Game performance is ABYSMAL.
" The reason i didn't was because games have been steadily heading towards GPU processing. If you haven't noticed, new CPUs have stopped being revolutionary, while things like the Kepler continue to deliver new capabilities. I chose to spend more money on a GPU and a good 120Hz monitor. A six core AMD is not BAD by any stretch. It just simply can't handle single threaded applications as well as many Intel ones, and results in poor performance, whereas games that fully utilize the CPU, have plenty of processing left over once they're using what they need. I do not believe i've made a bad decision, more like the devs have decided to go the easy route, which seems to be the case here, or held back by console hardware when they make multiplatform releases, an example being Skyrim, which also runs like crap. Again, i could solve the problem by bumping my processor to 4GHz, but that wouldn't be the real point of it, now would it? |
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I can't believe you're still bumping your thread. You and your buddy missed my point when I said I played the game on an old CPU fine.
I really doubt your wild claims that it wouldn't even tax an 8600GT. You have no idea what you're talking about here, and have somehow managed to keep rambling on about how terrible you think the game is for five pages. Nice trolling. 6/10. PoE is Diablo 3
Diablo 3 is Torchlight 2 Torchlight 2 is Fate 5 |
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Did you build it yourself or have it pre built choosing the pieces?
Edit, there is a way to assign cores to specific programs, though I forget at the moment as I have very little need for it, but you may look into putting poe assigned to a lightly used core. Last edited by Kokunai#0692 on May 16, 2012, 9:10:35 PM
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" You reduced the visual quality for the game to run playable on an old machine. That just proves that old CPUs are slow. Good job, mate. Completely missing the point. " |
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" " " " PoE is Diablo 3
Diablo 3 is Torchlight 2 Torchlight 2 is Fate 5 |
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" I think the point is that no matter what improvements are suggested here, those would be minor performance increases due to the fact that 90% of rendering costs are GPU based. For example, I agree that the chat window seems a bit slow, I noticed a 1-2 FPS change when toggling main chat, which should probably not even register on the average FPS. But as I said, it would be a very minor improvement. Chat text is rendered by the GPU as well, each letter is a rectangle made of two triangles... |
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" If 90% of the rendering is done on the GPU, why is mine underutilized while my CPU is working one core to the maximum? |
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" Any reason why you decided to double the age of the 4890? |
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Considering this game has situations where it will chug for ME with the cpu i have, there is a big issue with this game. The way it works is just absurd.
I get 60 fps most of the time, but it just thrashes my hardware way harder than a game that looks like PoE should. I'd get way better performance if it would actually use my 3 other 4.6 clocked cores instead of raping my Core 0 and heating up my gpu. GTX 570 OC 850 MHz i5 3570k OC 4.6 GHz |
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It's not absurd, there are some things that need to be understood:
Certain spells will kill your FPS the first time they are used. This is because GGG can't pre-load these assets from the disk yet. Loading something from-disk is the most slow action a computer can make. Spells like summon Zombie do this. Certain spells have way too powerful particle effects (like arctic breath). They need to be turned down/rewritten and will kill even beastly rigs. There is a GPU/memory leak issue of some kind that causes the 'disco lightshow' problem to occur. Game slowdown will also start to happen. This is probably a programming error or compatibility issue GGG can't identify yet. Playing in large parties magnify these issues. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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