[3.25] CWDT Ward Loop Scion

Hello, I would like to ask a question, but first thank you for all the work you put into keeping the Ward Loop alive.
When using the new belt, the 9-12% Increased Cooldown recovery rate is lost... how is that loss compensated in the new build?
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When using the new belt, the 9-12% Increased Cooldown recovery rate is lost... how is that loss compensated in the new build?


For budget used a 3% Abyss CD Recovery Jewel and a 6% Boots CDR mod.

This build is no fun at all anymore. They killed it on a spectrum that there is no space for individual preferences :(

Thanks for all the efforts <3
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Akshay wrote:
3.25 pob idea for starters

https://pobb.in/N-Wba6M_Zk-N

still need to evaluate and try more, for now this is it


how budget is this pob? is 20 div enough?
you can still push the build to 30 million dps

here is an example https://pobb.in/PRC08nWIJ6eh

the next steps are 4 flasks, Progensis and ailment immunity
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Zeusolympus wrote:
"
Akshay wrote:
3.25 pob idea for starters

https://pobb.in/N-Wba6M_Zk-N

still need to evaluate and try more, for now this is it


how budget is this pob? is 20 div enough?



yes
Feared with wardloop, so the build still works

https://www.youtube.com/watch?v=b-fhex_suP0

we are able to hit 50 million dps
Is there a possibility to add Armour to the cwdt-calculator?

A maxed out evasion chest scratches at 6k EV to be converted to ward, while a AR/EV Hybrid can crest 7k combined, which means over 100 bonus ward after olroths....

But it means having 3500*0.4(leftover after belt)*1.54(Staff Mastery and sentinel)=2156 Armour, reducing the heartbound loop damage

If I understand it correctly the heartbound loop damage is calculated as 1 hit for all skeletons (because hey die the same servertick), so if my calculations are correct that would mean a ~20.4% Damage reduction at a hit of 420 phys damage (one ring, 4 skeletons setup) and 2156 Armour, or reducing the hit to ~334 damage. Which should be doable.
I feel like i need dying sun to up my dmg a bit. Im on low budget version and cant figure out how to sustain it. Anyone got any ideas? I've got like 3 div left.

heres my pob: https://pobb.in/gLI1lHTdpJdT
What an incredible guide!

One of the few times I have returned after not having played for over a year and all my builds are not dead. I've no idea what's changed and can't even find my old POB for my ward loop, although it is likely irrelevant since the tree has changed. I had volatile dead for afk blight as they seek out targets. Truth be told an old friend more or less spoon fed me the breakpoints for the ward loop and guided me on what to buy for certain items; to dust and such.

You able to take a look at my character PhukkaScion and let me know what is good, bad, and broken - maybe even spec my tree too?

EDIT: starting to remember the build a little so now understanding the changes. Originally I was running just 34% on the dust jewels and somewhat glanced over it now needing to be more. I play Omni one ring and just assumed my version was different. Anyhow. With your guide I have it working to an extent. Still need a few things but it is at least clearing the map easily.
Last edited by Phukka on Aug 8, 2024, 5:24:20 PM
Been busy, going to full update guide on the weekend

3.25 brings significant changes. The PoB for now are


3.25 Budget PoB
https://pobb.in/jPZu0QwZF_3L
by @Bastien


this is 50 mil dps
https://pobb.in/TMR5nxR8pUxU
but needs res capping and ailment immunity, already is curse immune, also needs lightning damage on ring

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