Epic Boss Drop on 39% quantity map
i have this issue of no drops at all when i throw a fire trap at a boss and the burning ground kills him a long time after
it drops no loot at all |
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After 1300++gamehours I've found that the magicfind in poe is negative and the less you have the better items u find. I have in normal conditions - 0,0743 MF and I always get 8-13 unique items by killing Brutus(have to kill him unarmed) gl!
There can only be one Box, and that is the BOX from HELL.
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" :D nice try. |
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RNG should start getting weighted a bit more towards better gear in terms of stacked quantity and rarity.
Or fix bosses or even regular enemies dying from DoT to be affected by IIQ and IIR. 1337 21gn17ur3
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I doubt this is RNG problem as everyone is suggesting. I think this happened because the boss was in a corner. I noticed that when a mob is hugging a wall it sometimes drop less loot if at all..it's more of a bug then anything to do with loot chance.
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It's not RNG. every time u corner that boss into a tight space it has no place on the ground to drop items thus no drops. i tested this.
IGN: Seze
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RNG got nothing to do with this.
Got a summoner with lvl 76 with over 300 rarity and 50 quantity. If i surround a boss with minions in a narrow place drop will be from 0 (zero yes) to 3 items max. If i kill same boss with range spectre and few zomby to tank drop will be ....all around the screen. I used few maps with 2 end bosses to test this and looks like each item that must drop need a specific place around the boss (or any other monster). No space = No items. And that`s a bug till items will be able to stack in same spot. |
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" I use fire traps too, and the burning ground doesn't qualify as a hit. Always hit it with something else other than the burning ground. Otherwise you get drops with 0/0 IIQ/IIR. |
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" When I see "Alpha member" post something like this.. This is one of those moments when you start loosing faith in this game. |
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