Eckalina | SC | FARMBUILD [Amazing dps and IQ/IR] | Dual Spark | Low Life Mode - RF |

At last I have RF working! 5 hours later- 6 rings, 3 boots and 2 helms bought lol.

Lvl 76.

Only downside is I have NO IIQ/IIR at all. Shit drops in maps...
Upside is I have 3.2k dps.

Here's my gear with RF sustained:



I then use
to get 3 auras up: Vitality, Haste, Disciple. Then use Purity and Clarity on Mana.

If someone can explain how they actually sustained RF and still had high IIQ/IIR please do explain.
IGN: OldManSpice
Isn't one of the idea's behind the RF build ,that you have to significantly increase your regen. so taking % regen passives + that 6% regen shield unique.
Did not bloody know the shield stacked with your life regen.
IGN: OldManSpice
Thank you for the write up for this build. Very easy to play and TONS of loot drop daily. Really a pleasure to build up my own stash for all my characters without having to deal with the trade channel.

Currently at level 74 and have made a few tweaks to suit my gameplay style.

1. Minions are used more offensively instead of acting as meatshields. The game mechanics thread states that ..

"
Increased Item Rarity
Increased Item Rarity % modifiers increase the chances of an item being magic, rare, or unique. For example with a total of +100% increased item rarity, you'd get twice as many magic items, twice as many rares and twice as many uniques from normal enemies.
This modifier has no effect on the number or type of currency items, scrolls, or gems that drop.
When in a party, only the modifier from the player who lands the killing blow on an enemy is counted.
If one of your minions gets a kill, the minion's IIR is added to yours and the total is used.


So I'm using my Raise Zombie gem in a +2 minion ES helm along with Minion Life + IQ/IR gems. At level 20 of the IR gem aren't you effectively getting 57% (more if quality) rarity added to your build if they land the killing blow? I got the Lord of the Dead node right at the start of the Witch tree to have a total of 4 zombies with 10K+ HP with level 18 RZ/ML gems. Using a minion health flask keeps them alive most of the time. I find that the Minion Speed gem is sort of unnecessary for this build in most cases.

2. Power Siphon. I use this skill in place of Frost Wall to add more crit chance to the build. You won't do any damage with it but the Power Charges will still register. The end game build invests heavily into crit nodes so you can either add more or free up points to shore up another area you might be lacking in.

The other benefit to using Power Siphon is that your Zombies will be "led" to the enemies instead of just standing next to you or running around aimlessly.

Going to keep experimenting with the build as I keep levelling higher but very enjoyable build so far.

GGG should really promote builds like this .. they force you to buy more stash tabs!

Do you find it easy enough to maintain the power charges? I tried this a little but I didn't really have much success. wonder if it would also be worth adding a power charge on crit support to it.



"
06mnnpov wrote:
If someone can explain how they actually sustained RF and still had high IIQ/IIR please do explain.


I'm currently lvl 76 and I have been using RF since around lvl 63-65, thanks to springleaf, and even thought I had to drop my spell damage shield, RF actually made it even higher. I currently have 59Q/159R and I should have no problems upgrading them. 930 totem tooltip dps, which is more than enough for fast dock runs and even for lunaris.

My next step might be andvarius and a 5L chest so I would be able to link both item rarity and quantity on it.

Spoiler
Last edited by Pesusieni#2207 on May 14, 2013, 8:22:16 AM
"
Pesusieni wrote:
"
06mnnpov wrote:
If someone can explain how they actually sustained RF and still had high IIQ/IIR please do explain.


I'm currently lvl 76 and I have been using RF since around lvl 63-65, thanks to springleaf, and even thought I had to drop my spell damage shield, RF actually made it even higher. I currently have 59Q/159R and I should have no problems upgrading them. 930 totem tooltip dps, which is more than enough for fast dock runs and even for lunaris.

My next step might be andvarius and a 5L chest so I would be able to link both item rariry and quantity on it.

Spoiler


Hey thanks for the info. Changed around my gear and I am now using

I have as secondary, I put down the totems then change to springleaf for regen


DPS = 3.2k still

IIQ = 84%
IIR = 82%

because if I had wonders I would go down to 58% IIQ/ 180IIR and I think IIQ is alot more important.
IGN: OldManSpice
Last edited by 06mnnpov#5478 on May 14, 2013, 8:24:29 AM
"
MikeOxlittle wrote:
At level 20 of the IR gem aren't you effectively getting 57% (more if quality) rarity added to your build if they land the killing blow?


As you are with any spell linked to IR/IQ ;) That's why you link them to Spark. Having them on zombies is detrimental because you gain IR/IQ bonus only for monsters last-hitted by zombies and to be able to leave anything for zombies to kill, you must tone down spork totems and there's no way i could see it being any effective.

"
06mnnpov wrote:
IIQ = 84%
IIR = 82%

because if I had wonders I would go down to 58% IIQ/ 180IIR and I think IIQ is alot more important.


Neither one is absolutely better than the other. Follow this formula:

(1+IR%)*(1+IQ%) = Magic Find value

So, in your case, 84% IQ and 82% IR are giving you an effective of
(1+0.82)*(1+0.84) = 3.35 Magic Find

But the scenario with 58% IQ and 180% IR yields
(1+0.58)*(1+1.80) = 4.42 Magic Find

which is definitely better. I'm talking about loots here, if you look exclusively for currency then you should focus on IQ no matter what, as it's not influenced by IR (afaik)

Byes
"
ThePlash wrote:
"
MikeOxlittle wrote:
At level 20 of the IR gem aren't you effectively getting 57% (more if quality) rarity added to your build if they land the killing blow?


As you are with any spell linked to IR/IQ ;) That's why you link them to Spark. Having them on zombies is detrimental because you gain IR/IQ bonus only for monsters last-hitted by zombies and to be able to leave anything for zombies to kill, you must tone down spork totems and there's no way i could see it being any effective.

"
06mnnpov wrote:
IIQ = 84%
IIR = 82%

because if I had wonders I would go down to 58% IIQ/ 180IIR and I think IIQ is alot more important.


Neither one is absolutely better than the other. Follow this formula:

(1+IR%)*(1+IQ%) = Magic Find value

So, in your case, 84% IQ and 82% IR are giving you an effective of
(1+0.82)*(1+0.84) = 3.35 Magic Find

But the scenario with 58% IQ and 180% IR yields
(1+0.58)*(1+1.80) = 4.42 Magic Find

which is definitely better. I'm talking about loots here, if you look exclusively for currency then you should focus on IQ no matter what, as it's not influenced by IR (afaik)

Byes


Oh thanks very much for that ^^
IGN: OldManSpice
It also looks like your not counting the IQ you have on your spark totems... so you really have more than you think :)

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