Searing Bond
" But ... aren't all totems exactly identical to this feature by definition? Underrated stats: Basic human decency, small quantum of respect, microportion of compassion
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" yep. It's little more than a manually aimed Flame Totem when all is said and done. You just trade support gems for higher base DPS. |
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has anyone tried to see if the quantity and rarity supports work? Im thinking if you are running a searing bond build. You might as well support it with something!
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This should have been a support skill on totems in general, not a separate totem. Then range or spell totems could have used it. Duel totems it does not work well even as a fire duel totem build.
IGN MasterDavid
Shop Threads: Rampage Shop: http://www.pathofexile.com/forum/view-thread/1008652 Twitch: http://www.twitch.tv/poe_masterdavid |
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" They do not work with this skill. At least Quantity does not, I can confirm that. Underrated stats: Basic human decency, small quantum of respect, microportion of compassion
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" Yea I guess lol. I don't know. Honestly that's the only up side I could think of for the gem. |
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it is amazing no one pointed out the manacost.
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" for a totem that isn't going to be attached to any support gems the mana cost is pretty much what you'd expect. I've given it some thought and I think the only build that would use this is a tri-totem burn damage build. Using ST and the new 3rd totem unique, you would get 150% burn damage. You could link this to a decoy totem to create an AoE taunting AoE burning totem that you lay fire traps on for stacked burns, and still have a 3rd totem slot free for whatever.... skeletons or spork or something I guess. Maybe lightning warp, since the 3rd totem will be carrying that AoE burn around with it too. although it'd get itself killed more, which means more curses on you. Definitely a solo build since you're waiting out curses between fights and setting up 3 totems per fight is mad slow compared to LA or FP kill speeds, but it should be a relatively safe setup that has a lot of potential to distract incoming fire, as well as be immune to reflect damage. Also since burning is your primary damage you invest all of 8 nodes in offence and everything else goes to survival/sustain/utility. |
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Does anyone know if the extra damage from remote mine works with it?
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" Nope. The only damgace increase that works is 'increased burning damage'. Does anyone know if "increased radius of area skills" works on AoE around totem/player? |
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