Map Management Resource
" To make an example of this for those curious: 85% Resistance: 1000 incoming damage; 150 damage taken. 60% Resistance (15% Exposure): 1000 incoming damage; 400 damage taken. 55% Resistance: 1000 incoming damage; 450 damage taken. Do not underestimate that suffix. |
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Lyr, tomorrow I'll have time to provide a Gantt chart illustrating the relative benefits of maze/massive vs hordes vs champions. I am not a fan of the Commanders suffix: it's a significant rarity boost but has a pretty tiny impact on average item level/total number of drops. Probably the worst demographic, maybe even worse than Twinned (except that Twinned doesn't compete for affix space with the others). The question is whether it's better than a 12% quant boost on one of the other difficulty mods. Maybe.
A chart would explain a model for being able to figure out relative benefits. From there you can understand what kind of data needs to be collected. The full analysis isn't worth it, I'll warn you. I wrote up the process for doing an accurate and conclusive analysis some time back. It's far too cumbersome. So we wind up just talking about it and skipping the cold hard numbers. There have been "community log" projects for this, but without a good model and a log with just the right data you can't extract any kind of meaningful information. Let a man walk alone - Let him commit no sin. Let him bear few wishes, Like an elephant in the forest. Last edited by Zakaluka#1191 on Apr 20, 2013, 11:35:49 AM
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I'll wait on that. Thanks for taking your time to contribute to this (I'll include your name in the credits). High time I reassess my knowledge of maps affixes.
I think Commanders is very situational as a suffix and I need to amend the resource to reflect this. While it is not the most ideal to have, I took into account that it contributes to the primary source of profit from a 75+ map (+2 item level) which in turn helps you to fuel your maps. Perhaps this should not be the case and I'll admit I dislike it as well because my past observations have shown it to provide not significant enough an impact to the map to justify its spot. P.S; I'm definitely keen on exploring the marginal benefit of demographic-based affixes compared to quantity-based affixes. I spoke with kudos888 about it and his response to raw data was "Fuck..". Last edited by Lyralei#5969 on Apr 20, 2013, 11:57:36 AM
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" Temp chains is a constant limitation that once you run it enough, is nothing more than an annoyance. However -max resist is way more than 20% increase of damage. The main problem is the huge damage increase is only occasionally and in deadly numbers. I have 85 resist all and take a hit for 4000 dmg. I receive a 600 dmg hit. I have 85 resist all -25 max resist and take a hit for 4000 dmg. I receive a 1600 dmg hit. I'm taking nearly 2x the dmg I would have if mod wasn't there. It is definitely a harder affix than temp chains. Ask anyone if they'd rather do - max resist + ele reflect or temp chains + chill. One is annoying and will rarely get you killed, the other is deadly if you stop paying attention for 1 second. Last edited by riptid3#6233 on Apr 20, 2013, 12:26:20 PM
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I'm curious what people think of as a MF strategy running mostly certain blue 66 maps with the twinned mod + trying for champs/rares/hordes and if not, then just any non-horrible mod.
I still haven't done a ton of maps and never over 70. I am deep into trying to fuse a 6L with no luck and never seem to find anything super valuable, so have been focused on farming low bosses.. but I want to find the bigger ilvl uniques. In the maps I have done, I know that these bosses have a good drop table and have seen plenty of uniques fall with not much more IIR/IIQ than two gems from the killing shot. 66 maps are cheap and the intention isn't to go up in map levels, so I wouldn't be following the guide to really progress to 70+ maps, just clear low ones quickly and get to the bosses. |
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Reposting from old thread, because this is still confusing me :
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" isnt 15% exposure on 85% resist 70%? or am i doing my math wrong? and why are you assuming your at 85% to start with, should we be? im happy if i can keep mine at 75% and definately dont have the passives to reach any +5%'s Ive been noticing ALOT of unqiue maps, definately way more than ive seen listed in your map pool, like for example i just saw a Ledge unique.... does this turn into the Maelstrom of Chaos when identified or is there new maps that arent added to the list yet? it almost seems like any map can be Chanced now... Last edited by Obbes#5848 on Apr 21, 2013, 3:38:17 AM
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Oops. Thanks for the clarification, guys.
Luna's Blackguards - a guild of bronies - is now recruiting! If you're a fan of our favourite chromatic marshmallow equines, hit me up with an add or whisper, and I'll invite you!
IGN: HopeYouAreFireProof |
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leaving this here so I can find it later! thanks OP!
ign Tubgurl
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Just letting you know that your "description of whether an affix is good" does contain the new affixes, but your list of affixes screenshot doesn't. Perhaps you know this, but just letting you know you should update that section whenever you can.
Last edited by habbey#4136 on Apr 20, 2013, 9:54:14 PM
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