0.9.10 Information and News
I think notice board will really help some players.
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" Actually I play almost exclusively in HC and WhiteBoy88 addressed the rest. Anyways it will be fun to see how the changes to Cruel and up will change things, as for the loot system time will tell if it helps or not. Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
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Wouldn't instanced loot just completely kill any chance of a real economy happening in-game? Unless it's capped to produce the same amount of loot combined you're effectively replacing a single die roll with one per party member, making it a lot easier to farm. While this may not seem of importance to people just wanting to do a single run-through, it could have a major impact on the endgame.
I'm hoping that looting options will be something we can define in custom leagues, letting players do whatever they want in their own game. (Personally, it seems fitting to me that trade & partying should be risky, given the tone of the game as a whole.) | |
" LOL, okay. Maybe it's better to say that there are very strongly divided opinions on the issue. :) This seems like one of those things that either needs a toggle or a more elegant solution. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" My feelings exactly on Instanced Loot. Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
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" Agreed. It seems like if there's a single solution that will even satisfy everyone here now, let alone the larger audience we all want POE to appeal to after launch. Assuming the total amount of loot that drops for any given monster/treasure chest remains constant, does anyone have objections to letting party leaders choose one of a few looting rules? Simply letting parties choose between FFA, the current planned allocation timer system, and a D3/TL2 style system where each item gets assigned to one player and only that player sees it drop. If you want everyone to see everything to loot efficiently with your buddies, you can FFA; if you want to join public groups from the new notice board feature without worrying about finding people who aren't loot ninjaing assholes, you can use separate loot instances. If the timer system is going to move forward mostly as-is, I have a small tweak to suggest that will make it more palatable to me: make the timer a lot longer for currency items (or even indefinite). I'm fine with having to dart in and claim my rare bow that drops for me if I'm a bow user, but interrupting combat whenever a currency orb drops to make sure I don't lose my claim to it will get old fast. It's almost worse than straight FFA - with FFA looting, teammates either get the hang of leaving a fair amount for me and others or they get kicked. With the 1s + travel time allocated timer, people will assume that everyone gets their fair share automatically and anything freely lootable is up for grabs. I can already foresee the endless stupid arguments if I try to enforce the 'wait till we're done fighting this pack, and divide currency fairly' method once the timer is in place... "omg noob just grab it in time its not that hard" *30 seconds later* "WTF you stopped slowing them to grab a chance and let me die you greedy prick" =.= Last edited by solistus on May 29, 2012, 11:54:32 PM
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" I made it clear that an instanced loot option is an absolute requirement for any game my friends and I are willing to play. That is a statement of fact. If a single requested feature is important enough to gamers to determine whether they will play or go elsewhere, do you actually believe it makes sense for them not to say so? Wouldn't GGG want to know? And does it not make it clear that my statement is in earnest when I request that GGG delete my account if they decide not to implement it? Without instanced looting, I won't need my account, and my place in the beta will better serve someone else. I stand by my words. Do you stand by your foul language? | |
" Well .... eh, I don't know, to be honest with you. I reacted to how the message came across, and that was an honest reaction. I stand by what I meant to convey, and I don't see anything wrong with my words in conveying that. However ... I'm thinking at this point that your original message was not intended to come off the way that it did. Someone else commented on it as well, and also had the idea that you were trying to throw out some rude ultimatum. And we don't need that. Just being honest there; we don't. But this last message you make, well, it doesn't sound like you're trying to be an ass, just that you're trying to express that it truly is *that* important to you. I don't see how it could possibly really be that important, and your mention of not caring if everything else is LIGHT YEARS more advanced definitely gave the impression that you were being really weird about the point ..... but if to *you* it really is that important, then maybe it is. *shrug* I have no idea why it would. I mean, the game can be a million times better than any other game, and have perfect *alternative solutions* to the looting problem, but you won't play it unless it has your specific feature? It really won't matter if their solution is a revolutionary, better way of handling the problem? I mean, *every* game has some flaw or another, and sometimes they break ground by implementing brand new ideas. None of this matters at all? Seriously? I mean, can you at least see where that would come across as childish, trolling behavior? If that's not how you meant it to sound, then perhaps I came off too strongly as well. But really, that's how it sounded. Invited to Beta 2012-03-18 / Supporter since 2012-04-08 Last edited by VideoGeemer on May 30, 2012, 2:05:50 AM
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" It doesn't seems so anyways. I do not know but when I played softcore mode it was a lot more easier to kill brutus even on lvl 13~14 for the first time he dealt dmg around quarter of my HP. In HC tho if I walk up to brutus at lvl 16 he deals massive dmg to my char,taking off 1/2 of the HP. I tried with same characters,same build. So if there is no difference why is this possible ? It doesn't seem the loot is the same either. At least I had more rare items in HC mode dropping more often than in Softcore mode (in the beginning of the game when you don't have rarity boosts).Maybe it was just luck... So I am not sure here , but maybe you are right I just say it seems a lot more harder than Softcore... Last edited by steventot on May 30, 2012, 3:11:12 AM
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Yeah, there are people who feel that its *that* important and while I will give the game a chance either way I simply wont play in a party if they can steal my loot.
I don't have any numbers of course, but I think that the more casual the player is the more he will hate the loot system because as it is you compete with your party members and they usually want to play with people. Personally I don't see why they cant be loot options, pretty much every game has them: FFA Timer - Basically the way the announced it here Locked - would just be a timer with infinite time Random - Every item picked up by someone is given randomly to one player that is within a certain range (including himself of course). Merry Round - One after another gets items based on the order they are picked up. That are the most used loot orders in other games as far as I can see and frankly I don't see the problem in implementing at least the locked mode. With that most people should happy. |