Bear Trap
Thanks for the reply. The skill is currently level 10 and it holds unique mobs for less than a second on Cruel difficulty. I read that people mostly use it for holding down unique mobs... does it get better at higher levels? Right now, it seems to be a waste of a skill slot.
Last edited by sharpacid#6778 on Mar 26, 2013, 5:12:02 PM
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" You may have more luck when linking it with Added Fire Damage and Culling Strike. I don't think Bear Trap's main function is as a snare, though. At least, I've never heard of anyone using it for that. If anything it's a powerful single target damage ability - the dps scales incredibly when leveled and augmented correctly. |
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1. Does the added phys damage from rings/ammys work on bear trap?
2. would the phys damage bonus from uniques like enzom's helm work on it? |
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if the accessory says +#-# phys (or element), then nothing happens for bear trap. if it says % increased, then gets benefit.
uniques usually fall under that second sentence. |
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i rather like it. used with frenzy charges, culling strike and sdded cold damage, i quite deals a good amount of physdamage, plus i like to use it with rare single targets and decoy totem....
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" Apparently bear trap requires little passive points because its designed for any class to use it. If GGG wants it this way then at least lower the damage and make it more what its supposed to be "a trap". People are using it as a one hit damage skill and the trapping is more secondary or not needed at all. I hope you have plans to redesign this thing GGG. I remember reading once that you were interested in making traps "charge" to reach their damage potential. That sounds like it would make a lot more sense than people throwing it at something and immediately getting all of that damage. Standard Forever
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" It's a trap because it's activated when walked over. Trap DPS is the same for almost every class right now. The only difference is for damage coming from crit which all classes have access to but the magic side probably has a bit better access to. It should not benefit from spell crit. Bear Trap = single target damage Fire Trap = AOE damage Freeze Mine = AOE snare (though, it'd work better as a trap combined with elemental proliferation) |
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It seems like Bear Trap(and Shockwave totem) now works with spell damage. Is it bug or undocumented change?
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The tooltip has always been wrong.
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Interesting: when I leveled an added fire support that was linked to my 2 bear trap gems, my throwable trap count reset as if I had de/re-equipped my item in which the traps resided. I guess this is because levelling a gem de/re-equips whatever item it's in; this can be troublesome for trap-oriented builds (like mine).
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