time?
How much time before balance the TOTA units? Enemy minions stun our team, our team does not stun every time.
Enemy minions one shot everything, our minions does not...
Titanic shell is broken in some ways...
Some combos are just unplayable :/
State before this Patch: Only ~120fps at 1080p
State after this Patch: 200+fps at 1440p in Maps
120fps in Delve with all the lighting. Beatiful game ♥

Last edited by SiAnKo on Sep 2, 2023, 5:31:28 AM
game still unplayeble(
3900x 3070ti 32gb RAM
Guys, just say when to expect unplayability fix patch, in one day or in one week? Rough estimation.
Last edited by gorioo on Sep 2, 2023, 8:20:47 AM
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Zeronemo wrote:
Please give us the option to compile most, or even all of the shaders before we play the game. The current solution (compiling shaders WHILE playing) is not feasible for lower end or older cpus.


Not for higher-end either a 3080 should be high end but game crashes due to shader issues.
Hello guys.
PLS fix problem with abyss

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