Eckalina | SC | FARMBUILD [Amazing dps and IQ/IR] | Dual Spark | Low Life Mode - RF |

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Sn1p3r wrote:


Mind posting your build and results vs. spark?

I tried a FP variation of this build and it paled in comparison....especially on ranged mobs.
FP getting hit, EK getting hit.....

Lets say ES reduction is only 1% per node......using the pre RF build that's a 16% ES reduction not inc. your Discipline and buffs from the IF. Pretty nerf sounding to me.

And the patch notes say further reductions to resist all are coming with the end result being impossible to get to 100% This will also affect RF builds more so than any other.

Elemental Adaptation has been reduced to 2% maximum resists. More changes to maximum resistances are coming in the future. The intention is that players cannot hit 100%.

This is really the only build getting hit hard. All other builds appear to be getting buffed.


if u find ranged mobs a problem with FP then use ice spear (i personally find ice spear very underrated once the meta fp/ek/spark builds got up and running... ice spear was one of the top spells at the beginning and still is). or drop totems right in front of ranged mobs so they get hit by all 3 or 5 projectiles and die or get frozen. EK's sheer dmg means any non-boss dies within 1-2 hits. i kill lunaris peity in full mf gear within 2-3 secs. 15k EK tooltip dps with totem. (and fp and ek are getting nerfed too, which says enough to how well they worked as well)

i never said patch isnt a nerf to RF builds, if u go through my older posts i have posted extensively on how the patch will affect es regen and rf builds. even nerfing inner force is a direct nerf to RF because u'll get less regen with vitality and less es with disc.

it's a pretty substantial nerf, no doubt about that. but it really had it coming, because no other build could be so decked out in subpar gear and keep such high dps AND have high mf.

i have mixed feelings about the nerf, i'll need to probably change some gear and retwink my passives a bit, but unless GGG really reduces ES too much it shouldnt kill the build all together. more of just needing better gear to make it good/feasible. which is kinda a good thing since a build so strong shouldnt be readily available for such a low cost. ( and shav's wrappings is no longer a must have since u can mf n level steadily to at least 88 at lunaris temple, so the starting cost of this build is ridiculously low now )
WTS Tons of good stuff : http://www.pathofexile.com/forum/view-thread/379249
WTB Godly MF witch gear : http://www.pathofexile.com/forum/view-thread/346658
Paying VERY well, just let me know if u have upgrades for me
cmon guys we all knew a nerf was coming for low life sporkers ;)
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nightblade157 wrote:
cmon guys we all knew a nerf was coming for low life sporkers ;)


I was wondering what y'all think of rise of phoenix vs springleaf. I hear a lot of people mention springleaf but not rise which gives much more. Does rise shut off RF with the cannot be ignited at low life?

Also, in the OP the calculation example (sorry if this was already talked about in the 100+ pages) the life regen from aura and passives is 2.82. Then, they add in the araku tiki amulet and give +1.0% on low life to hit 3.82. BUT the top of the amulet says 4.0 life regen per second. So wouldn't that actually be 7.82? Or does araku tiki ONLY give the low life regen? If that's the case there would be Much better amulets. Heck, you can get one from town that's higher regen.
Pacific (GMT -8) Time
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Madcow1120 wrote:
I was wondering what y'all think of rise of phoenix vs springleaf. I hear a lot of people mention springleaf but not rise which gives much more. Does rise shut off RF with the cannot be ignited at low life?

Also, in the OP the calculation example (sorry if this was already talked about in the 100+ pages) the life regen from aura and passives is 2.82. Then, they add in the araku tiki amulet and give +1.0% on low life to hit 3.82. BUT the top of the amulet says 4.0 life regen per second. So wouldn't that actually be 7.82? Or does araku tiki ONLY give the low life regen? If that's the case there would be Much better amulets. Heck, you can get one from town that's higher regen.


I am going to use Rise of the Phoenix Shield because it is now the only way to get 89% fire resist base. The burning from RF ignores the ignite immunity from the shield and works just fine.

As for the amulet you are confusing % increase with a straight number increase to hp regen.
PM me or find me in game if I win. It's hard to keep track of all my bids.

IGN = ShatCrash
Last edited by koranuso#4488 on Jun 4, 2013, 12:01:45 PM
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Madcow1120 wrote:
I was wondering what y'all think of rise of phoenix vs springleaf. I hear a lot of people mention springleaf but not rise which gives much more. Does rise shut off RF with the cannot be ignited at low life?

Also, in the OP the calculation example (sorry if this was already talked about in the 100+ pages) the life regen from aura and passives is 2.82. Then, they add in the araku tiki amulet and give +1.0% on low life to hit 3.82. BUT the top of the amulet says 4.0 life regen per second. So wouldn't that actually be 7.82? Or does araku tiki ONLY give the low life regen? If that's the case there would be Much better amulets. Heck, you can get one from town that's higher regen.

It gives both the % regen, as well as flat regen.
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koranuso wrote:


I am going to use Rise of the Phoenix Shield because it is now the only way to get 89% fire resist base. The burning from RF ignores the ignite immunity from the shield and works just fine.


Would that outweigh the regen from springleaf though, is the question :o
Ign: Elestrasza(Anarchy)/YoloSparkler(Standard)
Last edited by Elestrasza#3811 on Jun 4, 2013, 12:55:51 PM
did a GGG employee elaborate on what this actually means?

"Fixed bugs related to projectiles that chained or forked tracking their distance travelled incorrectly."
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elegance92 wrote:
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Madcow1120 wrote:
I was wondering what y'all think of rise of phoenix vs springleaf. I hear a lot of people mention springleaf but not rise which gives much more. Does rise shut off RF with the cannot be ignited at low life?

Also, in the OP the calculation example (sorry if this was already talked about in the 100+ pages) the life regen from aura and passives is 2.82. Then, they add in the araku tiki amulet and give +1.0% on low life to hit 3.82. BUT the top of the amulet says 4.0 life regen per second. So wouldn't that actually be 7.82? Or does araku tiki ONLY give the low life regen? If that's the case there would be Much better amulets. Heck, you can get one from town that's higher regen.

It gives both the % regen, as well as flat regen.
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koranuso wrote:


I am going to use Rise of the Phoenix Shield because it is now the only way to get 89% fire resist base. The burning from RF ignores the ignite immunity from the shield and works just fine.


Would that outweigh the regen from springleaf though, is the question :o


ahhhh I knew I was missing something. That % sign is big.

If my math is right then springleaf requires less overall ES whereas phoenix will need more.
At 650HP, 81 resist with 2% from elemental adaptation and 4% from purity, 2.5% life regen (1% from node, 1.5 from vitality). Not counting IF at all. Springleaf will require 1453 ES and Phoenix will require 2860 ES.

work:
Springleaf: 650*(100-81)/100 = 123.5 burn. 123.5/(2.5+6) * 100= 1453
Phoenix: 650*(100-81-8)/100 = 71.5 burn. (71.5-6)/2.5 * 100 = 2620

Of course phoenix gives all resist and fire resist as well as almost +300 more armor and more base energy shield (about 70 more ES than springleaf). So, it'll be up to your needs if you have regen elsewhere.

EDITED: Added in the straight life/sec from rise of phoenix
Pacific (GMT -8) Time
Last edited by Madcow1120#4324 on Jun 4, 2013, 2:56:03 PM
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ahhhh I knew I was missing something. That % sign is big.

If my math is right then springleaf requires less overall ES whereas phoenix will need more.
At 650HP, 81 resist with 2% from elemental adaptation and 4% from purity, 2.5% life regen (1% from node, 1.5 from vitality). Not counting IF at all. Springleaf will require 1453 ES and Phoenix will require 2860 ES.

work:
Springleaf: 650*(100-81)/100 = 123.5 burn. 123.5/(2.5+6) * 100= 1453
Phoenix: 650*(100-81-8)/100 = 71.5 burn. 71.5/2.5 * 100 = 2860

Of course phoenix gives all resist and fire resist as well as almost +300 more armor and more base energy shield (about 70 more ES than springleaf). So, it'll be up to your needs if you have regen elsewhere.


Closer to 90 more ES base once you 20% the RotP shield. Plus the higher resistances and move speed. It will cause a higher Energy Shield breakpoint for perm RF which is why I restructured the build to gain an additional 1.5% hp regen from troll's blood.

I calculate the Energy shield needed for perm RF with RotP to be ~1700 ES at 4.27% HP regen. I didn't even add in the straight HP per sec that the shield has though, which would take that number down further.

BUILD
PM me or find me in game if I win. It's hard to keep track of all my bids.

IGN = ShatCrash
Last edited by koranuso#4488 on Jun 4, 2013, 2:32:13 PM
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koranuso wrote:
"
ahhhh I knew I was missing something. That % sign is big.

If my math is right then springleaf requires less overall ES whereas phoenix will need more.
At 650HP, 81 resist with 2% from elemental adaptation and 4% from purity, 2.5% life regen (1% from node, 1.5 from vitality). Not counting IF at all. Springleaf will require 1453 ES and Phoenix will require 2860 ES.

work:
Springleaf: 650*(100-81)/100 = 123.5 burn. 123.5/(2.5+6) * 100= 1453
Phoenix: 650*(100-81-8)/100 = 71.5 burn. 71.5/2.5 * 100 = 2860

Of course phoenix gives all resist and fire resist as well as almost +300 more armor and more base energy shield (about 70 more ES than springleaf). So, it'll be up to your needs if you have regen elsewhere.


Closer to 90 more ES base once you 20% the RotP shield. Plus the higher resistances and move speed. It will cause a higher Energy Shield breakpoint for perm RF which is why I restructured the build to gain an additional 1.5% hp regen from troll's blood.

I calculate the Energy shield needed for perm RF with RotP to be ~1700 ES at 4.27% HP regen. I didn't even add in the straight HP per sec that the shield has though, which would take that number down further.

BUILD


That's with 116 pts / 120. I'm guessing you'd shoot for troll's blood earlier so not sure what you'd save for last. Maybe static blows? Certainly IF you have a shav you won't need either chaos resist node. I'd guess you'd then shoot over to pain attunement then you'd be set to play and level and as you do you can drop down through the crit nodes.

Not sure yet about that trolls blood investment myself. That's 7 skill points to get that. I can use 6 skill points just below the starting of which to grab 5 +8% ES nodes (we'll see what they are after patch). Then we'll do the math to see which nets you a better return.
Remember, in doing that you also won't touch any strength nodes which adds life. In fact, that path to Troll's Blood nets you +80 to life!

I'm leaning to this as my build
Pacific (GMT -8) Time
Last edited by Madcow1120#4324 on Jun 4, 2013, 3:32:22 PM

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