Map Management Resource
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Spoiler
" I have quoted the incorrect or otherwise non-citable information. Labyrinthine still isn't fixed. 4 maps is not a sufficient sample size to gauge the density of magic packs. I don't believe that maps affect magic occurence, only that layout facilitates spawning better packs. Still, these are subject to however the packs roll internally. As to whether commanders is a recommended affix, I will ask Neon about how these interact, but I do believe magic and rares are mutually exclusive; i.e: a magic pack cannot spawn with a rare. (I may be wrong). Regardless, still a very solid writeup. Particularly on the nuances of the boss fight. Well done. |
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As a note. I will be working tomorrow so updates will be pending this weekend. For reference, Labyrinthine and Massive are no longer relevant to the affix pool but map topography and layout still influence how packs can spawn.
On that note, it still DOES matter as to which maps get the best out of the Hordes suffix. All maps do benefit from it no doubt, but on maps such as Labyrinth you need not force a pack roll - you can settle for good quantity rolls. As usual, if there are any concerns don't hesitate to drop me a message. |
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First, I apologize for not having the time to read the entire thread to see if my question has been answered already. Unless I'm having another pre-senior moment, I didn't see anything regarding what I was looking for on the opening page.
That said, is the Increased Item Quantity of a Map additive or multiplicative when calculating for drops, and at what point in the calculation is it applied? I think I finally got the math string of IIQ figured out, but was just curious how maps modified this. Thx. :) |
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" Additive. And we don't know how drop is calculated nor will the developers tell me. That's one secret you have to dissect yourself - something which I've still been trying to work out for half a year. |
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Thought for sure it was multiplicative!
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A |
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Can i ask you to include common prices for maps into guide? I can run almost any mods (except the craziest ones), but i wonder sometimes - instead of spending currency to reroll map, wouldnt be better to run it as it is and buy another map for currency saved? What percentage of map'scost should be spent on rerolling it, generally?
IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Nov 27, 2013, 2:57:37 PM
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" This is a good point. I am interested in this information too. |
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Amazing thread. I feel extremely educated now. Thank you
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" Thanks for the pointers. Just clarify, I wrote it in the context of four maps and not in the context of your detailed guide. I was mainly thinking that it should serve as a temporary experience before you update the guide for the new maps. In case other mappers need advice. With that said I need to ask about the Labyrinthine affix. Do you mean that the additional rooms added with a maze in the Residence map is not always the same? Or do you mean that the Labyrinthine affix should not necessarily have a higher priority before other affixes? Or perhaps both? Regarding the Rares, I believe too that they are separate from magic monsters and that they do not interact in any way. However, I am interested to know if you have ever come across any map that has a bias towards magic monsters? I ask this because I have now run 6, in total, Residence maps and all of them has almost had 50% of the packs being magic. I should add that I do not write down the exact numbers when I play so I am making the judgement after I play the map. I have used this guide since I started mapping in Domination and I am looking forward to updates for the newer maps. Thank you again for taking the time. |
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" I won't do this. The resource is neutral and I don't wish for people to reference it as a source for map prices. These prices are for the communities of each league to determine. |
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