[NOT UP TO DATE][11.0e] Vinz's 7-Aura Mass Shock 20k dps LS Build (With Gamplay Video)

According to your stat weights - why do you take Wrecking ball nodes, over the 30% WED cluster right beside it? (in the ranger area.) It would be less points, for more damage.

I'd do something like this - 309% IML, 110 WED, 5 endurance charges with oak's reward. It's marauder/duelist build. You would have the option for more attack speed if you went marauder, but besides that pretty interchangeable.
Mess with the best, die like the rest.
"
Edzilla wrote:
According to your stat weights - why do you take Wrecking ball nodes, over the 30% WED cluster right beside it? (in the ranger area.) It would be less points, for more damage.

I'd do something like this - 309% IML, 110 WED, 5 endurance charges with oak's reward. It's marauder/duelist build. You would have the option for more attack speed if you went marauder, but besides that pretty interchangeable.

A quick comparison from the listed stats weights (will update new value soon once i have enough regrets),

Weapon Elemental Damage node x3, average out with 346 dps per node
Wrecking Ball cluster x4, (32.4*26)+(62.1*12)=1587.6, average out with 396.9 dps per node
Blade Master cluster x4, (32.4*31)+(62.1*10)=1625.4, average out with 406.4 dps per node

Wrecking Ball and Blade Master is definitely better, I will grab all the projectile damage instead of weapon elemental damage node if I need more dps. The middle elemental node is even less valuable as it requires 3 additional skill points.
Ambush: http://www.pathofexile.com/forum/edit-thread/815193
Standard: http://www.pathofexile.com/forum/view-thread/634882
Domination: http://www.pathofexile.com/forum/view-thread/715724
7 Aura Shocker LS Build: http://www.pathofexile.com/forum/view-thread/310351 (outdated)
Hey, thanks a lot for the quick response, keep up the good work... :)
"
vin_chow wrote:
"
Edzilla wrote:
According to your stat weights - why do you take Wrecking ball nodes, over the 30% WED cluster right beside it? (in the ranger area.) It would be less points, for more damage.

I'd do something like this - 309% IML, 110 WED, 5 endurance charges with oak's reward. It's marauder/duelist build. You would have the option for more attack speed if you went marauder, but besides that pretty interchangeable.

A quick comparison from the listed stats weights (will update new value soon once i have enough regrets),

Weapon Elemental Damage node x3, average out with 346 dps per node
Wrecking Ball cluster x4, (32.4*26)+(62.1*12)=1587.6, average out with 396.9 dps per node
Blade Master cluster x4, (32.4*31)+(62.1*10)=1625.4, average out with 406.4 dps per node

Wrecking Ball and Blade Master is definitely better, I will grab all the projectile damage instead of weapon elemental damage node if I need more dps. The middle elemental node is even less valuable as it requires 3 additional skill points.


Oh, I thought the wrecking ball cluster gave less then that. I just know the one near duelist wasn't ever all that great.

I honestly figured WED would weigh a lot more DPS wise, then phys damage. Where are you getting these numbers from? And do they have diminishing returns? Or are you calculating from them zero passive, on a level 1 toon?
Mess with the best, die like the rest.
"
Edzilla wrote:
"
vin_chow wrote:
"
Edzilla wrote:
According to your stat weights - why do you take Wrecking ball nodes, over the 30% WED cluster right beside it? (in the ranger area.) It would be less points, for more damage.

I'd do something like this - 309% IML, 110 WED, 5 endurance charges with oak's reward. It's marauder/duelist build. You would have the option for more attack speed if you went marauder, but besides that pretty interchangeable.

A quick comparison from the listed stats weights (will update new value soon once i have enough regrets),

Weapon Elemental Damage node x3, average out with 346 dps per node
Wrecking Ball cluster x4, (32.4*26)+(62.1*12)=1587.6, average out with 396.9 dps per node
Blade Master cluster x4, (32.4*31)+(62.1*10)=1625.4, average out with 406.4 dps per node

Wrecking Ball and Blade Master is definitely better, I will grab all the projectile damage instead of weapon elemental damage node if I need more dps. The middle elemental node is even less valuable as it requires 3 additional skill points.


Oh, I thought the wrecking ball cluster gave less then that. I just know the one near duelist wasn't ever all that great.

I honestly figured WED would weigh a lot more DPS wise, then phys damage. Where are you getting these numbers from? And do they have diminishing returns? Or are you calculating from them zero passive, on a level 1 toon?

The stat weight is based off my gears, you can spend a few regret orb and get the value of your stats with your gear set. I believe WED will be as good as ASPD if I have double elemental damage rings. I've yet to find a elemental good ring for my character.
Ambush: http://www.pathofexile.com/forum/edit-thread/815193
Standard: http://www.pathofexile.com/forum/view-thread/634882
Domination: http://www.pathofexile.com/forum/view-thread/715724
7 Aura Shocker LS Build: http://www.pathofexile.com/forum/view-thread/310351 (outdated)
Sorry but I do not quite understand what you mean by this.

"

Your character have to be at least level 67 for Lv19 Reduced Mana + x2 "Reduced Mana Reservation" node to cast Purity, Determination, Haste and Hatred.

How to cast 7 Auras:
1. Equip Malachai's Simula / The Covenant
2. Cast Grace / Anger / Wrath with Reduced Mana
3. Un-equip Malachai's Simula / The Covenant
4. Cast Determination / Purity / Hatred / Haste


If you unequip Malachai's Simula or the covenant, wont the 3 auras you cast be gone?
Anarchy IGN: JohnLuther, Stacker_Pentecost
Anarchy Shop: http://www.pathofexile.com/forum/view-thread/423422
Standard IGN: IIDaenerysTargaryenII, IIKemistryII
Last edited by k3mistry on May 21, 2013, 12:56:12 AM
Put Grace/Anger/Wrath into your boots or gloves, instead of your helmet. By doing so, even if you unequip Malachai Simula, the auras will not be gone.
"
Rainmus wrote:
Put Grace/Anger/Wrath into your boots or gloves, instead of your helmet. By doing so, even if you unequip Malachai Simula, the auras will not be gone.


Yeah that I know. I thought he had another way of doing it from what I read.

But thanks for clearing it up.
Anarchy IGN: JohnLuther, Stacker_Pentecost
Anarchy Shop: http://www.pathofexile.com/forum/view-thread/423422
Standard IGN: IIDaenerysTargaryenII, IIKemistryII
Is aura swapping with Malachai Simula still working? It doesn't seem like its working anymore or did they patch it not to work that way already?
Anarchy IGN: JohnLuther, Stacker_Pentecost
Anarchy Shop: http://www.pathofexile.com/forum/view-thread/423422
Standard IGN: IIDaenerysTargaryenII, IIKemistryII
Ambush: http://www.pathofexile.com/forum/edit-thread/815193
Standard: http://www.pathofexile.com/forum/view-thread/634882
Domination: http://www.pathofexile.com/forum/view-thread/715724
7 Aura Shocker LS Build: http://www.pathofexile.com/forum/view-thread/310351 (outdated)

Report Forum Post

Report Account:

Report Type

Additional Info