Game performance is ABYSMAL.
" Did GGG ever made an comment about why they don't have any mechanic for always visible characters? Fading Level elements can cost performance and are hard to implement I guess but an easy solution like in Torchlight should be actualy no problem (characters are having perma visible outlines behind obstacles). |
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Most software back in the day would poll the video card constantly in a simple tight loop to ensure vsync functioned correctly, Load sequences (Where data is being loaded) functioned correctly and for timing things in general. This resulted in the CPU in Task Manager and most other such software to report the CPU as being 100% used by that program. Because its a simple task being looped it was easy for the CPU to divvy up its time with other competing tasks resulting in you being able to do multiple things without much of an issue.
It wasn't until around 2004~ that consumer software started changing how they did things and using alternatives that didn't require a looped function and slightly longer still for games to start doing so as well (Improving multi-tasking marginally in the process). The biggest thing that improved the ability to multitask was dual-core CPU's (And to a lesser extent, Hyper Threading) and motherboards that supported multiple physical CPU's. This change improved multi-tasking performance by leaps and bounds and rendered a lot of viruses that depended on crippling the CPU performance with lengthy complex looped operations (to make it difficult for the end user to diagnose and resolve the issue), moot. A duel core CPU under such conditions would allow you to run additional software (Like a Virus Scanner) during such a event as well as in general with minimal impact on overall performance. Point is, this game seems to use the old approach to doing stuff and there really isn't anything wrong with it unless you use a Laptop or other portable device in which case your battery will cry. The old approach as far as I know, was incredibly effective in getting the most performance out of a single core CPU and I wouldn't be too surprised if that remains mostly true for getting the most performance out of a single core in modern CPU's comprised of multiple cores. (Why else did such practices remain popular for over 10 years?) There are lots of People out there that are thinking that 100% CPU consumption on a single core while running a game should be considered a bad thing, when it almost always isn't. I believe such people simply are too young to understand and just like to be angry at something. Multi threading software is an entirely seperate issue and was likely never done (presumably) because only 3 people were working together to make this game, none of them knew anything about making a multi-threaded product and lastly, multi-threaded software in substantially harder to code/develop/learn/debug. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD Last edited by Nicholas_Steel#0509 on Aug 20, 2013, 7:29:53 AM
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I have a 1055t as well, and I am running into the same issue at 1080p VERY low CPU utilization. Seems to be a massive struggle to keep the game at 45fps in dungeons/outdoors and 70 or so in town. I get constant dips into the teens and 20's. It usually happens when I encounter a mob pack of any notable size, maybe 12 or more that are casting spells of any kind.
CPU- AMD 1055t has been running stable at 3.85ghz for 3.5 years now. Graphics- card is Radeon HD 7850 Ram- 8gb OS- Windows 7 64-bit Graphics- All in-game settings are at LOWEST, 1080p resolution ALL DRIVERS ARE UP TO DATE.... |
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1. For ppl exposing their godly machines:
It doesnt matters coz: Game is using only one core, same with gpu, only one core. Newer CPUs perform better coz they are just faster on each core with higher clock tackting. 2. Fading in d2 was not a problem coz game was 2d and colisions were easier to track. But whole fading cost is minor in any game coz its only changing opacity of same element game would have to render even without opacity. 3. GGG guys are new to industry and they probably had no experience with such advanced programming. Also spliting work between few cores is not easy, but ill never agree that it doesnt give HUGE boost in performance. Two cores are worth 2 1 core pcs, 4 cores are worth 3,5 1 core pcs, and the more cores the less it is profitable. Its basic knowledge from first semester of Uni studies... 4. Programmers have now problem programming on two cores, four are rether crawling, but two GPU cores are out of f reach and few can fully use them. I could say that people with this knowledge probably get paid same cash as whole GGG gets in month. So dont be mad at young programmers :) In 10 years they will be able to create games for current possibilities. Ps. Wont happen coz PCs will die by this time to tablets, smartphones and consoles... IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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Parallel programming is not new anymore ( for couple of years ), and can significantly improve performances, going from one to two core can already make a significant difference.
You don't need to make the whole game around multi-threading of course, but you can still optimize it. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Dec 5, 2013, 9:49:09 AM
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" Still would be nice if i knew it could fully use my i7 and that game would run 60 fps in 6 man party ^^. Yep, we have to hope about this in the future. GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.
This is coming straight from the heart <3 |
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PoE only uses one CPU core? Lol, no wonder it performs so bad, my Core2 QUad is old but usualy performs very well if games use multicore. One core alone of course is not that fast, 2.66GHz afaik. We almost have 2014, o PC game should use single core anymore, at least not a game that needs to run fluid like PoE ith it's tons of mobs and it's tendency to oneshot you with every one of them.
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To all peoples saying game runs smooth and ZERO spikes or fps drops, post screenshot or never happen.
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I like this thread, ima necro this.
hit me up @sarrow lets have fun :D
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Wonder if GGG is gonna do smth about this... right now the game in parties is unplayable, critical strikes, discharges, opening strongboxes cause huge lag spikes and my CPU is at 95%.
I can play games like Crysis, WoW, Dota2 at high fps without ever getting so high CPU ussage. Last edited by lol_essence#4089 on Aug 26, 2014, 5:32:11 AM
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