First screenshot of Searing Bond skill
Here's my question. Will it shoot a beam to a totem that is not a Searing Bond totem?
Like if I'm using a Spell Totem - Frost Nova, and I cast that, and the searing bond totem, will a beam be sent from the original totem to the Frost Nova totem and to myself? Also, if it does behave as such, would two beams come towards the player, if using multiple totems? (Searing Bond or any other totem?) Shmo's Suggestions; Dozen Skills!
http://www.pathofexile.com/forum/view-thread/402487 |
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Very awesome. Now if only you could make it chain to minions too...
IGN: FemmeFatality
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" Chypre, let me paint you a picture. You remember in D3, if you or any others play/played it, that there were champion/lite mobs all chained together doing crazy dmg on the higher mp lvls? Now, Imagine 4-5 peeps in a group, 2 totems apiece, with this talent weaving around like crazy – you’ll clear shit out so fast it won’t even be funny. Just run around kiting shit into the web of firery death. Of course, you’ll want to add added ele dmg support gems to this and maybe something else fun and interesting but the possibilities can be limitless to the amount of agonizing death you can do to mobs :D The Pope quit, a meteor fell on Russia, an
asteroid came close to the earth, there's snow in Arizona, star wars and star trek have the same director! Who the hell is playing jumanji? | |
" Sure it would be possible. Place two totems, run between em. Beams crossed. In Wraeclast, if someone tries to kill you... you just kill them right back.
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" Exactly. Combined with some sort of enemy slowing ability (temp chains, any frost spell), then someone else mentioned cyclone, I could see this being extremely effective. In Wraeclast, if someone tries to kill you... you just kill them right back.
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" Not positive of course, but I am assuming yes to both questions. Betting the programming logic behind the spell shoots a beam toward any friendly (player owned, not party) target. Oh god... Minions?!? That would be OP. In Wraeclast, if someone tries to kill you... you just kill them right back. Last edited by Trapperkeeper#6979 on Apr 9, 2013, 10:14:29 AM
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" God, I love how the CB people think :D I was just thinking about how fuckin cool would it be to have this totem ability attached to both flicker and whirling blades – fuck, ice dmg on the flicker/whirling blades and fire from the chains – pure genius… The Pope quit, a meteor fell on Russia, an
asteroid came close to the earth, there's snow in Arizona, star wars and star trek have the same director! Who the hell is playing jumanji? | |
Good job guys, respect for keeping the patch schedule so tight!
The searing bond totem seems nice, but I can't figure out an efficient way of using it. Multistrike and melee splash are the game changers ;) Looking forward to the 0.10.6 uniques (hopefully, finding some of the open beta new uniques ;p ) ;) IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch |
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May someone from GGG tell me why something liek this its not 'beam' support gem for totems?
Why you keep adding weak active skills just for sake of adding them? So much wasted potential here... ;/ As a support gem this effect would be great. As a active skill that is fire dmg dot (first meh), not projectile (second meh), and not AOE (thrid meh) its piece of worthless trash. Last edited by KarraKurri#7943 on Apr 9, 2013, 10:38:01 AM
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" OMFG!! This would be a necro’s wet dream. I would fuckin go nuts if I could get the beam to interact between all 28 of my minions – I would be a fuckin god of death and destruction. Please GGG make this so – make it happen and the undead will always be grateful to you giving you the blessings of Rathma The Pope quit, a meteor fell on Russia, an
asteroid came close to the earth, there's snow in Arizona, star wars and star trek have the same director! Who the hell is playing jumanji? |