0.9.10 Information and News

So far everyone I played with (i'm a ranger) asked me if I wanted a ranger item they picked up while we were playing.
Only problem I see with this is with regular rare drops, like orbs, uniques and quality gems.

What about instanced loot? Torchlight 2 and Diablo 3 have this and everybody agrees is a good way to handle drops
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7Soul wrote:
I don't really think increasing the damage of monsters is a good way to increase difficulty. This will cause players that rely on evasion to get 1-hit KO'ed way too often. This was already happening to me when killing Kraytlin with a ranger. Each of his flicker strikes would take over 90% of my health, and these can't be manually avoided, which means there's no player skill involved, its simply numbers


This is a great point, if you look at the current problems of inferno in D3 one of the main issues is difficulty stems entirely from being one shot constantly. This doesn't make for a skill based and challenging gameplay experience it makes for an extremely frustrating and boring experience where you are forced to die 10+ times to the RNG god just to down a mob. Please, please, please GGG take a look at what is going wrong there and try to find a solution.
Indeed.

It's been pointed out before by others but I will reiteratee it from my perspective. Many of the people asking for "more difficulty" have already played the game to death.. they have worked out all the little tips and tricks, have maxed out their characters and gear and are trying to get more challenge out of a "beta".. this is not the full game but because they've been cycling and recycling through the little content that there is currently in the beta, they are getting bored and need more challenge.

You need to maybe increase the difficulty for "end game" stuff.. but not necessarily for the rest of the game. I find "Lower Prison" to be quite difficult and challenging as a Lvl 12 Ranger with more than half items of rare quality and some decent skill level gems. Does it need to be even harder? No, of course not.. but for someone playing through for the 2nd, 3rd and 4th time? Of course..

Please don't ruin the "1st time" play for the sake of the hardcore gamers.
Difficulty increased based on how many you killed something. For example:

If this mob have 100 HP and you kill it 15 times, at the 16th time his health will be 110~.
Same applies for all stats.

Or maybe skip the mobs and add this system for a whole dungeons/areas?
Maybe an issue is to get the game a bit more dynamic on next difficulty mode, I think maybe the way is to use some normal opponent with single(or double) competence skill, and this skill will be melee, ranged or often magic for the class.

And, great game, hope you can detrone diablo 3 ^^
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Last edited by HurlockHolmes on Apr 15, 2014, 11:57:43 PM
Current dificult is very hard, i play only HC league and not real go to chaos or very very hard - there mobs can kill me per one shot.
Please, don't up dificult.
Last edited by sau on May 29, 2012, 3:54:11 AM
Don't up damage - up AI, pleas.
Sorry for my English, it's not my native language.
As for Softcore , you can up the difficulty for the Cruel ,Ruthless and Merciles difficulty by a bit.Do not overdo it please.

As for the Hardcore League I would prefer not to Up the difficulty.It is HARD as it is atm, for lvl 70 player it isn't as hard but when passing these difficulties in HC the first time it is hard enough.
I suspect this doesn't have to change.

As for the rest I am up for anything to test, PvP arenas on my list here :D

Also can we have some decent info what the PvP will be like ?

I mean some people say Cutthroat will be like open world ,you can attack anyone outside town and slain him down, even if he is looking into inventory or low on health.
Is this true ?
Because I haven't found a single info like this...just wondering !And it would be hell unbalanced IMHO.
Last edited by steventot on May 29, 2012, 6:02:31 AM
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steventot wrote:
As for Softcore , you can up the difficulty for the Cruel ,Ruthless and Merciles difficulty by a bit.Do not overdo it please.

As for the Hardcore League I would prefer not to Up the difficulty.It is HARD as it is atm, for lvl 70 player it isn't as hard but when passing these difficulties in HC the first time it is hard enough.
I suspect this doesn't have to change.
Why should Hardcore be easier than Default? By GGG's rule, no league options will make the game easier than Default in any way.

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steventot wrote:
...some people say Cutthroat will be like open world ,you can attack anyone outside town and slain him down, even if he is looking into inventory or low on health.
Is this true ?
Because I haven't found a single info like this...just wondering !And it would be hell unbalanced IMHO.
Cut-throat instances are all open. You can join anyone's instance for any area, and PvP is always on outside of town. Cut-throat players have to be mindful of idling or spending time in menus outside of town.
Closed Beta/Alpha Tester back after a 10-year hiatus.
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