Eckalina | SC | FARMBUILD [Amazing dps and IQ/IR] | Dual Spark | Low Life Mode - RF |

By staying back and having lots of dps to kill monsters faster than they could kill you. There's very few map mods this build can't run, for example blood magic; no regen + chaos damage per second; and a few others. I'm at 3k dps now that my RF hit 20/20 and basically mainly die to temple piety during massive lag spikes (you can't run from what you can't see) or teammates luring flicker bosses towards me.

And yeah, take mean streak. Grab all crit nodes that are available to you.
Hello darkness my old friend..
IGN: Anita_Dick
Alright guys, my final post before I take my break from PoE. A summary. If you want the tl;dr: This is the best farming build overall.

This build is weak early game. I made a mistake of not grabbing CI on merc a2/a3 and died myself to Docks merc. Don't be like me. I started this build with a budget of 5 gcp.

ITEMS:

Early game: (1-50)

Wand: Redbeak -> Moonsorrow (in that order I found it best)
Armour: Grab a 5L for 2gcp as soon as you can, mid 30s should allow that already
Boots: Anything goes, maybe get some life and mana regen on it
Gloves: Aurseize
Jewelry: Anything goes
Belt: Perandus if you can afford already

Start leveling relevant gems also in offhand. All gems twice. That way you can use one set of gems and use the vendor recipe (1gcp + 1 lvl20 gem = lvl1 q20 gem) in your 70s.

Mid game: (50-69)

Wand: Get a wand that has 18-20% cast speed and at least 70% spell damage. Avoid crit and crit multiplier, those make wands expensive. I paid 10gcp for this:

Spoiler

Armour: Get a cheap 5S Soul Mantle somewhere and turn it into 4L or 5L if you can. Get 2 flasks that remove curses.
Boots: Wondertrap
Gloves: Aurseize
Jewelry: You should be farming Docks. Identify all jewelry and pick anything that has IIQ + IIR on it.
Belt: Perandus

Late game: 70+

Go low life to make use of wondertraps. Purity, vitality and haste off life, discipline and clarity off mana.

Wand: Not your first priority (adds very little dps). Get crit multiplier and crit chance on a wand that has at least the same cast speed and spell damage as before.
Armour: Keep SM or get Shavs if you can afford a cheap one. It's cheaper to buy a cheap Shavs and do a lottery for ~10ex to 6L it than buying a 6L for currently ~52-55ex.
Boots: Wondertrap
Gloves: Maligaro's Virtuosity. Adds dps but will remove 50% IIR. You will have to make up for it elsewhere.
Jewelry: IIQ + IIR + resists on rings. IIQ + IIR + spell damage + (ideally) crit chance + (ideally) crit multiplier on amulet.
Belt: Perandus
Head: high IIQ + high IIR + (ideally) high ES

FARMING:

I will ignore all areas until a3 merc.

In your early 60s, farm City of Sarn. The champion density is very good and you can run it quickly and reset. Also easy XP. Stay left and avoid the boss. Make sure to open chests, they can drop anything, even high orbs.

In your mid to late 60s I would switch to Docks. Just like before, open chests.

Mid 70s I farmed The Catacombs. Hard to farm, though, and there is chaos damage due to the spider poison. Be careful if you decide to farm it, cast totems far away. Reason for farming Catacombs was that I wore Soul Mantle and lacked dps for Lunaris.

After that farm Lunaris. I had amazing drops there. 350dps 1h weapon (10ex), Soul Taker (25ex), Void Battery (10ex), unique flask (kept it) and many more. I recommend farming Piety after 2k dps and also run a diamond flask for her.

MAPS:

Require Shavs. Don't really make sense for this build. Why? Other classes offer more dps. Sporkers wanted in parties are cullers, so people who ignore dps and go full IIR with little IIQ. When you read stats like 110 IIQ 520 IIR you can be sure they don't have any dps and are counting the flask in for their total IIQ.
This build shines when played solo. Since you can't sustain solo maps in the long run and Lunaris can drop almost all expensive items, why would you run maps? For XP maybe.

GETTING RICH:

RNG is only part of it. Make sure to use the 2 chaos recipe and sell those for exalts. Also collect alteration orbs, vendor in a3 to jewellers and vendor those to fusings. Sell those for exalts. Depending on how much you play you can make a steady 1ex per day.

My current skill build at 86:



My respecced skill build had I waited for a mirrored shield at 86:



My current gear:

Spoiler



Was planning to upgrade to this amulet after new shield:



Stats: 3k dps (fully buffed with RF), 24% crit chance, 300% multiplier, 3.2k ES, 750mana, 680hp. ~118% IIQ, ~273 IIR before unique flask. I kill fast and drop a lot.

Overall I have made a bit more than 150ex in 2 months. Did not spend all of it, so when I come back I can upgrade my character to whatever is best then.

If anybody is interested in why I am quitting for a while: PoE has a horrible endgame. Maps as well as races are boring. I only get XP from maps >72 now and die once every day because the game starts lagging like crazy. Caused by LA rangers and others casting fire storms at the same time, etc. Bosses or champions that you can't spot during a 2000ms (=2s!) delay will kill me even when I'm far away as I got no leech whatsoever. Just to make up for a 10%XP loss requires me to run 4-5 level 72 maps.
I have no problem with dying occasionally but I am suspecting the lag is not caused by me or my connection. PoE is clogging up my 25mbit connection, not even allowing youtube videos in the background, and still lags in parties. Not cool. Other games don't have that problem, including shooters.

Thanks to Eckalina for this build. He/She introduced me to it when I asked for a cheap farming build on Reddit two months ago. Also thanks to all the people in this thread that helped me out. Learning how to sustain RF is a bit complicated at first.
Hello darkness my old friend..
IGN: Anita_Dick
"
MyTeacherTouchesMe wrote:
MAPS:

Require Shavs. Don't really make sense for this build. Why? Other classes offer more dps. Sporkers wanted in parties are cullers, so people who ignore dps and go full IIR with little IIQ. When you read stats like 110 IIQ 520 IIR you can be sure they don't have any dps and are counting the flask in for their total IIQ.
This build shines when played solo. Since you can't sustain solo maps in the long run and Lunaris can drop almost all expensive items, why would you run maps? For XP maybe.


Thanks for your sharing mate.

got some question for you, let me detail where I am first.

First off, I tough running map might reward me more currendy orb since there no level penality running in map compare to lunaris.

I got a soul taker in lunaris 3, then made me able to grab my shavronne. Right after that i did reorganise my gear to max out all resist to 81% and some chaos resist with 4.6k ES. somthing around 94% IIQ and 323% IIR. Had hard time finding cheap gear with dual resist + IIQ/IIR with few slot left (Glove/Shield/helm/ring) (IR have to roll as prefix since IIQ dual resist take up 3 suffix)

Since I only got 5L shavronne for now, i need to remove casting speed, leaving me to 1.1k tooltips dps. (1.6k with cast speed)

I m about to bring up quality to 20% on righteous fire/spark/fork asap to upgrade dps. Also thinking about uprgading wand.

Here current gear setup
Spoiler




skill tree
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAnEC4wSzB2MHpQ5IEVARlha_GS4dFB8CJ-0pTyycLKctHzLRNsU62DvhQ2NEq0VHRtdJsk3YVa5XK1j1WfNaK13GXfJgbWaebRlwUnDVcU12EXvXfjN-WX6vf8aBb4IQgpuIQox2jRmOZI9Gj_qaz52jncSePKIuoqOj8qSRpwinK6yqtQS2-rcxuJO53bvWwBrBtMHFwfPDbdSP2CTa3d2M3fPfsOAS4vfkIuTs5oHsGOw48XbyHfIv893z6vem98H60vyr


will drop spell dmg top of witch area when I get 4 point to get Troll blood when i m there


So here is my questions:

Did I made a bad mistake upgrading my gear for full resist when i did jump in map? (I play mostly solo)

Do map get more rewarding than running lunaris 3 for currency? (less in lunaris whe u get hight lvl Vs map currency spend to keep pool up (basicly just jusing alteration for now running 66-69 maps)) I m lvl81 right now

Do my gear might be OK when gems reach 20/20, so I dont realy need to dump more money on it.
IGN : Xentof & marss (2 diff accounts)
Usualy online between 8h30pm to 11h30pm EST (UTC-5h)
"
marssius wrote:
derp


Faster Casting > Item Rarity

The loss in rarity should be more than made up for by killing mobs much faster.
99% of suggested changes would make the game easier. Thats why only 1% of suggested ideas are even worth considering.
"
marssius wrote:
----


You don't need Troll's Blood especially if using Springleaf. No way should you need that. Save those points and use them elsewhere.
Also, I makes Zero sense to drop spell damage from the witch tree. Here, this is how I'd rework your tree.


You don't really need elemental adaptation (EA) but if you want it back take away the node leading to nimbleness on the right and either the ES node just after arcane focus or elementalist and/or another node.
This spec gives you gains using Nullification and I still believe in Static Blows (else you can drop those 3 for EA). Shocking the enemy still is very helpful. Overall, this will increase your dps.

They say next patch will buff Inner Force so I didn't rework that area (you can take the 2 int nodes instead of the 2 int + dex which saves 1 passive point). But leaving it the way it is lets you choose Inner Force if that is buffed enough to be viable again.
Pacific (GMT -8) Time
@Madcow1120
I m not using springleaf, it s in offset weapon slot when I need to regenerate my ES quicker

I thank you for your suggestion, but you basicly just trading off my Troll's blood for ES regeneration for more ES going to nullifacation

@arual
WEll going more rarity or more cast speed might depend where I go, doing 66's maps it wont make a big diff, going in 70's i rather use cast speed for sure.

Just to recap my goal in my question in above post :

Do low level map get more rewarding than running lunaris 3 for currency?

If not, I might just drop dual resist gear for more DPS and just run lunaris. i talk for lvl80-90
IGN : Xentof & marss (2 diff accounts)
Usualy online between 8h30pm to 11h30pm EST (UTC-5h)
Map drops aren't any better than Lunaris 3 drops. You get 16% of the overall loot and even when you got a high MF culler in your group the drops won't be any better than solo drops. Lots of yellows and a few low level uniques, once in a blue moon a high level unique/rare but only with a 16% chance to drop for you.

As far as gear goes, it's not worth stacking resists so high or getting any ES shield between Springleaf and a mirrored shield. The 6% life regen are very good and will last you until you can afford the best ES shield at which point a 2.5% ES regen off 6-7k ES will suffice.

Loot - you receive no penalty in Lunaris 2, Lunaris 3 and The Catacombs. The player level is capped at 68 ingame, meaning that any area level 66 or higher will not result in a loot penalty for the player.

XP - I ran Lunaris till 84 or 85. At some point you only receive 1% XP per run, making it extremely inefficient. But maps just suck..

"
Also, I makes Zero sense to drop spell damage from the witch tree.


Yes, yes it does. I don't know how you play but here's my experience and why I'd never drop the 2x 8% mana and 40% mana regen nodes on the right side of the tree. Elemental reflect, hard hitting bosses, no regen and many other setups force you to spam totems and/or having lots of mana/mana regen. Losing 16% total mana is horrible, in your proposal he'd also lose out on 10% increased ES.

Those +spell damage nodes on the right side are negligible for a long, long time. It's far more efficient to grab the mana nodes and getting some spell damage on an amulet.

You might argue that you could grab those spell damage nodes and mana nodes, to which I reply that there are more important nodes to grab. By the way, same goes for nimbleness, it's more efficient to get a good cast speed wand and a 20/20 faster casting gem as the return from those 3 nodes will be very limited.

There is a point at which you can start nitpicking and take nodes that suddenly have a bigger impact than before but he's far away from that. For example grabbing IF may result in a much higher fire damage from RF whereas the extra dps he's receiving may not be significant at all.

Your next steps:
- Get rid of chayula. Ideally you never get hit anyway. Grab an amulet similar to my current one.
- Replace gloves for either dps or full IIQ or full IIR.
- Grab 13 ex, get an eternal orb, imprint your 5L Shav and do a lottery for 10ex to 6L it.
- Personally I dislike Andvarius but that's up to you. Keep or get a ring with IIQ + IIR.
- Wait for gems to hit level 20. Your dps will increase. Then just slowly level up. You should hit 2k dps soon. 2.5k with Maligaro's. After that a very good wand can make the difference to 3k. And then comes the endgame mirrored shield that boosts you to 4.5 to 5k dps.
- ???
- SUCCESS
Hello darkness my old friend..
IGN: Anita_Dick
"
MyTeacherTouchesMe wrote:

Loot - you receive no penalty in Lunaris 2, Lunaris 3 and The Catacombs. The player level is capped at 68 ingame, meaning that any area level 66 or higher will not result in a loot penalty for the player.


It s been confirmed by Chris in a patch note, didn't know that. It wasn t like this in close beta and I was stick to that.

Geez, so I could spend my money on something else than a shavronne and just farm the hell out of lunaris then

I made this witch just for farming purpose to gear up other toon. It make more sense now to be way more dps oriented and just farm lunaris.

I might keep current gear to jump into map and levelup a bit, then switch to more dps oriented gear for farming purpose in lunaris 2&3.

TY for tips, now I know where I m going.
IGN : Xentof & marss (2 diff accounts)
Usualy online between 8h30pm to 11h30pm EST (UTC-5h)
"
MyTeacherTouchesMe wrote:

- Wait for gems to hit level 20. Your dps will increase. Then just slowly level up. You should hit 2k dps soon. 2.5k with Maligaro's. After that a very good wand can make the difference to 3k. And then comes the endgame mirrored shield that boosts you to 4.5 to 5k dps.



What is "Endgame mirrored shield"?


What is your opinion about my gear right now? Witch lvl 77 with 1k dps

Spoiler
so, inner force gets buffed from 12 to 15. Not sure that really helps enough to grab. Thoughts?

oh and I grabbed the spell damage witch nodes which cost 3 pts whereas the mana mana ES ES delay is 4. I have mana regen on a couple items so it's not a big deal for me. If I feel low in mana I just press a flask which refills fast anyhow. But don't generally need that.

The 10% cast speed from grabbing nimbleness is pretty good. Not sure where I'd put those pts otherwise.

My tree


note: I stayed poised near IF in case the buff was significant else I would have gone the 2 int nodes instead of the 3 nodes that way.
Pacific (GMT -8) Time

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