Following up on Recent Feedback
Sounds very good to me.
The only downside I'm having so far with this league is the ratio of reflecting Mists appearing in LoK, so increasing the chance for it to appear sounds good to me. Since I tried to avoid Delve this League, because Heralding Minions where such a pain last Season, I'm looking forward to finally see that change. On the rest of the changes, can't say anything bad about AN as a Softcore-Trade Charakter, I'm having a lot of fun with the mechanics (since I finally have to be aware of the mods). Same goes for Harvest. Yes, it was kind of a bummer when I first went to the bench to add an implicit to my jewel. But on the other hand I always hated the time wasted that I had to spend in each Harvest Encounter. With the new system, I safe a lot of time, I can focus on specific Crops to get the currency I want for my next craft and the f****** RNG there is gone, which, as we can see with the crafting bench, should never be a factor when it comes to crafting in this game outside of currency-craft. Thanks GGG for the great League so far, keep up the good work. From Hunter and Gatherer,
to Role-Playing Games |
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Harvest always was tradable, we used 3rd party tools to find sellers and buyers of harvest crafts. Dedicated crafters could do hundreds of expensive rare crafts per day. So what you are saying about nerfing harvest because it had become tradable is nonsense, no offense.
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Always happy about more communication, still I do not understand why these things were never mentioned before. The HARVEST "if it is tradeable we need to heavily adjust it" topic is worth an own manifesto. If we would have been asked, would we even want this change or the old thing back. I ever only used Harvest for easy starting crafts in SSF & things like linking items for example is gone. These tiny crafts to get an easy first 5 link is breaking trade, really? So strange.
And ARCHNEMESIS still is a conceptual issue, as the idea of tough fights with rares in maps is supportable, but this is PoE & in a lot of extra content it is absolutely not (Delve, Ritual, Breach, etc). Complicated, tough rare mobs are against the ideas of these bursting down mobs situations. Used to change, happily playing & adapting but just wondering why ... Keep calm, play PoE, drink Tea & listen to Prog!
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1 white socket harvest craft 6 devine..seems reasonable rofl!
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Yeah ... RIP Harvest.
I don't watch many streamers but i'll watch Ghazzy craft his minion helmet and see how much currency he has to waste on it. And he streams PoE full time and has a group of people helping with crafts/trade. So the 1% will still do 1% things while it became pointless for 99% of the player base to interact with that content besides selling lifeforce. |
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" The level of currency required to craft anything "good" is insane and your item can be bricked at multiple forks. In the best case scenario it's possible to get 5 good rolls then pray to the the Exalted gods or bench a sub-optimal stat. This is just not a realistic crafting system for 95% of all players. For the top 5% it has immense cost multiple fail states. Btw, I know who you are and would be happy to chat with you about it or watch any video you put out on the topic. |
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In my opinion a change to Harbinger is needed. With the swap in value of Divines/Exalts, the Exalted Shards that drop, which were previously a steady flow of valuable drops, are now pretty much worthless (same with Divination Cards that award Exalted Orbs). There are no Divine Shards. Seems like this change was not thought through.
Also, Harbinger feels way too hard with AN, but that might be fixed with these changes. While I understand that you don't want specific crafts for Harvest, the amount of lifeforce dropped still seems too low by a factor of 2 - 3. Thanks for the continued updates. Please try launching the league in a serviceable state next time. Unpaid betatesting is starting to get old. Either hire more people for testing or change to a 4-month cycle. The pattern of bugged/badly designed changes is frankly unacceptable. |
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There are countless issues with Archnemesis but the team still refuses to do the right change for the health of the game and just remove them.
The balls or grounds created by AN that instakills are just an awful design. |
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Archnemesis is one worst addition to the game itself. The mods have been balanced countless of time and are still bad. I honestly prefer the old rare mods that the game had by a mile. How it was implemented in the Archnemesis league was okay.
However the poison, cold, etc. stuff that is left on the ground is utter game breaking. That in combination with the amount of drops the rares now give it is impossible to see it on the ground on top of all the mobs you still need to focus on which resulted in way more deaths than I could count. Next to that picking up loot while these effects are still on the ground waiting till the effects are gone (especially the cold snap stuff) cancels out all flow that you had while in the campaign, mapping, etc. I don't understand why this mechanic is pushed so hard as a standard. You tried it for 2 leagues now and you see that it is bad and player count is suffering thanks to it. Of course Archnemesis is not the only.. issue.. this league. What the game needs is less "monitoring" and more active follow up on the clearly visible issues. I wonder how GGG even monitor's things? Are you watching streamers? looking at numbers? This is not the way to look at things. If history has shown things working with players feedback is the way to move forward. They are the consumers of your game, they are paying (or not) money for it via MTX. No players, no MTX, no future. I think at Exile Con you (as in GGG) will have a bad time. As people who love the game and everything arround it are losing interest or are not happy with the current state. Thus "is this an out of seasons April fools joke" comments will be made. Last thing I want to point out is build diversity. Some skills are just not able to handle the current state of the game. Mainly looking at melee skills. Some people who are just good at the game might not have a problem. But your avarge player is not able to, at least I can't handle melee builds. Most melee builds require you to stand still. THe current state of the game makes it so you need to have cat like reflexes to react to stuff all the happening arround you in 0.01 seconds. The whole melee archetype needs to be reworked. Hope Melee will receive some love in 3.20 as it is dead more than ever in this league (check POE ninja). A +2 to cleave.. come one you can better.. |
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So Eldrich currency is meant to serve a similar role as Harvest and is tradable, yet you use Harvest being tradable as a reason for removing it's power? You just justified Eldrich power by it's rarity, doesn't that equally apply to Lifeforce? I don't understand how being tradable should affect something's power. They're both item drops....???
Getting rid of the loot pinatas sounds good, but the way you phrased it doesn't sound promising. (I just don't want any pinata style loot, besides when you've earnt it. Like Alva, Delirium or Legion Emblems). |
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