Anyone have a build that can melee hardcore Maelstrom of Chaos without Kaom's?

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Tyranthal wrote:
Iron Reflexes promises you get hit 95% of the time. I dont want to stack that much HP to eat that much dmg. 84% DR (which is what I got it to) still means you can get 1 shot.
IR worked really well with Kaoms, but this thread isnt about Kaoms :P

Chaos mobs hit hard, but not that hard. DR only applies to physical damage, so if you're getting one-shot, I imagine it's something else.
Im speaking of Pukenuts the Zombie & Rapefase the construct which periodically have 1shot dmg.
____________________________________twitch.tv/tyranthal
Iron reflexes might hurt you more than it helps you. Armour is fantastic against things that do not hit hard, but do you do to things that do not hit hard? Your 80% listed DR from armour is going to be less than 20% against a hard hitter so it is better to just stack a lot of health and block/evasion. And if you are going to run with high health and elemental damage then you dont want to run bloodrage. Also, some mana leech is preferable to blood magic, as you cant run good defensive auras with blood magic.

As for chaos mobs not hitting hard, 2600 is my record. But that was certainly a crit and I probably let my endurance charges fall off. On that note, You either want to run warlords mark + enduring cry and keep endurance charges up, or run Enfeeble as your curse.
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hzflank wrote:
As for chaos mobs not hitting hard, 2600 is my record. But that was certainly a crit and I probably let my endurance charges fall off.
Ah, I see, thanks.

Actually, that sounds like the crit reduction passive is highly underrated, considering two=30%. A whopping 30% less extra damage would put it at only 2210 damage, assuming the monster has the standard +100% crits. If the monsters has more +crit, the reduction would be even higher! Too bad that is mostly a Marauder passive, and difficult to get for a Duelist :(

Do you know how often monsters crit? Have you had any luck with avenger's flasks?
Last edited by Silty#2454 on May 29, 2012, 9:25:13 AM
I am a marauder so I picked up the anti crit passives when I got sick of dying to crits ;). Mob crit rate seems like 5%, but obviously some mods and auras increase it.

I will be honest with you: when I started in chaos I died a lot. But now I only die if I mess up. If you can push up to 3000 health, use endurance charges or enfeeble, have 75% resists and have a reasonable block chance, then you wont die unless you mess up. If I played hardcore I would be tempted to run the ancient pyramid until I had such stats.

If you see a hard hitter (golem!!! bear, gorilla) which is immune to curses and has two damage increasing mos, then just get out of there to be safe. I can just about take such a mob, but I would not advise trying it in hardcore.

The maximum life regen is 20% per second. Try to have as much regen + leech as possible, as with high health you wont reach the 20% cap anyway. If you can get your life to increase by a total of 400 per second then you should not die to anything but the hard hitters (big rares, be super careful of rare golems).
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hzflank wrote:
The maximum life regen is 20% per second. Try to have as much regen + leech as possible, as with high health you wont reach the 20% cap anyway. If you can get your life to increase by a total of 400 per second then you should not die to anything but the hard hitters (big rares, be super careful of rare golems).
How do you manage to have high enough leech after they nerfed the physical damage on weapons this patch? Do you use a life leech gem on your skills, so that it applies to your elemental damage too?
Last edited by Silty#2454 on May 30, 2012, 4:02:52 AM
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hzflank wrote:
I am a marauder so I picked up the anti crit passives when I got sick of dying to crits ;). Mob crit rate seems like 5%, but obviously some mods and auras increase it.

I will be honest with you: when I started in chaos I died a lot. But now I only die if I mess up. If you can push up to 3000 health, use endurance charges or enfeeble, have 75% resists and have a reasonable block chance, then you wont die unless you mess up. If I played hardcore I would be tempted to run the ancient pyramid until I had such stats.

If you see a hard hitter (golem!!! bear, gorilla) which is immune to curses and has two damage increasing mos, then just get out of there to be safe. I can just about take such a mob, but I would not advise trying it in hardcore.

The maximum life regen is 20% per second. Try to have as much regen + leech as possible, as with high health you wont reach the 20% cap anyway. If you can get your life to increase by a total of 400 per second then you should not die to anything but the hard hitters (big rares, be super careful of rare golems).


curious to see your build. I'm playing IF ranger tank, and currently done with act2 of merciless on hardcore, but don't dare go to chaos. I don't even have close to enough hp. Chaos spitters in vaal ruins were rough for me, almost died there to a rare one and a pack of others. I've been told even with this I don't have enough armor,and i have 3 shield nodes nearby I could add, but why go above 90%? Also are you saying a high evasion high hp build is better? Decided to work on a high hp poison arrow marauder next. But it seems CI is the way to go for any class wanting to do chaos.

Sounds like the new end game is soon underway, hoping its doable for us hardcore people without having just one spec, like those with CI.
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Silty wrote:
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hzflank wrote:
The maximum life regen is 20% per second. Try to have as much regen + leech as possible, as with high health you wont reach the 20% cap anyway. If you can get your life to increase by a total of 400 per second then you should not die to anything but the hard hitters (big rares, be super careful of rare golems).
How do you manage to have high enough leech after they nerfed the physical damage on weapons this patch? Do you use a life leech gem on your skills, so that it applies to your elemental damage too?


I do use a life leech gem. But I also have 2% phys passive and 7% phys from my curse. My character is physical spec, using phys to elem conversions to get the elemental damage. I also have both golem blood and trolls blood, and I run the vitality aura. I am two levels away from life regen per endurance charge.

All in All, I have a fricking lot of life gain.
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SEOINAGE wrote:
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hzflank wrote:
I am a marauder so I picked up the anti crit passives when I got sick of dying to crits ;). Mob crit rate seems like 5%, but obviously some mods and auras increase it.

I will be honest with you: when I started in chaos I died a lot. But now I only die if I mess up. If you can push up to 3000 health, use endurance charges or enfeeble, have 75% resists and have a reasonable block chance, then you wont die unless you mess up. If I played hardcore I would be tempted to run the ancient pyramid until I had such stats.

If you see a hard hitter (golem!!! bear, gorilla) which is immune to curses and has two damage increasing mos, then just get out of there to be safe. I can just about take such a mob, but I would not advise trying it in hardcore.

The maximum life regen is 20% per second. Try to have as much regen + leech as possible, as with high health you wont reach the 20% cap anyway. If you can get your life to increase by a total of 400 per second then you should not die to anything but the hard hitters (big rares, be super careful of rare golems).


curious to see your build. I'm playing IF ranger tank, and currently done with act2 of merciless on hardcore, but don't dare go to chaos. I don't even have close to enough hp. Chaos spitters in vaal ruins were rough for me, almost died there to a rare one and a pack of others. I've been told even with this I don't have enough armor,and i have 3 shield nodes nearby I could add, but why go above 90%? Also are you saying a high evasion high hp build is better? Decided to work on a high hp poison arrow marauder next. But it seems CI is the way to go for any class wanting to do chaos.

Sounds like the new end game is soon underway, hoping its doable for us hardcore people without having just one spec, like those with CI.


My marauder spec at level 70. This isnt perfect, it is arguably too defensive, but at least I havent died in my last 20 or so chaos zones.

http://www.pathofexile.com/passive-skill-tree/AAAAAQEAADZkywDU5OYEjqecBubJgQe-sDIMrwrHDvSWERELgdUSIY8jFxUX1iKgHsIkQp2gJpMjPydoHOwphsCPKg8Vei2W5SswCH1AMZNJ9zTfSzw3lwhEN8QjfzsoLVU7xWUoPEhiSz77mSo_B54hSDOnnEjOE9xM1CYHTWag5VNPbMJUeecAWekyAVt5wZdb2TY4YYpqKHAjd-Byn1bUcrKlbnfyvK14TQG6euCxCYI8vqyG5oUPiRvt3ItmthKOpy6ikj68s5NPqxeadplcoGzz46I3qHalVl7rqC96iapIAfOtw9oxtCgp-ruKQBm8R97gvoN84cAM3GHBKrPUyXoP-svVF8_NEqyOzbEgV9E0PdfTP_B71IvEq9YrD7jWxo-c2N1Fzd20fxHfAxXU6Z7_Zf9eeb8=

If you are playing hardcore as melee and have even the slightest bit of trouble in Merciless then stay out of Chaos. I could go AFK in merciless fellshrine and survive, before I could safely clear a zone in chaos.

ES (CI) is by far the best defensive option. If you cant get CI then you need to stack as much life as possible. Evasion is preferable to armour, but it does not hurt to have a little DR along with your high evasion (endurance charges or one armour item). I dont really have access to dex or evasion, so I went with high armour, which is great against weak chaos mobs, but useless against anything that hits hard.

Some mobs in chaos hit 5 times harder than others. But it takes time to learn the dangerous creatures or combos. For example, anything with explosive arrow or poison because dangerous in chaos. Anything with spark or frost nova is only dangerous to glass cannon ranged builds. One average mob will melee me harder than 10 magic elementals can nuke me with spells. And a 4 stack of poison is around 300 dps. You just need to play it to learn it (which you cant in hardcore).

TLDR: stack life. As melee, 2500 is risky, 2000 is suicidal.
its just the chaos spitters and poison stacking that hurts me in merciless. fellshrine yeah could easily afk there almost, i don't have trolls blood, so not quite the regen as you.

But is it worth pushing armor when you are already 90%? like would it worth getting my armor even higher for those tougher mobs, or get 68% block rate, and ditch iron reflexes, then hope i have enough hp to counter the lack of damage reduction?

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