Map Management Resource
I feel like at this point, the only way to progress past 74 is to grind 72s non stop until you have a sizable amount of 73s-74s and then do those consecutively rather than doing 73s-74s as they drop.
In theory it should make no difference and it might be perspective bias but it seems almost impossible to get a 76 even with an entire 1-2 days of grinding 72s. Anyone have a similar experience or a different map progression strategy? IGN: Arlianth
Check out my LA build: 1782214 |
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You will eventually hit a streak. Keep at it. I had no maps past 74 for the longest time and one night, my Dark Forest took us all the way to a Shipyard which we then sustained for the entire night.
I've also lost all my maps going back down to 71's, so its not an uncommon thing. I'm not bothered by it because doing 71's gives you the opportunity to recoup on currency components. People may complain about the lack of map drops but if you ever get to 77's you could very well empty your entire stash just rolling them for one night. On a lighter note, it seems that the formatting has been fixed. I'll look to updating the resource soon but for now I'm a little busy with Onslaught ;) |
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this guide is one of the best Ive ever read on here. wish this was stickied
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" Lyralei, I really can relate to this. The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
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" Thanks for the information! This helps a tonne. Meanwhile, descriptions for Dunes and Spider Forest have been updated. I'll get to Reef and Waste Pool eventually..maybe! Last edited by Lyralei#5969 on Jun 11, 2013, 9:25:32 PM
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Did a few more mountain ledges. It's goatmen. The and/or thing was apparently an RNG artifact, as I have not gotten a stalag nightmare ledge map since.
I find it really interesting how my build affects my perception of map mods. I have run a necro, fp and archer through assorted low level maps. The mods I decide to leave on the map are indicative of what each character finds easier or harder to cope with - doing only maps I can roll with alterations gives me great freedom to pick "easy" mods with good rolls on quantity or inhabitation. Anyone have any thoughts on the Coward's Trial? My map duo and myself have tried twice, and failed both times. Yes, it would be easier to get a large group and go from there. Yes, it would be easier if we weren't both in the 73-75 range at the time of running the map. Yes, I know our builds and gear are not endgame optimal that either of us can tell. I do have some ideas and several more maps, so we will be trying again. I will talk to him later, I think. He pays more attention to signature mobs than I do. And Lyralei or someone, can you confirm or deny that those mobs may be chosen from a list instead of being a single specific type? The last Island I did, I paid attention to the actual type of monkey that showed up...will run more maps to confirm also. This is prompted by my anecdotal observations in Island and Ruins that there were always monkeys and miscreations, respectively, but they did not always seem the same type. My particular methodology was to do several maps, identify the common mob (usually 3-4 runs were enough to single it out), then look at the name of the mob. Which doesn't really work with monkeys, as all I actually identified was that the signature mob had a monkey look about it. Oh. Ghetto always has mobs that play like Perpetus, but in view of the above, I will refrain for now from saying whether they are Impalers, Outcasts or something else entirely. Ditto Sewer and undying cultists or any other name they may go by, spiders in the Hybrid Widow maps and one other map, etc. I plan to go over all the existing data using rigorous methods with full and complete documentation of my work. Which I perhaps should have started with, but still. The method I will be using is to list every different type of mob I encounter in each map, and compare lists across runs. It will end one map after I have established a single type of mob common to all lists for that map, or when it is conclusively shown that there is no overlap, at least by exact name. The spreadsheet will be made available when it is complete for 66-68 maps, or before that on request. Anecdotal evidence again, but is there always a group of the signature monsters around the boss, and does this change based on whether said boss is on the map or in a different room, or always alone? I have an odd data point from a map with an inhabitation affix and I would like to make sense of it. This is a long post. Most of it is not relevant to most people. I guess that's life. How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A |
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Do we have any kind of objective data on the rates of drops of maps in a given level range? Or is it all random? Like I would hope the chance of getting a lvl 66 map in shipyard is either zero or incredibly small, whereas getting lvl 72-75 maps should be common, and 76-77 maps less common but still a reasonable chance of dropping with high iq. Is this close to reality or do shipyard runners see tons of 66/67 maps drop??
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re: cowards trial:
If your skill allows you to freeze and shatter corpses this map isn't that bad. (i've done it twice with 2 people and we both freeze almost everything, we did it fairly easily) If not take devouring totems and detonate dead and destroy as many of the corpses in each room as possible so the bosses have little to re-spawn, this is most important in the last room with the boss that revives everything at once. The only time I've died doing cowards trial was the first time (when it was a new map) and we didn't know about the last boss. |
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Hey guys,
first off, this thread is always open in on of my FF tabs so thanks for the info! Im abit confused however, Ive been doing lvl 66 maps since around lvl 62, no problem, and those maps were ones I had found while completing Act 3 and by doing maps itself. Every now and then Id get a lvl 67 map and even a few 68 maps. I have not run those yet, as I figured Id create a good map stock first. My problem is now that I just ran out of 66 maps :/ How does one get lvl 66 maps? I chaos'd my last 2 lvl 66 maps to increase the chance of getting new maps (one of around 60% IIQ, the other 80% IIQ) and I finished both resulting in one 67 map. Its not that I want to complain about getting higher maps, I just dont know how to get a decent stock of 66 maps to fall back upon when needed. Thanks for the help! |
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I normally run my 66-68 blue, rolling until I get 30+ map quantity (before quality) or an inhabitation roll. Went from about, oh, 20x 66s to what I have now, which is 20x 68s, 10x 69-71, about 20x each of 66 and 67. (I've only run two 69s from my stock so far, no 70s.) What this seems to say is that 68- maps are more than sustainable on just blue, as long as you roll good blues. Got a lot of alcs now, too, but in order to cut out as much variance as possible, I will not running 69s consistently until I have more of them. (Or when I bother rolling characters past 80 - it gets to be such a grind, and I'm a reroll addict.)
I've gotten as many as 4 maps out of one before. On the other hand, I've gotten all-day streaks of zero map drops, while my duo was getting two or more every map all day. And we alternate maps, one of his then one of mine. The key to sustained map running is a combination of 1) enough maps in the pool to get through rough RNG patches and 2) rolling high enough quantity/inhabitation to get good map drops out of it. Or, y'know, just buy 66/67s. They're cheap. How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A |
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