[3.25] CWDT Ward Loop Scion

"

what is the duration of the skeletons to be in the pob? And please describe the numbers in pb with skeletons, if we use Less_Duration_Support and how much to insert into the ashes with it. I can't find the value 0.198


my skele duration is 0.18 with cdr skill 0.17 sec,
i recommend not using less_duration_support, it is not working
i'm using 4 dust jewel with 20% (2), 16% (1) and 18% (1)
I'm lv 96 and I follow this and worked for me.

CWDT 5/20 + Summon Skeleton 11/20 + Forbidden Rite 1/0

4x To Dust
20% reduced Skeleton Duration
20% reduced Skeleton Duration
17% reduced Skeleton Duration
17% reduced Skeleton Duration

20% + 20% + 17% + 17% = 74% reduced Skeleton Duration
"
Yizarial wrote:
Can you share your pob with your Standard solution?
Please? 😀


Since you lost anomalous minion speed, it was 40% reduced duration.
So the solution is, use 2 additional To Dusts, 20% each.

Also check your CWDT gem quality, its normal now. Not divergent, so use the calculator to increase life.

Also better to use Ice Spear level 20 and level 18 cwdt in Skin of the lords.

If its loyal, then ice spear level 20 and cwdt level 19 in skin of the loya.
"
Akshay wrote:
"
Yizarial wrote:
Can you share your pob with your Standard solution?
Please? 😀


Since you lost anomalous minion speed, it was 40% reduced duration.
So the solution is, use 2 additional To Dusts, 20% each.

Also check your CWDT gem quality, its normal now. Not divergent, so use the calculator to increase life.

Also better to use Ice Spear level 20 and level 18 cwdt in Skin of the lords.

If its loyal, then ice spear level 20 and cwdt level 19 in skin of the loya.


That solves the loop.
but it needs the second heartbound now, right?
this meeses with the carefully aligned resistances :-)
Any solution how we can use only one heartbound ring?
"
That solves the loop.
but it needs the second heartbound now, right?
this meeses with the carefully aligned resistances :-)
Any solution how we can use only one heartbound ring?


my build using 1 heartbound ring only and still working fine
https://pobb.in/x6PbMY-2zvV_
"
saga7o1 wrote:
"
That solves the loop.
but it needs the second heartbound now, right?
this meeses with the carefully aligned resistances :-)
Any solution how we can use only one heartbound ring?


my build using 1 heartbound ring only and still working fine
https://pobb.in/x6PbMY-2zvV_


thats right, the loop is working - but for ice spear and freezing pulse only with half the frequency - at least for me - correct?
I made the cheapest working build with rare armor.

~4m dps on pinnacle, 2,370 Life, 645 Ward, 100% Immunity to curses, 93% Reduced of shock, Cap Resistances.

PoB:
https://pobb.in/1y2Bp9pupX_3

Price tags on items
Spoiler

Cluster Flask - 5c (Base + Craft)
Cluster Minion - 10c (Base + Craft)
Cluster Cold - 34c (Base + Craft)

Brutal Restraint - 158c
Jewels x4 - 10c

To Dust - 23c + 20c + 23c + 2c = 68c

The Annihilating Light - 17c + 18c = 35c (Base + Unlucky craft)

(All Base + Craft)
Base Helmet - 6c (+9c lucky ex t1 hybrid ward slam)
Base Gloves - 5c (+133c Unlucky Eldritch implicit mods)
Base Boots - 5c
Resonators x50 - 86c
Fossils x50 - 43c

Belt - 5c (+10с mod craft)
Amulet - 5c
Rings - 10c
Body Armour - 10c

Olroth's Resolve - 40c
Quicksilver Flask - 15c
Bismuth Flask- 10c
+20c for enchantments

Essence of Insanity - 3c

Respec - ~60c

All gems from vendor and lab

~800с =~ 6 div


! Important notes !

CWDT can only be at 18 lvl and with 10+ quality and skill gems up to 19 lvl and rings with no quality!!

You can use the calculator to adjust the damage on yourself so you don't die and CWDT works, with ~640 ward this build has this very little maneuver so you need to calculate the damage with forbiden rite very accurately.

So far running on tier ~13 maps and it's quite enjoyable.
Will we get an updated POB for this build?
ran it in 3.21 and 3.22 and wanted to put it together again, but didnt it lose alot from the changes to minion speed and summon skelletons? dont they always just die on burning ground etc. and stop the loop?
"
BadAstronaut wrote:
ran it in 3.21 and 3.22 and wanted to put it together again, but didnt it lose alot from the changes to minion speed and summon skelletons? dont they always just die on burning ground etc. and stop the loop?


You just need Blessed Rebirth on a medium Cluster and 40% reduced duration from 2 extra to Dust - then it works just fine like before

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