The Self Found League

Hi, Legolas, you do identify an oddity in this league, in that the Mirror of Kilandra becomes not super useful. Whatever else is true, that needs some thinking.

I'm not following you what you are saying abuot DC's and single player mode. I don't understand your concern. The Self Found League is not itself a hardcore league, although you could imagine a set of two leagues where one defaults to the other.

I don't agree with adding mandatory single player to the league, as that would undermine the league's core purpose. I would hope the core purpose of the league is to see primarily to the purpose of self-found players of all types: FFA/not-FFA, crafters/not-crafters, soloers, partyers, and all esle.

There's also no real need to undercut partying. Partying is and always has generated less total loot than single player. People party together for safety, or social reasons, but not loot per se.

If 6 people want to get together as a team, and a player that gets a drop for a bow that he doesn't want to pick up wants to deliberately leave that on the ground for his ranger friend, I think that's okay. It does not undermine this League.

--C

Hi Courageous.

"
I'm not following you what you are saying abuot DC's and single player mode. I don't understand your concern. The Self Found League is not itself a hardcore league, although you could imagine a set of two leagues where one defaults to the other."

That was really what i was imagining and it's the reason why i sayed i would like a default only league not paired with a hc one.

"If 6 people want to get together as a team, and a player that gets a drop for a bow that he doesn't want to pick up wants to deliberately leave that on the ground for his ranger friend, I think that's okay. It does not undermine this League."

I do agree on this, but i guess it kinda falls on the current leagues concept. Speaking for myself i would really like to play a solo league for many reasons:

I am a competitive person, i'm sure a lot of people are just like me. I know i'll never be a pro or such, cuz i can't even play the game for very long periods. However, it kinda makes me sad how i would need to spend such a lot of time to get an exalted orb (the orb anybody wants right now, it seems) and some random dude who spends the time trading instead of farming would have like 10 exalteds by the time i get my first. I mean he deserves it cuz he was smart enought to make profit trading, but i just fell that there should be a league where you just get what you craft/pick.
For me that would enlarge the feeling of accomplishment when YOU do get a good drop or roll on a item. I don't know if i made my statement clear as i haven't written english for such a long time, tell me what you think
"
Speaking for myself i would really like to play a solo league for many reasons:


I completely support you playing the way you want to play, and I suggest you go find the Solo League thread and give support there. I am not, however, enthusiastic about making it so that the players who wish to play Self Found League with their friends can't. See what I am saying?

--C

Last edited by Courageous#0687 on Apr 23, 2013, 4:14:58 PM
"
EndOfEnds wrote:
You also need to consider that an IIR and IIQ bonus would make the need for IIR and IIQ redundant in the league.
i admit i have no idea HOW the drops are calculated but instead of just increasing IIR and IIQ how about increasing just the "base value" .. that way IIR/IIQ is still (even more) useful
i would increase currency 4-8 times more, uniques 2-3 times more and the white/blue/yellow items 0.5-1.5 times more
would definitely like to see this....add the ability to transfer to this league for existing default/hardcore character and you get the added bonus of another item sink as well since the transfers couldn't sell.
"
milleniumF wrote:
"
EndOfEnds wrote:
You also need to consider that an IIR and IIQ bonus would make the need for IIR and IIQ redundant in the league.
i admit i have no idea HOW the drops are calculated but instead of just increasing IIR and IIQ how about increasing just the "base value" .. that way IIR/IIQ is still (even more) useful
i would increase currency 4-8 times more, uniques 2-3 times more and the white/blue/yellow items 0.5-1.5 times more


Well when people ar etalking about 'increasing IIQ/IIR' they refer to that 'base value': The unmodified chance of the drop. They use IIQ/IIR as terms because of habit.

To put it in your terms, i would see low end currency stay the same, high end currency increase so that the upper end drops at about the rate of Alchs (or perhaps Alches and above are slightly better than now). Meanwhile, GGG has already said that they are thinking of increasing the non-white rate and lowering the white rate for end game gear for all Leagues so I'm thinking we may not have to change anything there.

besides, if you up the currency, you effectively uppd all rates. Getting 3 Alches in a map is actually better than getting 3 yellow drops since you get to decide exactly what sort of base item and slot formation you want AND you get to easily %20 it.
There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.

This game really isn't for people like that.

This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr
"
Well when people ar etalking about 'increasing IIQ/IIR' they refer to that 'base value': The unmodified chance of the drop. They use IIQ/IIR as terms because of habit.


You are right about this. I certain really mean to say "increase the base chance of items by Q% and the base rarity of items by R%". There are other acceptible modifications, which I assume are probably hard to implement, such as doing things that increase the probability that the combination of affixes on an item are good. You could obviously tweak socket count and link probability pretty easily, but the combination of affixes that are "good"? I think that's a box filled with whatever Pandora put in there. ;-P

--C
"
Courageous wrote:
"
Well when people ar etalking about 'increasing IIQ/IIR' they refer to that 'base value': The unmodified chance of the drop. They use IIQ/IIR as terms because of habit.


You are right about this. I certain really mean to say "increase the base chance of items by Q% and the base rarity of items by R%". There are other acceptible modifications, which I assume are probably hard to implement, such as doing things that increase the probability that the combination of affixes on an item are good. You could obviously tweak socket count and link probability pretty easily, but the combination of affixes that are "good"? I think that's a box filled with whatever Pandora put in there. ;-P

--C


There's methods, but honestly, that's killing RNG. This game really does come down to a scavenger hunt, and you have to be careful about removing the 'hunt' from it. The more the game's RNG is removed, the quicker everyone gets to 'end game' with perfect equipment. You SHOULD be having to make choices between an item with great slots but poor affixes and an item with poor slots and great affixes. Once you got your 6L with the best stats then you're basically done with everything.
There's a fraction of players who like consistency and predictability: killing boss X will yield item Y.

This game really isn't for people like that.

This game is for people who'll do the same area over and again because they know..., a Mirror can drop anywhere, anytime. - CharanJaydemyr
"
Courageous wrote:


I don't agree with adding mandatory single player to the league, as that would undermine the league's core purpose. I would hope the core purpose of the league is to see primarily to the purpose of self-found players of all types: FFA/not-FFA, crafters/not-crafters, soloers, partyers, and all esle.



If you can think of a way to prevent multiboxing while still allowing FFA loot, I will agree with you here.

Quite frankly, I think having a party member find your loot for you is not self found, but I suppose that's up to opinion.
Shrug.

Self found league doesn't need to take on multiboxing. There is no economy so why should we care? It would be presuming too much to say that even ifthere were an economy, that the league should take that on. It's not the No Multiboxing League, I think one can see.

As for parties, solo players get more loot. People don't party together for extra loot. The math just isn't there.

There is a whole thread on solo league, if that's important to you, go jump on it.
Last edited by Courageous#0687 on Apr 23, 2013, 10:43:32 PM

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